Another patch in development?
Another patch in development?
Is there going to be another patch or is this it?
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Another patch in development?
At the moment, from reading the current threads and requested additional features, and the fact that the last patch was 6/2/2007, I am not convinced enough to purchase this game. Hopefully, there will be some additional patch/updates to change my mind.
You've GOT to hold them back!
RE: Another patch in development?
While I can understand someone being reluctant to purchase the game, I should point out that if you use Bmans UFO ease of use mod you will find that the game is well worth the price. It is a shame that it took a person's excellent mod to make a good game great, but never the less that's the way it is. When I saw that he incorporated the original Aliens from XCom into his mod, I knew there would be no turning back.....
Just look at what he has done: http://www.ufo-scene.com/plugins/forum/forum_viewtopic.php?1576.0
Just look at what he has done: http://www.ufo-scene.com/plugins/forum/forum_viewtopic.php?1576.0
RE: Another patch in development?
ORIGINAL: Gray_Lensman
At the moment, from reading the current threads and requested additional features, and the fact that the last patch was 6/2/2007, I am not convinced enough to purchase this game. Hopefully, there will be some additional patch/updates to change my mind.
WIth the previously mentioned mod installed, I don't know how much more you can ask from this type of game. There may be a few niggles left, but the overall experience is as good as it gets at the moment if you're a UFO fan. It gets a lot more right than it does wrong.
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Another patch in development?
The thing is at the moment I can run the orginal XCom (using MoSlo) under WinXP with a few minor quirks, (mostly with the original graphics) which makes the decision to hold off buying this game rather easy until I am reading more, shall we say positive comments concerning the vanilla game and upcoming patches. If I couldn't run the original XCom, your suggestions about the MODs might have persuaded me. I am keeping an eye on developments here, primarily because of the aforementioned graphics quirks with the original XCom in running under XP.
edit: The addition of proximity grenades in either the vanilla or the Mod mentioned above might just tilt me towards purchasing the game.
edit: The addition of proximity grenades in either the vanilla or the Mod mentioned above might just tilt me towards purchasing the game.
You've GOT to hold them back!
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Another patch in development?
Okay, due to BMan's superb Ease of Use MOD, I took the plunge and bought the game, however, I would still like to see proximity grenades added into the game, as they were one of my favorite weapons of choice in the original X-Com, also flares.
You've GOT to hold them back!
RE: Another patch in development?
Gray_lensman
You can run the old UFO games with Dosbox - it even allows to "upgrade" the graphics a little by getting better res and some algorithm to stretch the graphics.
As for the new UFO the devs seem to have left the boat quite quickly, after an half-done patch, luckily we had a couple great "modders" who in fact fixed many things, thanks to them it's playable. But the support was quite bad [:@].
You can run the old UFO games with Dosbox - it even allows to "upgrade" the graphics a little by getting better res and some algorithm to stretch the graphics.
As for the new UFO the devs seem to have left the boat quite quickly, after an half-done patch, luckily we had a couple great "modders" who in fact fixed many things, thanks to them it's playable. But the support was quite bad [:@].
PDF
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Another patch in development?
ORIGINAL: PDiFolco
Gray_lensman
You can run the old UFO games with Dosbox - it even allows to "upgrade" the graphics a little by getting better res and some algorithm to stretch the graphics.
As for the new UFO the devs seem to have left the boat quite quickly, after an half-done patch, luckily we had a couple great "modders" who in fact fixed many things, thanks to them it's playable. But the support was quite bad [:@].
I never was able to get Dosbox working properly, even after many hours of frustration, so as stated above, I was able to get X-Com to work with Mo'Slo, however I would not recommend Mo'Slo to anyone except as a last resort. I had properly downloaded and paid for it, but they lost track of my purchase, so when I tried to ask a few questions concerning the setup of Mo'Slo, they rather rudely accused me of not properly purchasing their product. Since X-Com was the only game I was using it with at the time, I have been patiently waiting for a "new" replacement X-Com to come along so I can rid my machine of the older X-Com and the necessity of keeping the accompanying small-time software "Mo'Slo"
You've GOT to hold them back!
RE: Another patch in development?
DosBox is rather complicated, but I never had any problem - I started using it with 0.61 release.
And if you use the D-Fend "front end" it's a breeze ! Maybe you should retry [:'(]
And if you use the D-Fend "front end" it's a breeze ! Maybe you should retry [:'(]
PDF
RE: Another patch in development?
I wasn't asking about a patch for added features. I asked because I see some people who say they still get crashes with this game and that is why I asked. I've never had it crash on me yet but then I haven't played it much either. If some people are still getting crashes then why is there no support? Or are the issues strictly their hardware?
RE: Another patch in development?
ORIGINAL: milkweg
I wasn't asking about a patch for added features. I asked because I see some people who say they still get crashes with this game and that is why I asked. I've never had it crash on me yet but then I haven't played it much either. If some people are still getting crashes then why is there no support? Or are the issues strictly their hardware?
No crashes for me after many hours of play.
RE: Another patch in development?
Only one crash for me. My daughter and I have each finished the game twice so we have many hours of play.
RE: Another patch in development?
OK, so it is fairly stable but even one game crash means it still needs fixing so I hope they plan to do so.
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Another patch in development?
After installing the game and the first patch, I have been using BMan's MOD which now is up to v3.14 and it's pretty stable. If you're playing the game vanilla without the MOD, you are really only playing with a dumbed down half-game. Matter of fact BMan's MOD actually got a mention in PCGamer I believe, which usually refrains from commenting on MODS entirely. Only thing still missing is Proximity Grenades, but there is so much new stuff and options that this game is finally better than the original X-Com.
Oh, I forgot to mention, his MOD also (as an option) adds in the aliens from the original X-Com game.
see: http://www.ufo-scene.com/plugins/forum/forum.php
Enjoy.
Oh, I forgot to mention, his MOD also (as an option) adds in the aliens from the original X-Com game.
see: http://www.ufo-scene.com/plugins/forum/forum.php
Enjoy.
You've GOT to hold them back!
RE: Another patch in development?
Yea, I already installed that mod and the extra multimedia pack last night. Played it for a bit but not sure if I like the true night option as I can't see hardly anything at all. Might turn that option off.
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Another patch in development?
milkweg:
I didn't install the "True Night Executable" which is a separate download, because I don't think that executable is compatible with the Matrix version of the game. However, I am using the True Night Option in-game. By the way, according to the BMan MOD, you can turn MODS on/off during a game, though some require that you do so before "Loading" in a saved game. So by all means, experiment with turning it off and try it that way, you don't have to start over.
I didn't install the "True Night Executable" which is a separate download, because I don't think that executable is compatible with the Matrix version of the game. However, I am using the True Night Option in-game. By the way, according to the BMan MOD, you can turn MODS on/off during a game, though some require that you do so before "Loading" in a saved game. So by all means, experiment with turning it off and try it that way, you don't have to start over.
You've GOT to hold them back!
RE: Another patch in development?
The night mod is part of the Bman ease of use mod 3.14. I only installed that and the Bman mulitmedia pack.
RE: Another patch in development?
I've read that if you install the official patch you cant install this mod. Something about them conflicting. Is this true?
Dobs
Dobs
RE: Another patch in development?
I have the patch and Bman's mod running without any problems... IIRC you should install the patch first, then follow with Bman's mod...
- Gray_Lensman
- Posts: 640
- Joined: Thu Apr 10, 2003 3:40 am
RE: Another patch in development?
ORIGINAL: Dobins
I've read that if you install the official patch you cant install this mod. Something about them conflicting. Is this true?
Dobs
That's incorrect, as BMan's MOD only works "after" you install the official patch. Matter of fact it was deliberately designed to work with the second patch.
You've GOT to hold them back!
