endless soviet movement

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goodtimes
Posts: 9
Joined: Sun Jun 10, 2007 11:20 am

endless soviet movement

Post by goodtimes »

I'm a newbie, who loves this game so far! I am having a problem though. On the first soviet turn after germany invades the soviet union, the AI SovUn can (and does) move its units endlessly. I'm playing as WA against the computer, 1.011
WanderingHead
Posts: 2134
Joined: Wed Sep 22, 2004 8:12 am
Location: GMT-8

RE: endless soviet movement

Post by WanderingHead »

You can make the AI move animation faster by going to the Game Preferences screen and reducing the value of "Non-Player Animation Speed". I have this set to 0.05.

Smaller number yields faster movement.

You'll still see all the movement, but it will take much less time.
goodtimes
Posts: 9
Joined: Sun Jun 10, 2007 11:20 am

RE: endless soviet movement

Post by goodtimes »

Thanks, I'll give it a try.
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freeboy
Posts: 8969
Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: endless soviet movement

Post by freeboy »

often these are not moves but you see the ai thinking
"Tanks forward"
Galdred
Posts: 23
Joined: Mon Feb 12, 2007 6:31 pm
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RE: endless soviet movement

Post by Galdred »

Indeed, it would be much better not to see the different options the AI is considering, and only see the real moves that are not cancelled.

Even with very fast animations, it is pretty weird and boring to see the AI move a stack of units back and forth between 2 hexes. Only the non cancelled movements should be shown to the player.
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rjh1971
Posts: 5135
Joined: Tue Dec 13, 2005 3:33 pm
Location: Madrid, Spain

RE: endless soviet movement

Post by rjh1971 »

On the other side you can avoid seeing those moves by deselecting the "show move animation" option and then it really goes fast but you wont know where the ai has moved from
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