Looking for Japanese Opponent

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darken92
Posts: 92
Joined: Fri May 11, 2007 5:29 pm

Looking for Japanese Opponent

Post by darken92 »

Looking for a Japanese opponent. Am currently in a PBEM with the BB mod as the Japanese and looking to try my hand as the allies. Prefer BB mod but am prepared to try CHS experimental 159 (No USSR Fleet) or 160 (USSR Fleet)

Looking for someone who prefers a more historical style / pace of play. Suggest following house rules, all are open to discussion and prefer to discuss any issues that arise. It is important to be comfortable with the game as we will be laying for years. I can usually do a turn a day, sometimes more, occasionally less.

Would rate myself as an average player at best......lol

1. No 4-engine bomber under 15,000 feet, except for ASW / Naval Search missions or Strategic Bombing missions
2. No B-29 anti-ship
3. No strategic bombing of captured resources or Chinese resources
4. Allied TF’s at sea at start may issue new orders, but may not load troops. No other allied units outside China may be given any orders
5. PT boats may not be combined with any other type ship. Except when transferring to another base. Max size per TF is 6 boats and no more then 2 TF’s any one base.
6. LCU's belonging to the Kwangtung Command may not leave Manchuria unless PP's are spent to change their command.
7. No rearming TF's in ports smaller than 3 without an AE present.
8. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
9. Play a "gentleman's game". If you think it might be gamey, it probably is, so don't do it.


Sub Doctrines = off
FOW = on
Allied damage control = on
Historical 1st turn = no
PDU = on
Vary Setup = off
Dec 7 suprise = on
Reinforcements = +/- 15 days
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn Cycle = 1 day/per turn

"I've... seen things you people wouldn't believe...
Attack ships on fire off the shoulder of Orion...
I've watched C-beams glitter in the dark near the Tannhauser Gate...
All those... moments will be lost... in time. Like... tears... in rain."
paladin333
Posts: 10
Joined: Sat Feb 24, 2007 11:52 am

RE: Looking for Japanese Opponent

Post by paladin333 »

message send.
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castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Looking for Japanese Opponent

Post by castor troy »

ORIGINAL: darken92

Looking for a Japanese opponent. Am currently in a PBEM with the BB mod as the Japanese and looking to try my hand as the allies. Prefer BB mod but am prepared to try CHS experimental 159 (No USSR Fleet) or 160 (USSR Fleet)

Looking for someone who prefers a more historical style / pace of play. Suggest following house rules, all are open to discussion and prefer to discuss any issues that arise. It is important to be comfortable with the game as we will be laying for years. I can usually do a turn a day, sometimes more, occasionally less.

Would rate myself as an average player at best......lol

1. No 4-engine bomber under 15,000 feet, except for ASW / Naval Search missions or Strategic Bombing missions
2. No B-29 anti-ship
3. No strategic bombing of captured resources or Chinese resources
4. Allied TF’s at sea at start may issue new orders, but may not load troops. No other allied units outside China may be given any orders
5. PT boats may not be combined with any other type ship. Except when transferring to another base. Max size per TF is 6 boats and no more then 2 TF’s any one base.
6. LCU's belonging to the Kwangtung Command may not leave Manchuria unless PP's are spent to change their command.
7. No rearming TF's in ports smaller than 3 without an AE present.
8. "Be realistic" with cutting off troops for surrender. A whole Btn would be sufficient to cut off a unit, but a few squads = no.
9. Play a "gentleman's game". If you think it might be gamey, it probably is, so don't do it.


Sub Doctrines = off
FOW = on
Allied damage control = on
Historical 1st turn = no
PDU = on
Vary Setup = off
Dec 7 suprise = on
Reinforcements = +/- 15 days
Auto sub ops = off
Expand at start = off
Automatic upgrades = off
Accept replacements = off
Turn Cycle = 1 day/per turn




would recommend "advanced weather" off! Nice list of house rules for someone who has recently joined the forum! [:D]
paladin333
Posts: 10
Joined: Sat Feb 24, 2007 11:52 am

RE: Looking for Japanese Opponent

Post by paladin333 »

By the way, why "advanced weather" off, any side effects?
darken92
Posts: 92
Joined: Fri May 11, 2007 5:29 pm

RE: Looking for Japanese Opponent

Post by darken92 »

ORIGINAL: castor troy

would recommend "advanced weather" off! Nice list of house rules for someone who has recently joined the forum! [:D]

Do you mind if I ask why? I would have thought weather was a defining factor in the war.
"I've... seen things you people wouldn't believe...
Attack ships on fire off the shoulder of Orion...
I've watched C-beams glitter in the dark near the Tannhauser Gate...
All those... moments will be lost... in time. Like... tears... in rain."
darken92
Posts: 92
Joined: Fri May 11, 2007 5:29 pm

RE: Looking for Japanese Opponent

Post by darken92 »

ORIGINAL: paladin333

message send.
Message sent

Oh, happy for either weather effect, just let me know.
"I've... seen things you people wouldn't believe...
Attack ships on fire off the shoulder of Orion...
I've watched C-beams glitter in the dark near the Tannhauser Gate...
All those... moments will be lost... in time. Like... tears... in rain."
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Looking for Japanese Opponent

Post by castor troy »

ORIGINAL: darken92

ORIGINAL: castor troy

would recommend "advanced weather" off! Nice list of house rules for someone who has recently joined the forum! [:D]

Do you mind if I ask why? I would have thought weather was a defining factor in the war.


advanced weather in the game means thunderstorms 80% of the time. The weather model is completely broken...
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: Looking for Japanese Opponent

Post by USSAmerica »

ORIGINAL: castor troy

ORIGINAL: darken92

ORIGINAL: castor troy

would recommend "advanced weather" off! Nice list of house rules for someone who has recently joined the forum! [:D]

Do you mind if I ask why? I would have thought weather was a defining factor in the war.


advanced weather in the game means thunderstorms 80% of the time. The weather model is completely broken...

I've heard this often, castor, but after 1.5 months with it on in my only PBEM game, I have not see it be a problem. I'll have 1-3 of the 9 zones with severe thunderstorms or blizzards, but not more than 3 so far, and none of the zones has stuck on severe weather for more than 2-4 days. I suspect this may have been an older bug that was fixed in a patch.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

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John 3rd
Posts: 17531
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: Looking for Japanese Opponent

Post by John 3rd »

I haven't had too many terrible days either...
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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
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chicago227
Posts: 38
Joined: Mon Mar 14, 2005 9:16 pm

RE: Looking for Japanese Opponent

Post by chicago227 »

JAP player looking for CHS, You prob have an opp already kick me a email if your looking for more opps, I want to finish the war, will not quit no matter how ugly it gets (gulp). Capable of doing 1 turn min a day(on a bad day), mostly will be able to do 3+ a day.
darken92
Posts: 92
Joined: Fri May 11, 2007 5:29 pm

RE: Looking for Japanese Opponent

Post by darken92 »

Opponent received and game started - thanks anyway
"I've... seen things you people wouldn't believe...
Attack ships on fire off the shoulder of Orion...
I've watched C-beams glitter in the dark near the Tannhauser Gate...
All those... moments will be lost... in time. Like... tears... in rain."
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