question for the developemt team.

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alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

question for the developemt team.

Post by alaric318 »

greetings, please give me advice for how reach from editor to "itemgroups", maybe spoken on other thread but i failed to find it, because i do want to modify "itemgroups" and make a "generic" troop pools and other for not combat, this much as standard, i do want to have a itemgroup with infantry, soft mobile and artillery all in one slot of itemgroups, this way i can disable air units for a musket scenario napoleonic that i have on mind and can set production in cities for infantry, cavalry and artillery, thanks in advance for any and all advice, it is a great game with a well done editor and have much posibilities, as well, the at start setup of "european diplomacy" scenario by tom weber gives a good point of start for some ideas that i have in mind, in fact a napoleonic scenario and a global european scenario with some united states and japan units as side dominions and possibly as regimes with some dominions on the european map,

best regards,

alarick.
There is no plan of battle that survives the contact with the enemy.
tweber
Posts: 1411
Joined: Wed Jun 27, 2007 1:32 pm

RE: question for the developemt team.

Post by tweber »

Go to editors - settings - group names.  They are all there.  You map have to scroll down a bit. 
alaric318
Posts: 366
Joined: Tue Oct 07, 2003 5:45 am

RE: question for the developemt team.

Post by alaric318 »

thanks for the good and fast repply and advice, working on the napoleonic diplomacy mod, Tom, i make use of your civil war scenario sprites but it looks very good, france is almost done for the start testing, the editor takes some time to understand to work on it but once it is achieved editing is very flexible and on agility,
 
best regards,
 
alarick.
There is no plan of battle that survives the contact with the enemy.
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