OKAY..I took the plunge!
Moderators: wdolson, Don Bowen, mogami
OKAY..I took the plunge!
Been proud to testplay RHS ever since I finished my CHS campaign a year ago, but I was self-limited to playing version 6.xxx
Recently, several of you prodded me to convert to version 7, which I have now done.
What took me so long?
It increases the strategic considerations for the Allied player considerably, as Andrew Brown's great(now classic) extended map did.
The artwork for the map is better than any I have seen for a game map and the player aids at the top are first rate, (as ever with Cobra's maps).
Thanks guys!
Recently, several of you prodded me to convert to version 7, which I have now done.
What took me so long?
It increases the strategic considerations for the Allied player considerably, as Andrew Brown's great(now classic) extended map did.
The artwork for the map is better than any I have seen for a game map and the player aids at the top are first rate, (as ever with Cobra's maps).
Thanks guys!

RE: OKAY..I took the plunge!
agree 100% been pdeming CHS but for the past two days been AIing with RHS what a monster 
1966 was a great year for English Football...Eric was born
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Buck Beach
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RE: OKAY..I took the plunge!
Are you or do you intend on using your aircraft modifications? If you have finished making your adjustments I would appreciate getting a final copy or list.
- Hanzberger
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RE: OKAY..I took the plunge!
I found two sets of instructions on how to install this RHS. Both are very similiar. However, they are both wrong as far as I can see.
1)not sure if I have the right RHS pwhex file
2)can't find where you dl the ship art, (one instruction says its included then tells you to unzip it, I would if I could find it)
Ok just woke up and can't remember the other problem. I guess I will be wiping this game off my HD AGAIN in frustration. [:@]
1)not sure if I have the right RHS pwhex file
2)can't find where you dl the ship art, (one instruction says its included then tells you to unzip it, I would if I could find it)
Ok just woke up and can't remember the other problem. I guess I will be wiping this game off my HD AGAIN in frustration. [:@]
RE: OKAY..I took the plunge!
ORIGINAL: Buck Beach
Are you or do you intend on using your aircraft modifications? If you have finished making your adjustments I would appreciate getting a final copy or list.
Currently, El Cid Again is going over all the numbers for compatibility within RHS. He has a thread he started just recently ref the aircraft numbers, and has already found some of the numbers do indeed improve current numbers.

RE: OKAY..I took the plunge!
ORIGINAL: Hanzberger
I found two sets of instructions on how to install this RHS. Both are very similiar. However, they are both wrong as far as I can see.
1)not sure if I have the right RHS pwhex file
2)can't find where you dl the ship art, (one instruction says its included then tells you to unzip it, I would if I could find it)
Ok just woke up and can't remember the other problem. I guess I will be wiping this game off my HD AGAIN in frustration. [:@]
Don't be so quick to give up.
1.Install WITP.
2. Go to the RHS site and decide which version you want, 5.xx, 6.xx or 7.xx
3 Download the basic RHS set,(named as such.)
4. Go to maps and download the one you want, (5,6, or 7)
5.Pick the scenerio pack to match your choice,(5,6, or 7.
All maps go in the ART folder
All plane and ship art goes in the ART folder.(The ships will be updated soon)
All scenerios go in the SCEN folder
Make sure the Pwhex file matches the number you chose,(5,6,or 7).It goes in the main folder.
Optionally, you may alter sounds, which go in the SND folder.
The instructions are not wrong, too many of us have been able to follow them and are using them. Take your time, take your vitamin B pills(for stress), and ask questions often on this forum,(we will help).[;)]
I renamed my folder WITP-RHS

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el cid again
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RE: OKAY..I took the plunge!
A variation of the installation procedure is to install CHS first, THEN install RHS. If you wanted to you could then take advantage of the CHS utility to switch between stock and back. If you put RHS maps in the CHS map folder, you could go back to stock at will. I do not myself do this - because I use separate installations on separate machines - permitting me to run simultaneous tests on different versions - for comparison.
Yet another variation is that there is automated installation software - and it should not be pointed at on the RHS site. This is supposed to be so good that there is no need for a custom install program. Having not used it, I am only reporting what I was told (why no one wants to write an install routine).
Yet another variation is that there is automated installation software - and it should not be pointed at on the RHS site. This is supposed to be so good that there is no need for a custom install program. Having not used it, I am only reporting what I was told (why no one wants to write an install routine).
- Hanzberger
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RE: OKAY..I took the plunge!
Ok I found the 4 ship folders and put them in. I am going for EOS. Now as far as the plane tops I only see a jap set, is this correct? Instructions say "EOS plane art is different than the other RHS scnarious." So again I am not sure what to use here. And a final note, if going for EOS what number should i use??? 7.?????
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el cid again
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RE: OKAY..I took the plunge!
I work in a gigantic retail store. I like to say
"It is my job to present you with choices. It is your job to make them." [we offer 250,000 products on the average day]
What level you prefer depends on what map system you want to use?
Level 5 is just like CHS - theoretically anyway. Perhaps "CHS with more map detail" - but everything will be in a familiar location - with a familiar shape. It began using a "slightly modified" Andrew Brown's Extended Map System map. It just evolved so there are a significant number of additional things on the map (more extensive exterior river systems, interior river systems, marked ferries at many points instead of a few unmarked ones, marked locations for major recourses of several sorts, a different interpretation of hex sides this point or that, etc).
Level 6 is just like CHS - in the middle. But around the bottom right and bottom left edge - and entire bottom - you have a primitive single row or column of hexes called a "map edge shipping track" which you can use to strategically move things between one side of the map and the other (by sailing through the Atlantic instead of crossing the Pacific). This is a proof of concept for the much more extensive ship tracks used in Level 7. It also introduces (at the South Atlantic Meeting Point) the idea you might want to EXPORT resources from Noumea and Australia (to get more production).
Level 7 still uses most of Andrew's map system, but the SW quadrant is entirely redone, the mini-maps in the NW corner and at Panama are redone, and a new and large minimap is added to the SW corner (with Madagascar and nearby islands). Moving between various points now has more options. You may sail around South America - up either side of it - or go to Madagascar and South Africa via several routes. Australia is done to a different scale - one closer to the average map scale than Andrew used. [Note that NO ONE INCLUDING US can EVER make a flat map that is "accurate" everywhere, at least not of a large area of a global body. I do not want to be thought to be saying our scale is actually better than Andrew's was. Instead - we made different choices about where we would have what errors - and that so we could get "more room" to put in our mini-map and shipping tracks.] It gives you more options as the Allies - and more problems as the Japanese - but it is significantly more complicated than stock WITP or CHS in some respects.
The plane art you need should be labeled "standard" or "EOS" and it does NOT care what Level of RHS you play. Further - the Allied plane art is really the same - only the Japanese file differs in fact (but we don't bother to confuse this on distribution - we give the Allied file in both versions of plane art). If you have any problem - ask for the one you want. Start with the RHS site - it should be there. Mifune is the site manager and he can probably clarify any confusion.
"It is my job to present you with choices. It is your job to make them." [we offer 250,000 products on the average day]
What level you prefer depends on what map system you want to use?
Level 5 is just like CHS - theoretically anyway. Perhaps "CHS with more map detail" - but everything will be in a familiar location - with a familiar shape. It began using a "slightly modified" Andrew Brown's Extended Map System map. It just evolved so there are a significant number of additional things on the map (more extensive exterior river systems, interior river systems, marked ferries at many points instead of a few unmarked ones, marked locations for major recourses of several sorts, a different interpretation of hex sides this point or that, etc).
Level 6 is just like CHS - in the middle. But around the bottom right and bottom left edge - and entire bottom - you have a primitive single row or column of hexes called a "map edge shipping track" which you can use to strategically move things between one side of the map and the other (by sailing through the Atlantic instead of crossing the Pacific). This is a proof of concept for the much more extensive ship tracks used in Level 7. It also introduces (at the South Atlantic Meeting Point) the idea you might want to EXPORT resources from Noumea and Australia (to get more production).
Level 7 still uses most of Andrew's map system, but the SW quadrant is entirely redone, the mini-maps in the NW corner and at Panama are redone, and a new and large minimap is added to the SW corner (with Madagascar and nearby islands). Moving between various points now has more options. You may sail around South America - up either side of it - or go to Madagascar and South Africa via several routes. Australia is done to a different scale - one closer to the average map scale than Andrew used. [Note that NO ONE INCLUDING US can EVER make a flat map that is "accurate" everywhere, at least not of a large area of a global body. I do not want to be thought to be saying our scale is actually better than Andrew's was. Instead - we made different choices about where we would have what errors - and that so we could get "more room" to put in our mini-map and shipping tracks.] It gives you more options as the Allies - and more problems as the Japanese - but it is significantly more complicated than stock WITP or CHS in some respects.
The plane art you need should be labeled "standard" or "EOS" and it does NOT care what Level of RHS you play. Further - the Allied plane art is really the same - only the Japanese file differs in fact (but we don't bother to confuse this on distribution - we give the Allied file in both versions of plane art). If you have any problem - ask for the one you want. Start with the RHS site - it should be there. Mifune is the site manager and he can probably clarify any confusion.
- Hanzberger
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RE: OKAY..I took the plunge!
Ok I think I got it working finally. However no ships are showing up in the combat screen, nor are the water splashes. Planes work. Also, when you click on ANY hex, shouldn't it come up on the bottom as to what it is? [&:]
- Hanzberger
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RE: OKAY..I took the plunge!
meaning terrian
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el cid again
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RE: OKAY..I took the plunge!
Do ships show up when you click on them as such? Use the ship menu, and go to a particular ship.
If you had no ship art at all - the program should crash when it calls a ship image.
If you had no ship art at all - the program should crash when it calls a ship image.
- Hanzberger
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RE: OKAY..I took the plunge!
Ok just checked it out. yes ships do show up when you click on them. I have not retried combat, but they did not show up before.
RE: OKAY..I took the plunge!
Sounds like you have the ship sides (for the color pics), but not the "shils" which show up with an identical silhouette for the combat screen..
Your ship art is a total of 4 sub files..(Allied have 2, Japanese have 2)..
I will not be home for maybe 10 hrs but e-mail me your address and I will send you the 4 files.(I will send them separately so all you need do is put them in your art folder..)
I am certain you already have them, but not being home right now, I forget what they are called. I will recognize them when I see them.[:D]
Your ship art is a total of 4 sub files..(Allied have 2, Japanese have 2)..
I will not be home for maybe 10 hrs but e-mail me your address and I will send you the 4 files.(I will send them separately so all you need do is put them in your art folder..)
I am certain you already have them, but not being home right now, I forget what they are called. I will recognize them when I see them.[:D]

- TulliusDetritus
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RE: OKAY..I took the plunge!
Hanzberger, make sure you delete all the default files before you copy & paste the RHS ship art.
m10bob is talking about these folders:
Art\AlliedShip_Back
Art\AlliedShip_Transp
Art\JapShip_Back
Art\JapShipShills_transp
m10bob is talking about these folders:
Art\AlliedShip_Back
Art\AlliedShip_Transp
Art\JapShip_Back
Art\JapShipShills_transp
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
RE: OKAY..I took the plunge!
ORIGINAL: TulliusDetritus
Hanzberger, make sure you delete all the default files before you copy & paste the RHS ship art.
m10bob is talking about these folders:
Art\AlliedShip_Back
Art\AlliedShip_Transp
Art\JapShip_Back
Art\JapShipShills_transp
Thank you sir!

- Hanzberger
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RE: OKAY..I took the plunge!
Yes I did delete them. Doing the whole "delete/ install" of ship files seemed like one of the easier things to do.
RE: OKAY..I took the plunge!
ORIGINAL: Hanzberger
Yes I did delete them. Doing the whole "delete/ install" of ship files seemed like one of the easier things to do.
Now, make sure you unpacked all 4 of those files..Surprising how many times I have goofed and found still-zipped files inside folders.
I unpack from the desktop and then either copy/paste, or drag and drop..

- TulliusDetritus
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RE: OKAY..I took the plunge!
Hanzberger, also make sure that the Ship Art is the most fresh release. You might be using an obsolete set. I mean, if you correctly installed the correct files, it should work [:)]
m10bob, you are welcome [8D]
m10bob, you are welcome [8D]
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934


