Wellington in THe Peninsula

Step back to the age of Napoleon and travel in the footsteps of this military genius! Napoleon in Italy is a hex based strategy game that includes both the strategic level of movement and logistics combined with playable tactical battles.
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pmills2001
Posts: 3
Joined: Thu Jul 01, 2004 8:33 pm

Wellington in THe Peninsula

Post by pmills2001 »

I bought Advanced Tactics and NII in the last week and a half, I must say i couldnt get into Advanced Tactics yet, I like TOAW better, Although i havent given Advanced Tactics a chance yet. But when i downloaded and Started Napoleon in Italy i've got to say i couldnt stop playing. I found it intuitive to at least get started in and i love the tactical gameplay with the strategic/Operational side of the game, I might have to buy Hussars other game, For Liberty soon.

I would like to suggest the peninsular campaign as the next subject for this game system, i think it would work great and we dont see many ( no computer games for sure) games devoted to this topic. It was a long involved campaign with many ups and downs, but in a limited area. Who else wants to see this?
Venator
Posts: 96
Joined: Mon Jan 22, 2007 9:08 pm

RE: Wellington in The Peninsula

Post by Venator »

I'd certainly like to see that at some stage. Although modelling the partisans might be difficult in this system and also simulating the early problems the British and Spanish had in co-operation would need attention. And the armies involved are probably too big for the current system to deal with easily, with armies of well over 40 000 taking the field for critical battles (that'd be well over 500 units per side...)
pmills2001
Posts: 3
Joined: Thu Jul 01, 2004 8:33 pm

RE: Wellington in THe Peninsula

Post by pmills2001 »

The tactical battles would be larger for sure, Partisans could probably be worked in as a supply penalty or attrition of some kind to the french troops.
I've been a huge fan of this time and place since reading The Richard Sharpe series and watching the videos of the same. Also read a few books about the 95th rifles.
Venator
Posts: 96
Joined: Mon Jan 22, 2007 9:08 pm

RE: Wellington in THe Peninsula

Post by Venator »

The Anglo-Portugese army on the 1st May 1811 was made up of

6 cavalry regiments, 1 troop horse artillery, 65 infantry battalions, 20 detached rifle coys, 7 foot artillery 'batteries' organised in 7 divisions (including the cavalry command) and 2 independent brigades. That's 99 units without generals (of whom there should probably be 10). And this was when Wellington's command was relatively small...

To represent that I think the tac battles would have to be able to deal with at least twice as many units as their current maximum, and even more for the later, bigger battles.

Two years later for instance the the Anglo-Portugese under Wellington's personal command numbered 21 cavalry regiments, 108 infantry battalions, 18 detached rifle companies and 16 artillery 'batteries'. 145 units without generals, who would number 14...
Hidde
Posts: 81
Joined: Sun May 01, 2005 10:02 am

RE: Wellington in THe Peninsula

Post by Hidde »

In my current game the Austrians took the city of Savona. They have now amassed 54839 infantry, 3822 cavalry and 179 canons within that town.
I think I will postpone my attack to retake the town for a while.
pmills2001
Posts: 3
Joined: Thu Jul 01, 2004 8:33 pm

RE: Wellington in THe Peninsula

Post by pmills2001 »

The French outnumbered the Anglo-Portugese forces many times over, but couldnt concentrate their troops due to so many being tied down garrisoning and fighting the partisans, Somehow that would have to be modeled either with partisan units or with a requirement for garrisoning, Or a particular campaign could be modeled with the limited resources available to the french for that particular area.
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