One game, different damage...

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Historiker
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One game, different damage...

Post by Historiker »

I play a PBEM with a friend. We both have 1.804 and the latest CHS version.
Now there was a naval battle and he sent me this combat report:
Night Time Surface Combat at 56,97


Allied aircraft
no flights


Allied aircraft losses
Walrus: 1 destroyed

Japanese Ships
CA Aoba, Shell hits 7, on fire
CA Kinugasa, Shell hits 4, on fire
CA Furutaka, Shell hits 5, on fire
CA Kako, Shell hits 1, on fire
DD Oboro, Shell hits 4, on fire
DD Kikuzuki, Shell hits 5, on fire
DD Yuzuki, on fire
MSW Asahi Maru No. 2
MSW Banshu Maru #8
MSW Fumi Maru #2
MSW Seki Maru #3
PG Shoei Maru
PG Shotoku Maru
PC Sonan Maru #5
PC Sonan Maru #6
PC Takunan Maru #10
PC Ch 24
PC Ch 29
PC Ch 30
AP Juko Maru
AP Kuraido Maru
AP Maruse Maru
AP Monji Maru
AP Nichiai Maru
AP Tafuku Maru
AK Venice Maru
AK Yokohama Maru
AK China Maru

Allied Ships
CA Pensacola, Shell hits 2, on fire
CA Canberra, Shell hits 23, Torpedo hits 1, and is sunk
CL Leander, Shell hits 5, Torpedo hits 1, on fire, heavy damage
CL Achilles, Shell hits 2
CL Perth, Shell hits 2
DD Le Triomphant, Torpedo hits 2, and is sunk

Playing the Combat Video, I saw something very different. So I looked into the SAVEgames and I found this here:
Night Time Surface Combat at 56,97

Japanese aircraft
no flights

Allied aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 1 destroyed

Allied aircraft losses
Walrus: 1 destroyed

Japanese Ships
CA Aoba, Shell hits 8, and is sunk
CA Kinugasa, Shell hits 1
CA Furutaka, Shell hits 12, on fire
CA Kako, Shell hits 1
DD Oboro, Shell hits 2
DD Kikuzuki, Shell hits 5, on fire
DD Yuzuki
MSW Asahi Maru No. 2
MSW Banshu Maru #8, Shell hits 11, and is sunk
MSW Fumi Maru #2
MSW Seki Maru #3, Shell hits 1, on fire, heavy damage
PG Shoei Maru
PG Shotoku Maru
PC Sonan Maru #5, Shell hits 1
PC Sonan Maru #6
PC Takunan Maru #10
PC Ch 24
PC Ch 29
PC Ch 30
AP Juko Maru, Shell hits 6, on fire, heavy damage
AP Kuraido Maru
AP Maruse Maru
AP Monji Maru, Shell hits 1
AP Nichiai Maru
AP Tafuku Maru
AK Venice Maru
AK Yokohama Maru, Shell hits 1
AK China Maru

Allied Ships
CA Pensacola, Shell hits 11, on fire
CA Canberra, Shell hits 6, Torpedo hits 1, on fire, heavy damage
CL Leander, Shell hits 30, Torpedo hits 3, and is sunk
CL Achilles, Shell hits 2
CL Perth, Shell hits 18, on fire, heavy damage
DD Le Triomphant, Shell hits 10, Torpedo hits 2, and is sunk

Japanese ground losses:
361 casualties reported

How is this possible?
We have again and again very different battles in what he sees and what I see!
My game seems to conduct the battles for its own and with a differend result.
We already had the same conducting land battles. In my video, the garrison holds his attack, in the game, the base is conquered!
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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rtrapasso
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Joined: Tue Sep 03, 2002 4:31 am

RE: One game, different damage...

Post by rtrapasso »

i assume you are Allies?

Once again, the infamous REPLAY BUG (aka SYNC BUG, actually, a whole bunch of problems that end up causing the same result - things look different to different players.)

Here is my current standard writeup:

One thing that can at least reduce the frequency of the problem is to make absolutely sure you both are using the same EXE file ... you can compare byte count ... date time stamp (which will usually be adjusted by time zone) or even use a CRC utility, there are a number of easy downloadable ones.

As Allies (or Axis) - there are a couple of things you can do to try and prevent sync bug... it is related to the amount of memory you have.

SO - run the file from a (preferably cold) boot, ie - don't load anything else before you finish running the turn. Make sure you have any memory hogs in the background turned off (i had some problems with things like screensavers, esp things like SETI@HOME).

Set your virtual memory settings up to maximum.

This can SOMETIMES get rid of problems.

You can also ask your IJ opponent to not use the ESC key during replays - some people insist that this can cause (or intensify) the bug.

Actions with PT boats seem to also cause problems, esp. strafing PTs. One game i had would invariably start a replay problem when this happened.

Otherwise use the Pompack Patented Procedure to restore sync:


1. Japanese player, receives Allied turn.

2. Japanese player turns off COMBAT REPORTS

3. Japanese player watches combat, enters orders and sends to Allied Player. (Japanese player does without combat reports and SIGINT for one turn; take good notes during combat)

4 . Allied player watches replay with COMBAT REPORTS ON (AFAIK)

5. Allied player enters orders and sends to Japanese Player

6. Japanese Player receives allied turn, turns ON COMBAT REPORTS

7. Japanese player watches combat, enters orders and sends to Allied Player.
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Historiker
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RE: One game, different damage...

Post by Historiker »

My Japanese opponent already produces this wrong battle reports! He sees something very different when loading my game, but his game saves something differend in file 1. When he loads his own file 1, he sees something different... [:@]
So his game must be corrupt?!
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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rtrapasso
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Joined: Tue Sep 03, 2002 4:31 am

RE: One game, different damage...

Post by rtrapasso »

ORIGINAL: Historiker

My Japanese opponent already produces this wrong battle reports! He sees something very different when loading my game, but his game saves something differend in file 1. When he loads his own file 1, he sees something different... [:@]
So his game must be corrupt?!

i am not sure i understand what you are saying...

By definition, the Japanese file is always correct since the Japanese player generates the turn file.

The witp001.pws file is the replay file... it SHOULD generate the same results on any machine, but bad things can happen, and you get the replay bug.

To prevent the replay bug, see my post above.

To CORRECT the replay bug, see my post above as well.
Yamato hugger
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Joined: Tue Oct 05, 2004 5:38 am

RE: One game, different damage...

Post by Yamato hugger »

The way I understand what he is saying is the Jap player replays the 001 file that he just generated and gets a different result. This is ALSO a part of the Sync bug (one of the many many parts).
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Feinder
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Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: One game, different damage...

Post by Feinder »

Have your opponent send you a copy of his pwhex.dat.

I was having replay issues with almost every turn in my CHS game vs. Bilbow.  He sent me a copy of his pwhex.dat, I replaced mine, and we've been golden ever since.
 
(back up your pwhex.dat file first, before replacing it tho).
 
The pwhex.dat file is in the same main directory as your CHS install (not in "scen" or "art" or "save" folders, but the main folder just above those).
 
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

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rtrapasso
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RE: One game, different damage...

Post by rtrapasso »

ORIGINAL: Feinder

Have your opponent send you a copy of his pwhex.dat.

I was having replay issues with almost every turn in my CHS game vs. Bilbow.  He sent me a copy of his pwhex.dat, I replaced mine, and we've been golden ever since.

(back up your pwhex.dat file first, before replacing it tho).

The pwhex.dat file is in the same main directory as your CHS install (not in "scen" or "art" or "save" folders, but the main folder just above those).

-F-

Rats - i thought i had that in my writeup - now i see i didn't (it is added to future edition). [8D]
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Historiker
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RE: One game, different damage...

Post by Historiker »

We restarted the game, reinstalled it both with exactly the same patches (he sent me his files) and it was good for 25 turns until the bug reappeared again. We tried to fix it with that advice given here - but the bug stays...
What now - the game doesn't make sense this way any more!

Moreover:
2. Japanese player turns off COMBAT REPORTS
>this means in main menu, right?

3. Japanese player watches combat, enters orders and sends to Allied Player. (Japanese player does without combat reports and SIGINT for one turn; take good notes during combat)
>whether combat reports are turned on or off in main menu, the appear in the game! What means SIGINT?


Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: One game, different damage...

Post by rtrapasso »

ORIGINAL: Historiker

We restarted the game, reinstalled it both with exactly the same patches (he sent me his files) and it was good for 25 turns until the bug reappeared again. We tried to fix it with that advice given here - but the bug stays...
What now - the game doesn't make sense this way any more!

Moreover:
2. Japanese player turns off COMBAT REPORTS
>this means in main menu, right?

3. Japanese player watches combat, enters orders and sends to Allied Player. (Japanese player does without combat reports and SIGINT for one turn; take good notes during combat)
>whether combat reports are turned on or off in main menu, the appear in the game! What means SIGINT?

Signals Intelligence - i.e., Radio intercepts, and code decryption (the latter appears to be limited to the Allies...)

Yes - AFAIK, you turn it off in the main menu.

Reports will still be there (unless you delete the files) - but they should not be updated.
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Historiker
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Location: Deutschland

RE: One game, different damage...

Post by Historiker »

In single player, the combat reports don't appear if turned off - but in our PBEM they appear even if turned off! That's because the game itself saves its own settings, wehre they are turned on - so they will again and again be created even if turned off!
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: One game, different damage...

Post by rtrapasso »

ORIGINAL: Historiker

In single player, the combat reports don't appear if turned off - but in our PBEM they appear even if turned off! That's because the game itself saves its own settings, wehre they are turned on - so they will again and again be created even if turned off!

Well, all i can say is that this is the way hundreds of folks have "resynced" their games... i've always been Allied in PBEM, so i've been a passive participant... maybe someone who has played Japan and has done this can shed some light on this.

EDIT: i just posted this in another thread, but it may be relevant here: if this is happening ... it is possible that settings from different games are getting confused. Best way to prevent that is to keep separate games in separate folders, each with a complete set of WITP files in it (i.e. - after installation, copy the entire WITP folder into another folder... do not try a second installation.)
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