A question of scale.

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

User avatar
Geomitrak
Posts: 179
Joined: Mon Jun 11, 2007 7:44 pm
Location: Cambridge, UK

A question of scale.

Post by Geomitrak »

A number of Rising Sun scenarios have the following added to their descriptions:

Map scale has been adjusted for clarity and playability

Does anyone know what sort of adjustment scenario designers would incorporate and why?

I have more than a passing interest in this because I can't decide whether to make the Nam Youm river at Dien Bien Phu a line of connected blue water hexes or a line of river hex sides. In reality, the Nam Youm is generally 30 yards wide, and strictly speaking, making it out of blue water hexes would give it a width of 250 metres

But...it looks far better that way, than when using the river hex sides.

I'd appreciate peoples thoughts on this, regardless of whether they are experienced in scenario design or not.




Regards
Paul
Image
User avatar
cpdeyoung
Posts: 5379
Joined: Tue Jul 17, 2007 3:26 pm
Location: South Carolina, USA

RE: A question of scale.

Post by cpdeyoung »

I think you should feel free to model the river to get the game effect that reflects the actual role of the river in the battle.  When I tour the American Civil War battlefields I often compare the scene before my eyes with the game maps I know so well. Often the water barriers do not seem as formidable as they may appear in the game.  In the battles the officers planning the actions of massed, formed troops would not direct them into such formation destroying obstacles.  If the Viet Minh and French troops behaved as if the river was "blue hexes" then use that model, despite the actual size of the stream.  Of course this is just my opinion, and the hex sides could be used with a "special rule", but I would gladly play your scenario as you design it, and would not be measuring the distance.
 
Chuck
User avatar
Geomitrak
Posts: 179
Joined: Mon Jun 11, 2007 7:44 pm
Location: Cambridge, UK

RE: A question of scale.

Post by Geomitrak »

Thanks Chuck; just the sort of thoughts I'm looking for.
 
I'm in contact with three people who've actually visited the battlefield, and their consensus is that the river was sufficiently deep to prevent infantry wading across at will, so thats the 'obstacle to movement' aspect pretty much taken care of. 
 
But, of course, the remaining consequence of using water hexes instead of river hex sides is that they add another 250 metres range to 'cross river' fire, both friendly and enemy. Crucial, if the river is being crossed by a bridge!
 
I wonder what that Map scale has been adjusted for clarity and playability means...
 
Regards
Paul


 
 
Image
User avatar
Jason Petho
Posts: 17537
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: A question of scale.

Post by Jason Petho »

ORIGINAL: Geomitrak


I wonder what that Map scale has been adjusted for clarity and playability means...

I would imagine that the designers of the scenario in question felt the need to adjust/exaggerate the map scale to actually make the area playable. Some of the islands in the Pacific are extremely small and would represent next to nothing but a handful of hexes on a typical Campaign Series map.

Jason Petho
Arizonus
Posts: 35
Joined: Mon May 21, 2007 10:24 pm

RE: A question of scale.

Post by Arizonus »

Keep also in mind that a hexside bridge can be blown during the game, a full-hex bridge cannot...but in general, I agree with deyoung, as long as the effects of the terrain are properly modeled, go ahead and choose whichever terrain type suits you aesthetically!
 
>>  I wonder what that Map scale has been adjusted for clarity and playability means...
 
     Probably, in most cases, this means everything has been shrunk down a little bit so you can build a scenario that's not 80 turns long.....
 
                                                                                        Ariz
Arizonus
Posts: 35
Joined: Mon May 21, 2007 10:24 pm

RE: A question of scale.

Post by Arizonus »

lol    Jason   or that!   :)
User avatar
Jason Petho
Posts: 17537
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: A question of scale.

Post by Jason Petho »

ORIGINAL: Arizonus

Keep also in mind that a hexside bridge can be blown during the game, a full-hex bridge cannot...but in general, I agree with deyoung, as long as the effects of the terrain are properly modeled, go ahead and choose whichever terrain type suits you aesthetically!

By adding a darkblue hexside river hex at the end of a full-hex bridge and adding a hexside bridge there, you can effectively have it so the full-hex bridge is "blown".

Jason Petho
Arizonus
Posts: 35
Joined: Mon May 21, 2007 10:24 pm

RE: A question of scale.

Post by Arizonus »

Hmmm - have to try that!
User avatar
Geomitrak
Posts: 179
Joined: Mon Jun 11, 2007 7:44 pm
Location: Cambridge, UK

RE: A question of scale.

Post by Geomitrak »

Jason, good point. Thinking along those lines, maybe because jungle combat was very often at close quarters ( i.e. under 250 metres...the size of a hex ), and that you can't have enemy and friendly units occupying the same hex at the same time, the battlefield has to be scaled upwards.

Arizonus, very true. There is no mention in any of the cardinal accounts of the battle that the bridges were ever wired for demolition by the French, so they should remain 'untouchable', so to speak.

Regards
Paul
Image
User avatar
wings7
Posts: 4586
Joined: Mon Aug 11, 2003 4:59 am
Location: Phoenix, Arizona

RE: A question of scale.

Post by wings7 »

ORIGINAL: Jason Petho



By adding a darkblue hexside river hex at the end of a full-hex bridge and adding a hexside bridge there, you can effectively have it so the full-hex bridge is "blown".

Jason Petho

Hello Jason,

Forgive my ignorance, could you graphically show us what you mean (using the map editor and a screen shot?). Thanks for all your help and dedication!

Patrick
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
User avatar
Jason Petho
Posts: 17537
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: A question of scale.

Post by Jason Petho »

ORIGINAL: wings7


Hello Jason,

Forgive my ignorance, could you graphically show us what you mean (using the map editor and a screen shot?). Thanks for all your help and dedication!

Patrick

Yes, I will do so this evening when I get home.

Jason Petho
User avatar
Jason Petho
Posts: 17537
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: A question of scale.

Post by Jason Petho »

Before

Image
Attachments
big_bridge_before.jpg
big_bridge_before.jpg (52.31 KiB) Viewed 343 times
User avatar
Jason Petho
Posts: 17537
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: A question of scale.

Post by Jason Petho »

After

Of course, the extent of the hexside river is lengthened for visual cue and not necessary in a real map.

Jason Petho

Image
Attachments
big_bridge_after.jpg
big_bridge_after.jpg (56.95 KiB) Viewed 343 times
1925frank
Posts: 1015
Joined: Tue Jun 20, 2006 4:57 pm

RE: A question of scale.

Post by 1925frank »

Is this the type of thing you'd consider correcting or modifying?  At its simplest, I guess it would require enabling an engineer unit to destroy a full-hex bridge.
User avatar
wings7
Posts: 4586
Joined: Mon Aug 11, 2003 4:59 am
Location: Phoenix, Arizona

RE: A question of scale.

Post by wings7 »

Thank you Jason!!

Patrick
Please come and join and befriend me at the great Steam portal! There are quite a few Matrix/Slitherine players on Steam! My member page: http://steamcommunity.com/profiles/76561197988402427
User avatar
Jason Petho
Posts: 17537
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: A question of scale.

Post by Jason Petho »

ORIGINAL: wings7

Thank you Jason!!

Patrick

No problem, Patrick.

Jason Petho
User avatar
Geomitrak
Posts: 179
Joined: Mon Jun 11, 2007 7:44 pm
Location: Cambridge, UK

RE: A question of scale.

Post by Geomitrak »

Thats a very neat terrain trick there, Jason. [:)]

Its got me thinking about some of the scenarios I've played over the years, like the excellent 'Hells Highway' by H.J Baltjes, and how the possibility of demolishing the big bridges would have altered the game play. Interesting stuff.

Regards
Paul



Image
baltjes
Posts: 59
Joined: Fri Jul 20, 2007 9:06 pm

RE: A question of scale.

Post by baltjes »

Hello Geomitrak,

When creating my Hell's Highway scenario, I indeed struggled with the problem of 'blowable' bridges over major-river hexes and solved it by the way Jason has described (putting a river hexes and a bridge at both land- sides of the major river hex). I incorporated that in later scenario's as 'Hollow Victory II', 'Operarion Market Garden' and 'Overlord'. I appreciate tah you like Hell's Highway, but would strongly recommand the later scenario's since they have improved maps, a more correct Order of Battle and a better flow of the game. For example, as the German player, you now have to make a discission early in the game whether to blow the railway bridge at Oosterbeek (as the Germans orriginally did) or not. However, you need "Battle Pack 1' and 'Operation Sea Lion' to run them. I am thinking of adapting these scenario's to the JTCS-system since there are a number of units available now that I really missed when developing the scenario's (especially the PIAT- and Bazooka teams).

Yours sincerely,

Hajo Baltjes
User avatar
Geomitrak
Posts: 179
Joined: Mon Jun 11, 2007 7:44 pm
Location: Cambridge, UK

RE: A question of scale.

Post by Geomitrak »

Mr Baltjes!

Hajo, what a pleasure to meet you. I thoroughly enjoyed Hells Highway, though I only got as far as about turn 170 before my hard drive died and I lost everything. I managed to get XXX Corps to Arnhem, where the British 1st Airborne was hanging on by its fingernails. The defence of Arnhem was one of the most desperate battles I've ever fought in these games, so thank you very much for many hours of fun.

I shall certainly think about playing the later version; I'm sure it will be wargaming time very well spent!

Regards
Paul
Image
User avatar
Geomitrak
Posts: 179
Joined: Mon Jun 11, 2007 7:44 pm
Location: Cambridge, UK

RE: A question of scale.

Post by Geomitrak »

Hajo, I've found your 'Hollow Victory' scenario, but not 'Market Garden. I assume 'Market Garden' is the entire operation as dealt with in Hells Highway, and I think I'd like to have a crack at it.

Can you link me to 'Market Garden' please ?

Regards
Paul
Image
Post Reply

Return to “John Tiller's Campaign Series”