Africa Reinforcements

Commander – Europe at War Gold is the first in a series of high level turn based strategy games. The first game spans WW2, allowing players to control the axis or allied forces through the entire war in the European Theatre.
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targul
Posts: 449
Joined: Wed Aug 25, 2004 6:52 am

Africa Reinforcements

Post by targul »

The Aussies, New Zealanders and Africans are non existant. Did they get lost planning there boat trip to Egypt? These units should be reinforcements to Egypt. They really did exist and they were not shipped from England nor where they constructed or tained there.

Since you are using corps I could see a reinforcement of commonwealth troops but to eliminate them place the allied player in a bind.
Jim

Cant we just get along.
Hell no I want to kill something!

1st Cav Div 66-69 5th Special Forces 70-73
Dave Ferguson
Posts: 299
Joined: Tue Sep 12, 2000 8:00 am
Location: Kent, United Kingdom

RE: Africa Reinforcements

Post by Dave Ferguson »

in this game the allied position in africa is compromised by lack of manpower and a Italiann armed force that qualitively seems equal, plus more of em as they can flood africa with reinforcements and land anywhere.
 
no logisitical limit to how many units you can have either, stick in 8 corps, they will still have the water to boil their pasta.
 
the allies suffer low supply as well as the axis, and I thought the commonwelath problems in africa were caused by bad generalship. Royal Navy not much good either.
 
the axis can spray troops all over the MED, amazing how many ships the italian merchant marine had (sarcasm)
Dave Ferguson
Posts: 299
Joined: Tue Sep 12, 2000 8:00 am
Location: Kent, United Kingdom

RE: Africa Reinforcements

Post by Dave Ferguson »

The UK should be able to deploy units directly in Egypt as the journey around africa takes too long. They also need a air unit there at start
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