Detailed combat movement modifier bug?

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Sabotteur
Posts: 12
Joined: Wed Oct 31, 2007 12:18 pm

Detailed combat movement modifier bug?

Post by Sabotteur »

While monitoring the Attack report, I noticed on several occasions I was being handicapped in the modifiers for my unit that was either firing or counterfiring for having moved when in fact they had not moved. I noticed at first with one of my artillery units, but also noticed it happend on roughly half of my infantry units. In none of the cases where I noticed this had the units moved, changed facing, or done any other form of movement. They simply came up in the que and either fired or counterfired.

Since I'm talking about detailed combat, the difficulty modifier in the attack report, is this from the game level or the power level given to the two sides? Just curious. On captain with a +1 power modifier to the computer, this modifier is usually 33 to 50% increase. Pretty hefty.....

Thanks

Sabotteur
Joram
Posts: 3206
Joined: Fri Jul 15, 2005 5:40 am

RE: Detailed combat movement modifier bug?

Post by Joram »

Hmmm, firing costs movement points which in turn might trigger the modifier.  Not sure if this is what's happening or not but it's one theory!
Sabotteur
Posts: 12
Joined: Wed Oct 31, 2007 12:18 pm

RE: Detailed combat movement modifier bug?

Post by Sabotteur »

Nope, don't think it is a penalty for firing. In each case it has been a 4 point movement delta. Example, 16/20 or 12/16. Firing takes up 6 movement points. It is almost like I'm getting nailed for a facing movement when one doesn't take place.

Shrug....

Walloc
Posts: 3143
Joined: Mon Oct 30, 2006 1:04 am
Location: Denmark

RE: Detailed combat movement modifier bug?

Post by Walloc »

Is it possible u could post a picture of such a report?
I never seen the defender having that penalty, its only a attacker penalty.
Could u and its easy to do, confuse the attacker with the defender report?
In effect thinking ur report which is for the AI and other way round.

Kind regards,

Rasmus
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