Overloading sectors

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IPWinsor
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Overloading sectors

Post by IPWinsor »

Korea/War/Skilled

Alpha Stike - 11 Hornets on the attack. I Put all 11 in the same starting space. That was ok. However, when I moved them all 1 space closer to the target (which was occupied by 4 sites), the last Hornet in disappeared. Then they were 10.

The screen shot is from the next turn. By this time, Wedge had been shot down, so there were 9. I was hoping the missing Hornet would reappear when the other 10 vacated the space. No luck



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IPWinsor
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RE: I think I found some limits in the game engine

Post by IPWinsor »

Turn 4. A Mig is now attacking the missing Hornet (Cherub) which I can't see or defend.



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IPWinsor
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RE: Overloading sectors

Post by IPWinsor »

Hey Derek: Are you goingto comment on or investigate this one?

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Veldor
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RE: Overloading sectors

Post by Veldor »

ORIGINAL: IPWinsor

Hey Derek: Are you goingto comment on or investigate this one?


I wonder if its that engine bug with clicking through plane movements too fast.

Perhaps that also has something to do with the screen blanking I so dislike in between every move.

If so, in either case, I think we might be stuck with that one at least for the time being, based upon previous comments made elsewhere.

Hoping I'm wrong :)
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IPWinsor
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RE: Overloading sectors

Post by IPWinsor »

Mostly, there just isn't room for 11 Hornets in a sector that contains 4 sites/bandits.
StormcloudCreations
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RE: Overloading sectors

Post by StormcloudCreations »

The south approach area seems to have this problem (room for only 10 hornets). All of the other areas seem fine. I will fix this one.
Derek
Lead Programmer of Hornet Leader PC
Mindtoy Games - Unique Strategy/Board/Card games for the PC - mindtoygames.com
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IPWinsor
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RE: Overloading sectors

Post by IPWinsor »

Thanks Derek.
 
Have a gander at the issue I posted in the Beta forum when you get a chance.
 
 
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Veldor
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RE: Overloading sectors

Post by Veldor »

I have have this issue post latest patch.. 11 planes in south quadrant one simply disappeared upon moving them all their at once. Was fine at the end of the mission but I just barely managed without him! :)
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