Bug and pseudo-bug

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Toro12
Posts: 162
Joined: Thu Apr 06, 2000 8:00 am
Location: Covington, KY, USA

Bug and pseudo-bug

Post by Toro12 »

Two items I keep noticing (and just as readily forget to post) are:

1. when oil is unloaded in Noumea, it can't be reloaded by a tanker. (for those times when I forget to separate a convoy before arriving in this port.)

2. can the AI be adjusted to send a damaged ship to the nearest friendly port for fire/flooding repair before sending it to homeport? Too many times a ship sinks enroute to Japan (or wherever) when I would send the ship to port to ensure fire/flooding are 0 before sending home.

Just my thoughts. Still playing!
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viberpol
Posts: 858
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

RE: Bug and pseudo-bug

Post by viberpol »

ORIGINAL: cassmj

1. when oil is unloaded in Noumea, it can't be reloaded by a tanker. (for those times when I forget to separate a convoy before arriving in this port.)

I had the same problem some days ago. It can be reloaded.
Strange as it may seem, you just need to unload there some resources and try again...
A guirk...

Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Bug and pseudo-bug

Post by rtrapasso »

ORIGINAL: cassmj



2. can the AI be adjusted to send a damaged ship to the nearest friendly port for fire/flooding repair before sending it to homeport? Too many times a ship sinks enroute to Japan (or wherever) when I would send the ship to port to ensure fire/flooding are 0 before sending home.

Just my thoughts. Still playing!

You can TELL the AI to send it to nearest port by giving the ship orders, esp. by changing the home port (which is a good thing to do anyway, as the ships ofter otherwise attempt to refuel constantly). If you mean is there a switch you can set - no... nor do i think the programmers are going to make any changes.
Toro12
Posts: 162
Joined: Thu Apr 06, 2000 8:00 am
Location: Covington, KY, USA

RE: Bug and pseudo-bug

Post by Toro12 »

Strange as it may seem, you just need to unload there some resources and try again...

LOL. Geez, I never would have thought of that. Thanks for the pointer. Now I can recover that 12k oil that's been bothering the beach master...
Toro12
Posts: 162
Joined: Thu Apr 06, 2000 8:00 am
Location: Covington, KY, USA

RE: Bug and pseudo-bug

Post by Toro12 »

ORIGINAL: rtrapasso


You can TELL the AI to send it to nearest port by giving the ship orders, esp. by changing the home port (which is a good thing to do anyway, as the ships ofter otherwise attempt to refuel constantly).

Actually, I was considering the AI when playing against the computer, not the default AI for my "side." When playing the computer, this is a serious flaw.
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Bug and pseudo-bug

Post by rtrapasso »

ORIGINAL: cassmj

ORIGINAL: rtrapasso


You can TELL the AI to send it to nearest port by giving the ship orders, esp. by changing the home port (which is a good thing to do anyway, as the ships ofter otherwise attempt to refuel constantly).

Actually, I was considering the AI when playing against the computer, not the default AI for my "side." When playing the computer, this is a serious flaw.

Probably the least of the AI's problems as far as moving stuff goes... it is pretty hopeless in doing stuff like this. After playing for a while, change the game to "head to head" and take a look at what the AI is doing... [X(] [8|] [&:] [:D]

Many players will do this and try to "straighten out" the AIs bungling. Others will just switch sides after beating the AI down, trying to recoup from the severe beating they have just inflicted on the (ex)AI's side.
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