Manual Errors

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AlvinS
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Manual Errors

Post by AlvinS »

Just a note, on pages 17 and 18 the numbers on the interface picture and the descriptions don't match. The numbering for the descriptions start with the number five.

Great Game! [8D]
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS
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Pocus
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RE: Manual Errors

Post by Pocus »

Sorry to ask, but are you sure? Here is what I get:

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Marc von Martial
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RE: Manual Errors

Post by Marc von Martial »

He means page 17 in the Matrix version manual, somehow the numbering got shifted during the conversion and nobody noticed it.
All the info is present the numbering should just start with 1. not 9.


Fixed list numbering below

1. Active Side, Victory Points and National Morale
The main indicators of your success. Check the tooltips for additional details.

2. Available Transport Assets
Rail, river and sea transport capacity that is currently available.

3. Production Scoreboard
Production of the region where your mouse pointer is currently located.

4. Terrain and Weather
Terrain type and weather in the region where your mouse pointer is currently located. Warning messages (such as invalid move destinations) also appear just below this area.

5. The Ledger
Many of the game functions are accessed from here. Click on the bookshelf at the top of the map (next to the Production Scoreboard) and you will open a new window. Click on the books and drawers, highlighted in red below, to cycle between the different screens (see p. 43 for details).

6. Current Date & Main Commands
The current date is displayed here. The tooltip tells you how many turns remain before the game ends. The three icons below the current date allow you to end the Planning Phase and start the Resolution Phase, to save the game, and to reach the Main Menu respectively.

7. Filters
The different Map Filters (see p. 17) can be accessed from here.

8. Jump Map
This map of the whole theatre of war shows your position and allows you to jump to any location by clicking on it.

9. Special Orders
The different Special Orders (see p.30) are grouped into three different tabs. A grayed out buttons signifies that the Special Order is currently not applicable to the selected Force.

10. Postures
Use these four buttons to assign a specific posture (see p. 32) to the selected Force.

11. Unit Panel
The Unit Panel displays the units present in the currently selected Force (see p. 17). During a turn’s resolution, the Unit Panel is replaced by a Message Log which lists various game messages (events, reinforcements, battle messages, etc…) that indicate what happened during the turn.

Red messages are events of particular importance. Double-clicking on these opens a window with detailed information.

Clicking on a black message centers the map on the region corresponding to the message. The six buttons on the left allow you to filter the messages by categories (check the tooltip for details). You can always return to the Message Log message list by right clicking anywhere on the map.

12. Elements Panel
The small panel on the bottom right shows the elements composing the currently selected unit. If you click on one of these elements you will access the sub-unit details panel which provides even more information (see p. 17).

13. Sea Lanes Box (not shown on the screen capture)
This box, located near the East Coast, represents USA merchant shipping (see p. 40).

14. Atlantic and Gulf of Mexico Blockade Boxes (not shown on the screen capture)
These boxes, located respectively next to the Sea Lanes box and in the Sea near Louisiana, represent CSA trade routes (see p. 40).


AlvinS
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Joined: Sat Dec 02, 2000 10:00 am
Location: O'Fallon, Missouri
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RE: Manual Errors

Post by AlvinS »

Thanks Marc

I figured it started with 1 because the tutorial did a good job walking through the interface.

This game is awsome. Thanks to the developers, and to Matrix for publising the game.
"Sometimes I wonder whether the world is being run by smart people who are putting us on, or by imbeciles who really mean it." ---Mark Twain

Naval Warfare Simulations

AlvinS
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