Map size over 500 fix ?

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

Post Reply
User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

Map size over 500 fix ?

Post by Dumnorix »

Map size: One could patchen please times the map editor. I produce and need maps (CS meets PG3D-Projekt) over 500 Hexes width = 500 km) thanks H.Balck
User avatar
Jason Petho
Posts: 17695
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Map size over 500 fix ?

Post by Jason Petho »

Ah, I wish. I also make large maps and am frequently frustrated by the 500 hex horizontal limitation.

One day.

Jason Petho
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Map size over 500 fix ?

Post by sztartur2 »

ORIGINAL: Jason Petho

Ah, I wish. I also make large maps and am frequently frustrated by the 500 hex horizontal limitation.

One day.

Jason Petho

I made myself infamous in Steel Panthers with my huge scenarios but a 500 hex map makes me cringe [X(].

How long do people play such a big scenario? Or is that made for online game with several people playing it?

Artur.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
User avatar
Jason Petho
Posts: 17695
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Map size over 500 fix ?

Post by Jason Petho »

ORIGINAL: sztartur

I made myself infamous in Steel Panthers with my huge scenarios but a 500 hex map makes me cringe [X(].

How long do people play such a big scenario? Or is that made for online game with several people playing it?

Artur.

Depends on the fluidity of the battle, the purpose of the battle, what the scenario is trying to represent, etc. There are a few out there, few indeed, that enjoy the commitment that comes with playing the larger battles. One could play hundreds of smaller battles/engagements within that big battle, giving different types of experiences all within one scenario and prevents the "final turn suicidal charge" syndrome I have noted.

Alternatively, as you noted, they can be used for Team Games online or PBEM where each player is controlling a large force.

Jason Petho
User avatar
Huib
Posts: 251
Joined: Tue Nov 21, 2006 3:17 pm
Location: Nederland

RE: Map size over 500 fix ?

Post by Huib »

A very large 'mastermap' can also be very handy. Nothing more frustrating if you want to make a scenario and it turns out you had everything mapped... but on two different maps. Happens to me frequently as I never made a 'master map' of the southern part of Holland.
asiaticus
Posts: 110
Joined: Fri Oct 07, 2005 3:23 am

RE: Map size over 500 fix ?

Post by asiaticus »

What scenario covering a day of an operation needs a map bigger than 125 square kilometers.

I think the master map could be done but in sections. Shifting the first map over to the next section over or down and make the next one.
User avatar
Jason Petho
Posts: 17695
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Map size over 500 fix ?

Post by Jason Petho »

ORIGINAL: asiaticus

What scenario covering a day of an operation needs a map bigger than 125 square kilometers.

Thinking outside the box, I would like to combine my Orsha and Smolensk maps into one master base map, and generate a long, large scenario based on the battles that encompass from the crossing of the Dnepr up to and including the battle for Yelnia and Roslavl.

Obviously, this would require day and night turns, and even then time would have to be abstracted. But with the 500 hex horizontal limitation, I am 450 hexes horizontal short of the area that is required to portray the battles above in one scenario.

Jason Petho
User avatar
Huib
Posts: 251
Joined: Tue Nov 21, 2006 3:17 pm
Location: Nederland

RE: Map size over 500 fix ?

Post by Huib »

Is is technically possible to paste several maps together. I always thought it wasn't?
User avatar
Jason Petho
Posts: 17695
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Map size over 500 fix ?

Post by Jason Petho »

ORIGINAL: Huib

Is is technically possible to paste several maps together. I always thought it wasn't?

Not that I am aware of, but since I have the two maps are already nearly complete, it wouldn't take much effort to reconstruct one element into the other as the grunt work has already been done.

Jason Petho
User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

RE: Map size over 500 fix ?

Post by Dumnorix »

Hallo Jason, Huib
It is technically possible. I use exel for combining the maps among themselves and next to each other (in the code). I need large maps for my Multiplayer scenarios (1Hex = 1km in CS meets PG3D!) It is to be played now already possible maps in the code more largely than 500, but the map editor does not store more largely than 500.
Image
................................................Brest................................................................Minsk.......................................................................Smolensk

german:
Ja es ist technisch möglich. Ich benutze exel zum Kombinieren der karten untereinander und nebeneinander (im Code).
Große Karten brauche ich für meine Multiplayer-Szenarios (1Hex= 1km in CS meets PG3D !)
Es ist jetzt schon möglich Karten im Code größer als 500 zu spielen, aber der map Editor speichert nicht größer als 500.

H.Balck
User avatar
Huib
Posts: 251
Joined: Tue Nov 21, 2006 3:17 pm
Location: Nederland

RE: Map size over 500 fix ?

Post by Huib »

Hallo Herr Balck.

Dass ist sehr interessant. Ist es schwierig diese Karten zu kombinieren in Excel? Im Zukunft ist dies vielliecht notwendig für mich. Ich hab schon Karten gemacht von der Umgebung der Scheldt, möchte diese aber später kombinieren mit mein "Fall Braun" Karte.

MfG

Huib
baltjes
Posts: 59
Joined: Fri Jul 20, 2007 9:06 pm

RE: Map size over 500 fix ?

Post by baltjes »

Jason,

Do I understad it correctly that within JTCS it is possible to create maps with 500 X500 hexes? So far, that is to say within 'the old' WestFront, 400 X 400 hexes was the maximum! With an extra 25 kilometers mapwidth, many of my 'problems' would be solved. Furthermore, I fully agree with Huib's idea in creating a possibility to cut and past certain (parts of) maps into others.

Regards,

Hajo
User avatar
Jason Petho
Posts: 17695
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Map size over 500 fix ?

Post by Jason Petho »

ORIGINAL: baltjes

Jason,

Do I understad it correctly that within JTCS it is possible to create maps with 500 X500 hexes? So far, that is to say within 'the old' WestFront, 400 X 400 hexes was the maximum! With an extra 25 kilometers mapwidth, many of my 'problems' would be solved. Furthermore, I fully agree with Huib's idea in creating a possibility to cut and past certain (parts of) maps into others.

Regards,

Hajo

Hajo

There is only a 500 horizontal limitation. I haven't found a vertical limitation yet. One of my master maps is 500 wide and 560 hexes high. Another master map is 500 wide by 640 hexes high.

Jason Petho
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Map size over 500 fix ?

Post by sztartur2 »

ORIGINAL: Jason Petho

... One of my master maps is 500 wide and 560 hexes high. Another master map is 500 wide by 640 hexes high.

Jason Petho

Jason, is there a way to copy parts of a master map into a new map in CS?

Artur.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
User avatar
Jason Petho
Posts: 17695
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Map size over 500 fix ?

Post by Jason Petho »

ORIGINAL: sztartur


Jason, is there a way to copy parts of a master map into a new map in CS?

Artur.

Not that I am aware of. I am still trying to figure that out, so hopefully it will be a feature in the future.

Jason Petho
User avatar
Dumnorix
Posts: 793
Joined: Thu Mar 15, 2007 12:37 pm
Contact:

RE: Map size over 500 fix ?

Post by Dumnorix »

Well then Cheers on the "future"!

H.Balck
User avatar
sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Map size over 500 fix ?

Post by sztartur2 »

ORIGINAL: Jason Petho
ORIGINAL: sztartur


Jason, is there a way to copy parts of a master map into a new map in CS?

Artur.

Not that I am aware of. I am still trying to figure that out, so hopefully it will be a feature in the future.

Jason Petho

Please make that as a high priority wish of the scenario designers. WinSPMBT and WinSPWWII has that feature which is invaluable.

Artur.

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
User avatar
Titanwarrior89
Posts: 3282
Joined: Thu Aug 28, 2003 4:07 pm
Location: arkansas
Contact:

RE: Map size over 500 fix ?

Post by Titanwarrior89 »

Cool, I didn't know you could go over the  500 in either direction.[:D]
"Before Guadalcanal the enemy advanced at his pleasure. After Guadalcanal, he retreated at ours".

"Mama, There's Rabbits in the Garden"
User avatar
DoubleDeuce
Posts: 1236
Joined: Fri Jun 23, 2000 8:00 am
Location: Crossville, TN
Contact:

RE: Map size over 500 fix ?

Post by DoubleDeuce »

ORIGINAL: Jason Petho
ORIGINAL: sztartur

Jason, is there a way to copy parts of a master map into a new map in CS?

Artur.

Not that I am aware of. I am still trying to figure that out, so hopefully it will be a feature in the future.

Jason Petho
If you could make that happen that would be awesome.I'm considering future projects using the CS engine and this would make life so much easier.
User avatar
Jason Petho
Posts: 17695
Joined: Tue Jun 22, 2004 10:31 am
Location: Terrace, BC, Canada
Contact:

RE: Map size over 500 fix ?

Post by Jason Petho »

ORIGINAL: Double Deuce

If you could make that happen that would be awesome.I'm considering future projects using the CS engine and this would make life so much easier.

In the meantime, you can create a large master map and then resize and move to the area you wish to use of the master map, saving it as a new map.

If you have a 200 x 200 map area, you can "chop" it up to a 10 x 20 area, for example.

Jason Petho
Post Reply

Return to “John Tiller's Campaign Series”