Difficulty setting issues

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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Jim D Burns
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Difficulty setting issues

Post by Jim D Burns »

I tried using the hardest difficulty setting playing as allies vs. axis (benefited the axis), but was unable to do anything but repair my few existing on map units. So eventually the game becomes unplayable due to hordes of axis units vs. the few starting allied units.

I tried playing a second game on moderate, but ran into the same problem, but this time not until the Russia campaign. Basically Russia was unable to build sufficient infantry before the war and after the Axis attacked, was over-run. Not because the AI beat the units on map, but because there were simply too few Russian units and the axis raced past to capture the entire map.

In my opinion the difficulty settings would be a lot more useful if it only advantaged one player and did not penalize the other. Please remove the penalty to the non-advantaged player, so that players can enjoy using some of the harder levels without the game basically being unplayable.

Oh and on moderate difficulty, Germany built so many subs it completely surrounded a 100 point convoy with them and prevented it from moving each turn. Please allow hostile naval units to pass through each other during moves, its just silly that a convoy would be trapped for 2 months near Greenland while the axis pummeled it into dust, talk about a warped reality… subs stopping a huge moving convoy from sailing across the ocean, lol too weird.

Jim
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IainMcNeil
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RE: Difficulty setting issues

Post by IainMcNeil »

From my experience you have to play differently at the harder settings. You can't win with the same tactics so maybe you just ened to try some more? We need more feedback on this before we make any changes.
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Matto
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RE: Difficulty setting issues

Post by Matto »

I have similar experience ... playing Allies on hardest difficulty. In the Summer 1942 East Front is broken a Moscow near surrounded (on the other side, I'm holding Dnepr line on the south Kiev included) ... so I must start attack Germany from the west and hope it helps ... it is really hard to play but I think not impossible ...
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Jim D Burns
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RE: Difficulty setting issues

Post by Jim D Burns »

Well I found a work around (sort of) as the allies. I played a normal game and on turn 1 I declared war on Yugoslavia, Greece, Norway and Denmark (all the small minors Germany conquered historically in 40-41.

This boosts German production as it makes all those resources available right away to them without harming the allies. I see no negative side effect of declaring war as allies as far as I can tell.

Germany did well for 1941 in Russia as winter was long in coming (didn’t show up till January 1942) and allowed just enough extra time for the Germans to crack the Dnepr line.

Smolensk, Bryansk, etc. fell and spring is now just around the corner, so things look grim for the Russians as they scramble to try and form a new defense line before the thaw. But I’m having a blast, I just wish I didn’t have to jerry-rig the difficulty setting issues by doing the DOW’s.

Can’t there be two difficulty sliders, one for each side so you can increase or decrease the production independently?

Jim

P.S. one other thing of note, Germany doesn’t appear to be using any minor country units except Romania and Finland in Russia. I did a DOW on Spain after France fell to give them that production as well, but Spain also hasn’t done anything with its units.
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