Glitches and Wish List for patch

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

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osiris_slith
Posts: 240
Joined: Fri Jan 05, 2007 9:24 pm

Glitches and Wish List for patch

Post by osiris_slith »

Hi

1: Stop the unit going back and forth thing..really crazy

2: Trench symbol does not display in 2d mode when you zoom out

3: Russian 82mm mortar units in 3d are out of alignment with their outline

4: For improving the AI:

Option 1: Get rid of the supply rule completely. I dont think anyone will miss the HQ units anyway. The units in most of the battles portrayed have enough ammunition for the action. Besides in most actions in WW2 running out of ammunition was ussually the case for a battle being terminated (not my quote..check the write up for PanzerBlitz). You can introduce ammo supply like SPAW which is far more realistic and than introduce genuine supply carriers..to repsupply a unit it could be as simple as being adjacent to the supply carrier for 1 turn..

Option 2: Figure out why the AI wont move its HQ units..the AI is going to get massacred everytime because its units are out of supply..especially on large maps.

5: Get rid of the leader car at the battalion level. At least at the battalion level command it should be a proper combat unit. A infantry battalion leader could be represented as a squad/section of infantry and a tank battalion commander as a single tank. Most tank and infantry battalion commanders did not run around in little cars..besides some people use the cars as adhoc recon units which is a load of ^@##$%$%. Secondly the leader should have a zone of influence which means any units within 4 hexes of the leader would have their morale go up..also more realistic

Just some thoughts

Rene





serg3d
Posts: 137
Joined: Sat Aug 23, 2003 2:42 pm

RE: Glitches and Wish List for patch

Post by serg3d »

ORIGINAL: osiris


Option 1: Get rid of the supply rule completely. I dont think anyone will miss the HQ units anyway. T

Option 2: Figure out why the AI wont move its HQ units..the AI is going to get massacred everytime because its units are out of supply..especially on large maps.

Supply rule principle is sound IMO. Supply radius should be bigger though. I would want HQ to be even more valuable - affect morale and affect not 1/2 but 2/3 of fire power. HQ units give the only incentive for flanking, breakthrough and other interesting tactic. And I don't like Steel Panther ammo trucks at all. AI absolutely unable to handle ammo trucks. HQ units are more easy on AI.

BTW it would be good to have ability to set supply radius multiplayer in options and supply effect in the options - that way people who don't like this rule could turn it off and other can increase supple effect.
5: Get rid of the leader car at the battalion level.

Here I agree. HQ unit are better CC representation than commander in the car on the spearhead of attack.
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sztartur2
Posts: 670
Joined: Tue Jul 23, 2002 9:59 pm
Location: Budapest,Hungary

RE: Glitches and Wish List for patch

Post by sztartur2 »

ORIGINAL: serg3d

ORIGINAL: osiris


Option 1: Get rid of the supply rule completely. I dont think anyone will miss the HQ units anyway. T

Option 2: Figure out why the AI wont move its HQ units..the AI is going to get massacred everytime because its units are out of supply..especially on large maps.

Supply rule principle is sound IMO. Supply radius should be bigger though. I would want HQ to be even more valuable - affect morale and affect not 1/2 but 2/3 of fire power. HQ units give the only incentive for flanking, breakthrough and other interesting tactic. And I don't like Steel Panther ammo trucks at all. AI absolutely unable to handle ammo trucks. HQ units are more easy on AI.

BTW it would be good to have ability to set supply radius multiplayer in options and supply effect in the options - that way people who don't like this rule could turn it off and other can increase supple effect.
5: Get rid of the leader car at the battalion level.

Here I agree. HQ unit are better CC representation than commander in the car on the spearhead of attack.


Totally agreed. I would add that besides that the reload probability without HQ in contact should be very minimal. (As far as I understand there is quite a big chance for a unit to be resupplied even if the HQ is destroyed and it is calculated by the overall supply %)

Artur.
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu
osiris_slith
Posts: 240
Joined: Fri Jan 05, 2007 9:24 pm

RE: Glitches and Wish List for patch

Post by osiris_slith »

Supply radius bigger sound like a good idea! but i do think the consequenses of getting your HQ killed off should be more severe..lose it and your unit loses supply so the suggestion 2/3 firepower is great.

but if there is a overall calculation for supply that ensures a high chance of resupply than what is the point of knocking off HQ units other than getting extra points..If u kill of the HQ units than unit should be out of supply really fast, lose 2/3 firepower and no magical overall calculation..HQ units should be dedicated in supply to a specific unit.
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