Terrain

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Joel Rauber
Posts: 192
Joined: Wed Oct 04, 2000 8:00 am
Location: Brookings, SD, USA

Terrain

Post by Joel Rauber »

Does terrain have any affect on combat?

I see that it affects stacking, so rough terrain is worse for defence as you can't stack as many units in it?? Or do I misunderstand?

How do rivers affect anything in the game?
Any relationship between what I say and reality is purely coincidental.

Joel Rauber
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freeboy
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Joined: Sun May 16, 2004 9:33 am
Location: Colorado

RE: Terrain

Post by freeboy »

we surmise that terriegn affects combat, I am sure rI saw that here or in the manual, river ?? no idea
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SMK-at-work
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Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: Terrain

Post by SMK-at-work »

There's a terrain display on combat results that includes a combat modifier - which is effectively an entrenchment bonus for the defender I think.  Frank did say somethign about rivers here to I seem to recall...
Meum est propisitum in taberna mori
hjaco
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Joined: Fri Mar 23, 2007 4:09 pm

RE: Terrain

Post by hjaco »

You loose 1 readiness by crossing a river which adversely affects combat.
Hit them where they aren't
FrankHunter
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Joined: Fri Mar 26, 2004 6:07 am

RE: Terrain

Post by FrankHunter »

Rivers do affect readiness as they're crossed, increasing it by one. Also, if they are in a combat hex the same impulse they moved across the river they have a slightly higher chance of taking casualties.

Also, if more than 50% of the forces on one side crossed a river into that combat hex the other side's trench benefit for the battle is increased for that impulse.
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