Wicked bombardment

AGEOD’S American Civil War - The Blue and the Gray is a historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

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Basilhare
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Wicked bombardment

Post by Basilhare »

Does the Bombardment effect seem overstated to anyone else or is just me?

I have had Union Ships bombard my Confederate coastal forts and eliminate entire units several different times and then this last turn, I had an entire Confederate army corps eliminated from a massive Union bombardment...suffered something like 213 hits...wiped out several divisons worth of troops and a half dozen batteries of guns...Hmmm...doesnt seem quite right???

Anyone else experiencing this?
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ravinhood
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RE: Wicked bombardment

Post by ravinhood »

Lol Sounds like the computer AI has used Stargate to go back in time methinks. hahahaha
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


Mike Scholl
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RE: Wicked bombardment

Post by Mike Scholl »

ORIGINAL: Basilhare
I have had Union Ships bombard my Confederate coastal forts and eliminate entire units several different times and then this last turn, I had an entire Confederate army corps eliminated from a massive Union bombardment...suffered something like 213 hits...wiped out several divisons worth of troops and a half dozen batteries of guns...Hmmm...doesnt seem quite right???


The results you quote are absolutely idiotic in any historical context relating to the ACW. About the biggest think a "bombardment" ever "wiped out" during the Civil War was the poorly-sited and weakly armed Ft. Henry..., and it's garrison merely retired to Ft. Donaldson. If what you quote as an example is even possible, then the game has a serious design flaw in need of correction.
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denisonh
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RE: Wicked bombardment

Post by denisonh »

I have seen the exact opposite with respect to Union river fleets being totally destroyed. Fleets with ironclads simply "disappearing" under CSA guns from Armies, not forts.

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ravinhood
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RE: Wicked bombardment

Post by ravinhood »

oops wrong thread
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


Mike Scholl
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RE: Wicked bombardment

Post by Mike Scholl »

ORIGINAL: denisonh

I have seen the exact opposite with respect to Union river fleets being totally destroyed. Fleets with ironclads simply "disappearing" under CSA guns from Armies, not forts.


Which would also come under the heading of "historically idiotic". Fleets were "driven off", and sometimes with the loss of vessels. But "wiped out"? If you are taking that kind of "licking", you don't stay around long enough for that kind of result...
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jimwinsor
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RE: Wicked bombardment

Post by jimwinsor »

This is an area that has undergone some recent patching, and is indeed still a live topic among players and designers for future patching and tweaking, searching for just the right balance:
 
http://www.ageod.com/forums/showthread.php?t=4392
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RE: Wicked bombardment

Post by Mike Scholl »

ORIGINAL: jimwinsor

This is an area that has undergone some recent patching, and is indeed still a live topic among players and designers for future patching and tweaking, searching for just the right balance:

http://www.ageod.com/forums/showthread.php?t=4392


Delighted to hear it's under active discussion. Seems to me that "Range" and "Scale" are getting in the way. At the scale of the map, only an attempt to pass a river fort (Vicksburg, New Orleans,
Donaldson, etc) or enter a seaboard harbor (Charleston, Mobile, etc) should force an engagement.
There is no reason a force at Norfolk should have to, or even be able to, engage naval units entering the Cheasapeake (sic).

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Queeg
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RE: Wicked bombardment

Post by Queeg »

ORIGINAL: Basilhare

Does the Bombardment effect seem overstated to anyone else or is just me?

What game version are you playing?
Basilhare
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RE: Wicked bombardment

Post by Basilhare »

What game version are you playing?
 
Version "E"
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Pocus
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RE: Wicked bombardment

Post by Pocus »

1.04e or 1.05e? I would like to see this CSA corps wiped by a USA fleet, this would need correction indeed. After some debates with players, we revised the parameters some weeks ago.
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Basilhare
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RE: Wicked bombardment

Post by Basilhare »

1.04e or 1.05e? I would like to see this CSA corps wiped by a USA fleet, this would need correction indeed. After some debates with players, we revised the parameters some weeks ago.

I had patched to version 1.05e before playing (I bought the game last week).

The Corps was not wiped out by a fleet, but by bombardment from an adjacent Corps or perhaps a loan heavy artillery unit in the same region.

The situation was this: Confederate Corps (appx 600sp) occupies Alexandria. A single unit of Union Coastal Artillery moves into the Alexandria region and lays seige. Washington DC has quite a bit of Union artillery and firepower located therein, as well. Turn resolution shows a bombardment in Alexandria but no battle. I re-ran the turn several times and everytime the Union bombardment totally destroyed the Confederate Corps. In all cases, the Corps commander was left and one or two of the division commanders, but no units. All units were completely eliminated. The turn result says the corps was bombarded and suffered 213 hits.

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RE: Wicked bombardment

Post by Mike Scholl »

That's Nasty!   And would seem to be a problem.   With all the siege artillery McClellan took to the Penninsula in the Spring of 1862, if this occurs regularly in the game the Rebel Troops should have been reduced to atoms long before Lee took command.  Hope someone's checking this out.
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captskillet
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RE: Wicked bombardment

Post by captskillet »

Hey if they can time warp the Nimitz back to 1941 then sending the New Jersey & Wisconsin back to 1862 are a piece of cake[;)] !
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Shawkhan
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RE: Wicked bombardment

Post by Shawkhan »

...As most of us undoubtedly know, one of the unique aspects of the ACW was that artillery was pretty useless in offense, and only really worthwhile within cannister(shotshell range) of 400m or less in the defense. The advent of the rifled musket gave infantry a range greater than this effective range of artillery.
...Bombardment of infantry by naval forces was more a matter of keeping the infantry awake than doing much actual damage. Casualties should be quite negligible. Naval guns could take up to 15 minutes or longer to fire just one shot. Successful naval bombardment of land fortifications just didn't happen in the civil war.
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RE: Wicked bombardment

Post by jimwinsor »

ORIGINAL: Basilhare
1.04e or 1.05e? I would like to see this CSA corps wiped by a USA fleet, this would need correction indeed. After some debates with players, we revised the parameters some weeks ago.

I had patched to version 1.05e before playing (I bought the game last week).

The Corps was not wiped out by a fleet, but by bombardment from an adjacent Corps or perhaps a loan heavy artillery unit in the same region.

The situation was this: Confederate Corps (appx 600sp) occupies Alexandria. A single unit of Union Coastal Artillery moves into the Alexandria region and lays seige. Washington DC has quite a bit of Union artillery and firepower located therein, as well. Turn resolution shows a bombardment in Alexandria but no battle. I re-ran the turn several times and everytime the Union bombardment totally destroyed the Confederate Corps. In all cases, the Corps commander was left and one or two of the division commanders, but no units. All units were completely eliminated. The turn result says the corps was bombarded and suffered 213 hits.


OK this is really odd because coastal artillery is supposed to be static and can't move. I think it can move by fleet though. Maybe a union fleet in the Potomac dropped it off? Weird.

Anyways, it sounds like you did get bombarded by said fleet (which due to FOW you could not see?). Artillery in DC should play no role in any of this. You should save a save of this for Pocus!
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Basilhare
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RE: Wicked bombardment

Post by Basilhare »

OK this is really odd because coastal artillery is supposed to be static and can't move. I think it can move by fleet though. Maybe a union fleet in the Potomac dropped it off? Weird.
 
Yeah, it was game killer for me...not sure what happened...probably a fluke, but I was so freaked out by it, that I have not played since and that was after investing about 20 hours of game play in a 1861 full Campaign as Confederates...i think i will await a full patch and see how things progress....
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Queeg
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RE: Wicked bombardment

Post by Queeg »

Never seen that - or anything even remotely like that - in weeks of play. Never seen coastal artillery move. Never seen lone artillery (or lone unit of any kind) attack a Corps. Much less destroy a Corps.

I'd strongly encourage you to send a save file to Pocus. He's great about looking into things like this. If it's a real problem, I'm sure he'll find and fix it.
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RE: Wicked bombardment

Post by Pocus »

if there is a real problem, I need the saved game, otherwise it won't magically disapears in the next patch :)

So please... send it to support@ageod.com. The procedure is as follow:

Open the following game directory: Ageod American civil war\ACW\Saves. The list of folders is the list of the games you have on your computer. Select the one with the problem

(if you are unsure of the name, the time stamp can help you), then do a right click: you should have a menu to zip it into an archive, as a single file. Zip the game, and then

send it by mail if under 5 Mb, or by a website* if bigger (there should be only one file to send).

*sending by a website: you can try http://files-upload.com/, the operating procedure is as simple as sending a mail.
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castor troy
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RE: Wicked bombardment

Post by castor troy »

ORIGINAL: Mike Scholl

ORIGINAL: Basilhare
I have had Union Ships bombard my Confederate coastal forts and eliminate entire units several different times and then this last turn, I had an entire Confederate army corps eliminated from a massive Union bombardment...suffered something like 213 hits...wiped out several divisons worth of troops and a half dozen batteries of guns...Hmmm...doesnt seem quite right???


The results you quote are absolutely idiotic in any historical context relating to the ACW. About the biggest think a "bombardment" ever "wiped out" during the Civil War was the poorly-sited and weakly armed Ft. Henry..., and it's garrison merely retired to Ft. Donaldson. If what you quote as an example is even possible, then the game has a serious design flaw in need of correction.



this "feature" is known as NUKE BOMBARDMENT encountered later in WITP also... [:D][:D][:D]
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