Marching throught Australia

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers.

Moderators: wdolson, Don Bowen, mogami

Post Reply
User avatar
George Patton
Posts: 1245
Joined: Tue Jul 12, 2005 6:38 am
Location: Lugano, Switzerland

Marching throught Australia

Post by George Patton »

I have a couple of units marching from Sidney in direction of the northern coast of Australia since Dec. 7th 1941.
Now, it's Aprile, 27th 1942. In the unit info box, I can read that the units have marched for 3'570 miles. The trip was of 2'400 miles. What happened? Why they are still marching?
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: Marching throught Australia

Post by VSWG »

Have a look at this thread: tm.asp?m=1350076

In general I suggest you avoid giving movement orders with distances larger than 600 miles.

BTW, you didn't say if the units are were they should be. Is this just a display error in the unit info box, or do the units refuse to march?

Image
Dork84
Posts: 10
Joined: Wed Aug 29, 2007 2:37 am

RE: Marching throught Australia

Post by Dork84 »

they probly thought -

hell guys weve marched all this way lets march to Tokyo!!!

[:D]
Halsey
Posts: 4688
Joined: Fri Feb 06, 2004 10:44 pm

RE: Marching throught Australia

Post by Halsey »

When marching LCU's overland you should move from nearest base to nearest base.

The routine for figuring a route can get confused over long distances.


Time to use the block button, again...
User avatar
George Patton
Posts: 1245
Joined: Tue Jul 12, 2005 6:38 am
Location: Lugano, Switzerland

RE: Marching throught Australia

Post by George Patton »

ORIGINAL: VSWG

Have a look at this thread: tm.asp?m=1350076

In general I suggest you avoid giving movement orders with distances larger than 600 miles.

BTW, you didn't say if the units are were they should be. Is this just a display error in the unit info box, or do the units refuse to march?


They are still presents in the info box of Sidney... [8|]
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Marching throught Australia

Post by castor troy »

ORIGINAL: George Patton

ORIGINAL: VSWG

Have a look at this thread: tm.asp?m=1350076

In general I suggest you avoid giving movement orders with distances larger than 600 miles.

BTW, you didn't say if the units are were they should be. Is this just a display error in the unit info box, or do the units refuse to march?


They are still presents in the info box of Sidney... [8|]


lol, you should have reset them to defend and march again ehhh.... 4 months ago! [;)] Haven´t you never noticed they didn´t move out of the hex?
User avatar
Historiker
Posts: 4742
Joined: Wed Jul 04, 2007 8:11 pm
Location: Deutschland

RE: Marching throught Australia

Post by Historiker »

I had this problem, too.
One Unit got to 600 - and then it moved (but don't ask me whether it "jumped" or just moved to the next hex - as I didn't observe it. The other unit also marched a long distance around the barracks but didn't find the exit [:D]
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
User avatar
George Patton
Posts: 1245
Joined: Tue Jul 12, 2005 6:38 am
Location: Lugano, Switzerland

RE: Marching throught Australia

Post by George Patton »

ORIGINAL: castor troy

ORIGINAL: George Patton

ORIGINAL: VSWG

Have a look at this thread: tm.asp?m=1350076

In general I suggest you avoid giving movement orders with distances larger than 600 miles.

BTW, you didn't say if the units are were they should be. Is this just a display error in the unit info box, or do the units refuse to march?


They are still presents in the info box of Sidney... [8|]


lol, you should have reset them to defend and march again ehhh.... 4 months ago! [;)] Haven´t you never noticed they didn´t move out of the hex?

ehm, , no.
I gave the order and I was sure they marched till the target...
bradfordkay
Posts: 8602
Joined: Sun Mar 24, 2002 8:39 am
Location: Olympia, WA

RE: Marching throught Australia

Post by bradfordkay »

I have issued orders for troops to march from Melbourne to Darwin and they did the movement just fine (much to Chez' chagrin!).

I think that the game rule is that troops cannot march where a supply route cannot be traced, so you are probably exceeding this distance. While I don't think that you need to choose every interim base as a waypoint, you may want to choose one or two interim destinations to make sure that your troops move...
fair winds,
Brad
User avatar
bobogoboom
Posts: 3799
Joined: Mon Feb 13, 2006 7:02 pm
Location: Dallas

RE: Marching throught Australia

Post by bobogoboom »

ORIGINAL: Historiker

I had this problem, too.
One Unit got to 600 - and then it moved (but don't ask me whether it "jumped" or just moved to the next hex - as I didn't observe it. The other unit also marched a long distance around the barracks but didn't find the exit [:D]
I have this problem with the 3 chinese units blocking the north china road in chs. they are not set to static yet i can't get them to move.
I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.
Image
Sig art by rogueusmc
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: Marching throught Australia

Post by VSWG »

ORIGINAL: bobogoboom

I have this problem with the 3 chinese units blocking the north china road in chs. they are not set to static yet i can't get them to move.
Your LCUs are in a contested hex? If so, you have to give them a friendly base as destination, otherwise they won't move.
Image
User avatar
bobogoboom
Posts: 3799
Joined: Mon Feb 13, 2006 7:02 pm
Location: Dallas

RE: Marching throught Australia

Post by bobogoboom »

ORIGINAL: VSWG
ORIGINAL: bobogoboom

I have this problem with the 3 chinese units blocking the north china road in chs. they are not set to static yet i can't get them to move.
Your LCUs are in a contested hex? If so, you have to give them a friendly base as destination, otherwise they won't move.
there are no enemy units in the hex with my units
I feel like I'm Han Solo, and you're Chewie, and she's Ben Kenobi, and we're in that bar.
Member Texas Thread Mafia.
Image
Sig art by rogueusmc
User avatar
Feinder
Posts: 7178
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Marching throught Australia

Post by Feinder »

As indicated, you should generally march from base to base.  You can set a objective hex to whatever you want without a problem.  But march orders, move from base to base.  Somebody said no more than 600 miles, that's safe.  I'll say I haven't had an issue with keeping that number uner 1000 miles.  But over 1000 miles, I've seen problems.
 
And if you ever do stumble across a unit that has over 60 miles, maybe give it one more turn (I actually have seen it go from like 62 miles, and then move), but if it doesn't go on the second turn, switch the destination hex.  And yes, you've just "lost" that time/miles, it just sucks.  You have reset the orders to something closer.
 
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
User avatar
JeffroK
Posts: 6417
Joined: Wed Jan 26, 2005 4:05 am

RE: Marching throught Australia

Post by JeffroK »

I always march my troops from Adelaide to Darwin, no problems. But if I try to march from Charters Towers to Portland Roads they seem to "Hang Up" Usually solved by telling them to go to Cairns, then another order to go to Portland Roads.
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
Feinder
Posts: 7178
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Marching throught Australia

Post by Feinder »

Come to think on it, it's probably is having trouble if the supply link is stretched.  The example with Portland Rodes, those are just trails.  It -might- be seeing if you can trace supply all the way from Cooktown to Portland Rodes (along that trail, possibly ignoring that town in the middle).  That would not be a supply link, the trails are too long (if it's *ignoring* the town in the middle).

I wonder if that's it...  It's trying to calculate a supply link between current hex and destination, ignoring cities along the way.  That would explain a lot.
 
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
Post Reply

Return to “The War Room”