Next Patch....

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

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Tiger88_slith
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Next Patch....

Post by Tiger88_slith »

Jason - can you give us an ETA as to when you think you all might be releasing something for us? And can you tell us what we will be getting if possible?

Also - is there anything in the works to let those units that can fire smoke - also let it fly in the direct fire phase of one's turn - instead of just the indirect fire mode? Will tank units be able to lay down smoke as well?
Elwro
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RE: Next Patch....

Post by Elwro »

I decided to hold off starting a campaign to wait until engineers are fixed. I can hardly wait :-)
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Jason Petho
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RE: Next Patch....

Post by Jason Petho »

ORIGINAL: Tiger 88

Jason - can you give us an ETA as to when you think you all might be releasing something for us? And can you tell us what we will be getting if possible?

Hopefully next week, assuming we can work out the kinks in the testing.

Engineer fix
Rider fix
Bunkers the same value across the three games
DCG's that work for East Front - German Infantry and Panzer units - Existing Campaigns will have to be restarted from the beginning.
Improved Concealment
Improved OPFire
US marines for West Front
West Front unit fixes
Night Graphic fixes for all three games

Those are the key upgrades.


ORIGINAL: Tiger 88
Also - is there anything in the works to let those units that can fire smoke - also let it fly in the direct fire phase of one's turn - instead of just the indirect fire mode?

Hadn't thought of that, but it is something can be considered for a later date.
ORIGINAL: Tiger 88
Will tank units be able to lay down smoke as well?

Probably not.

Jason Petho


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Tiger88_slith
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RE: Next Patch....

Post by Tiger88_slith »

Jason - your awesome!! Thanks for getting back to me and correcting my expectations. Just cannot wait....its like an addiction.......just cannot get enough!!
Elwro
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RE: Next Patch....

Post by Elwro »

Thanks for the reply, Jason! I hope "next week" means "this week" for me, since it's Monday here... :-)
TAIL GUNNER
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RE: Next Patch....

Post by TAIL GUNNER »

ORIGINAL: Elwro

I decided to hold off starting a campaign to wait until engineers are fixed. I can hardly wait :-)

The Guadalcanal and Kokoda Trail LCGs are perfectly playable.....very few mines![8D]
"If you want peace, prepare for war."
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Jason Petho
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RE: Next Patch....

Post by Jason Petho »

ORIGINAL: Elwro

Thanks for the reply, Jason! I hope "next week" means "this week" for me, since it's Monday here... :-)

Ah yes.. this week. It's Monday here too, but it's a holiday here in Canada!

Jason Petho
Elwro
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RE: Next Patch....

Post by Elwro »

Great to hear! And Juggalo: perhaps, but I want to take appropriate precautions anyway :-)
paulsalayko
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RE: Next Patch....

Post by paulsalayko »

This is great news. Now that the DCG barbarossa campaigns are nearly done, one of the greatest gremlins of all time can finally be flushed. Just the idea of being able to go straight through to may 1945 in an east front DCG makes my mouth water, of course it could also be these friggin little debby coffee cakes thats doing it. I really need to start eating better. Semper Snackcake

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Jim D Burns
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RE: Next Patch....

Post by Jim D Burns »

ORIGINAL: Jason Petho
DCG's that work for East Front - German Infantry and Panzer units - Existing Campaigns will have to be restarted from the beginning.


This is great news indeed, looks like I'll be buying this one after all. Are the bizarre setups fixed (units spread all over the place in no logical patterns), or are you just tweaking replacement points generated between battles and numbers of turns generated for the larger sized battles?

Jim
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Jason Petho
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RE: Next Patch....

Post by Jason Petho »

ORIGINAL: Jim D Burns
This is great news indeed, looks like I'll be buying this one after all. Are the bizarre setups fixed (units spread all over the place in no logical patterns), or are you just tweaking replacement points generated between battles and numbers of turns generated for the larger sized battles?

The replacements points and numbers of turns is something I haven't looked into yet, but I will see if I can figure out the tables to make some sense of it all.

The bizarre setup is out of my control, that is a programming function.

What is fixed is new order of battles for the Germans to use, and since upgrades now happen on the company level only (except for your character) there shouldn't be anymore crashes, nor 1SP upgrades.

Jason Petho
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e_barkmann
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RE: Next Patch....

Post by e_barkmann »

that's a great list of fixes, thanks so much Jason and co, really glad I bought in [:)]
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CJMello63
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RE: Next Patch....

Post by CJMello63 »

Holiday week is slowing things down a bit.
Avon123
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RE: Next Patch....

Post by Avon123 »

Any further update on the ETA of 1.02?
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Jason Petho
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RE: Next Patch....

Post by Jason Petho »

ORIGINAL: Avon123

Any further update on the ETA of 1.02?


End of the week! Assuming no hiccups are brought up, but looking all good thus far. Just waiting on a few graphic mods to include in the release.

Jason Petho
Temple
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RE: Next Patch....

Post by Temple »

That's good news Jason. I have several wargames on the hard drive right now, but I'm a big fan of the scale of JTCS and I look forward to continuing play with the new changes and fixes. Right now I'm struggling through West Front's "Debut Of The Honey". I must be doing something wrong since the AI is shooting my tail off each time, but oddly I don't really mind because it's interesting to figure out why and how.

BTW, for those considering building custom scenarios, it's quite nice that you put in the time for such monsters as the Corregidor and Overlord releases, but also consider some complexity "3", "4" and "5" scenarios for those of us who don't have the time to complete such big complexity "10" scenarios, not to mention not having a PBEM partner for such endeavours.
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Jason Petho
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RE: Next Patch....

Post by Jason Petho »

ORIGINAL: Temple
BTW, for those considering building custom scenarios, it's quite nice that you put in the time for such monsters as the Corregidor and Overlord releases, but also consider some complexity "3", "4" and "5" scenarios for those of us who don't have the time to complete such big complexity "10" scenarios, not to mention not having a PBEM partner for such endeavours.


I prefer to design and play the large scenarios. Presently, I am working on a massive, massive scenario that deals with a battle on the East Front. I have had three versions of it already, and thoroughly enjoyed the challenges of the different tactical and strategic decisions that were required. Now with all the new toys that are available, the scenario will get a whole new life. Excited, I am!

In regards to your concern, no worries.. there are many scenarios available in the 3-6 range and more coming.

Hope you're well
Jason Petho



dudalb_slith
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RE: Next Patch....

Post by dudalb_slith »

How about the infamous Cave Bug...were in Rising Sun the games crashes when Some actions take place in Caves?
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Jason Petho
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RE: Next Patch....

Post by Jason Petho »

ORIGINAL: dudalb

How about the infamous Cave Bug...were in Rising Sun the games crashes when Some actions take place in Caves?

Won't be for this patch, but we'll look into it for a future patch.

Jason Petho
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Titanwarrior89
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RE: Next Patch....

Post by Titanwarrior89 »

Will the next patch effect our current games.  I am playing the Overlord scenario and hope not to start over.
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

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