Just a question about gameplay

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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jynx11
Posts: 64
Joined: Wed Jul 26, 2006 5:36 am

Just a question about gameplay

Post by jynx11 »

Hey, was wondering if I was understanding this correct. When it says "1 HQ Unable to Provide Supply", am I assuming that 1 unit did not get supplied because it failed its check or is it the HQ did not hand out supplies for that turn. I think I kinda understand that if a HQ moves it is considered out of supply so I dont believe any units recieve supply from the HQ that moved that turn and I read some stuff on the advance supply stuff. I am just looking for the basic of answers reference that one phrase. Thanks

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JudgeDredd
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RE: Just a question about gameplay

Post by JudgeDredd »

My understanding of that message always was that one HQ could not provide suplly to all it's subordinates
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Temple
Posts: 529
Joined: Wed Jul 31, 2002 8:21 pm

RE: Just a question about gameplay

Post by Temple »

Check page 70-71 of the manual. Basically if a unit fired in the previous turn it will do a supply check. First it tries to do this through it's immediate HQ unit, and if it isn't present, then the next HQ up it's command chain. If it fails to get supply from an HQ it will then do a check against the friendly side's base ammo level. If *that* fails, then the unit is Low On Ammo. It can only regain supply via an HQ unit, it doesn't use the base ammo level for this check. So if a unit loses all it's HQ units, once it goes Low On Ammo it will never lose this status.

Note that indirect fire units never check HQs for supply,so there is no need to maintain an HQ near them.

Also, all HQs make a supply check at the beginning of every turn (the exception is that if an HQ moved the previous turn then it is automatically considered out of supply for the following turn). If they fail this check then they cannot provide supply that turn to their subordinate units.
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