Beaming with confidence after my first "Great" result on Normal difficulty in Syria '00, I decided to start off a War Campaign in the Gulf '91.

It will undoubtedly be much more difficult due to very restricted amounts of smart and standoff weapons available to me (compared to my previous campaign in 2000). At least I have those lovely HARMs readily available.
Note the S.O. cost of the GBUs and my beloved AGM-84 SLAM. The quantities on the right represent the maximum available per mission.
*Pilot Selection*
I always start at the bottom and work my way up when selecting pilots for my campaigns.
Wraith is a nice, balanced, choice for Veteran and the biggest reason I took him is for his Cool rating of 2 which means he'll lose more Stress Points between missions and thus be able to fly more of them. For skilled pilots I went with a balanced choice of Banzai and Wedge. They're each specialized in their respective air/ground roles and most importantly they are "Fast" pilots which lets them fire each turn before the enemy does. The best defense = good offense. [;)]
For Average pilots I chose Eightball and Bullseye due to their Fast rating. Next comes Fox, Griffin, and Cowboy. I chose Cowboy over Topo because he only needs 6 Exp to level up compared to Topo's 8.
For Green and Newbies I went with Dino, Hammer, and Lime (due to his Exp 2).
