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Carriers At War is Strategic Studies Group famed simulation of Fleet Carrier Air and Naval Operations in the Pacific from 1941 - 1945.

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jcrohio
Posts: 485
Joined: Sun Apr 03, 2005 9:13 pm
Location: Ohio

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Post by jcrohio »

Played two games as the Americans at Coral Sea. In both games strikes seemed to take an enormous amount of time to develop. I was literally hitting the Run 1 Hour button waiting for the strikes. In all cases the arm button had been pressed well ahead of the strike. I don't remember this lag when playing Wake Island (I have only really played Wake and now Coral Sea).

Also, I ran into a situation which I have seen mentioned other places. A number of times I checked the airbase screens and there was no CAP flying. I had to click the ARM button (to turn off ARM) and then RUN 5 a number of times to recall all planes and then ARM and go again.

Any help would again be appreciated

Jack
Jack
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JD Walter
Posts: 235
Joined: Fri Jun 20, 2003 7:26 am
Location: Out of the Silent Planet

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Post by JD Walter »

Hi Jack,

This may be a bug. Gregor at SSG has asked players to send him a save game exhibiting the "no CAP" behavior, if possible.
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Adam Parker
Posts: 1848
Joined: Tue Apr 02, 2002 8:05 am
Location: Melbourne Australia

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Post by Adam Parker »

Yeah I've had strikes failing to launch from carriers and landbases in many scenarios. I've lost games because of it!
 
Pressing cancel strike brings the planes back most times but this is being looked into.
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