Paratroopers are fun!

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Warspite3
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Paratroopers are fun!

Post by Warspite3 »

Prior to v1.02, I played on a random map that had my only city inland on an island. Then no other cities were coast cities. So I had to use paratroopers. I did this first on a small island to capture a port city, it worked very well once I landed enough paratroopers. Then they started to lose supply so I used the same transport planes to do supply drops. So, this was an awesome airborne operation! I kind of like having a single city on an island with no others on the coast to be forced to use paratroopers. It is the only way of expansion. I did surrender this game when the AI started getting too powerful but this airborne op was fun in the beginning.
-Warspite3-
PDiFolco
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RE: Paratroopers are fun!

Post by PDiFolco »

Yep, paras are fun to expand very fast in random games. A bit gamey, and the IA can't cope !

Unfortunately there don't seem to be any possibility of airtransport for units (from base to base), only supply.
Another thing that would be nice is to have some paradroppable support wepons (inf guns, mortars, MGs), to give some more punch to the paras. Historically they had that.
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seille
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RE: Paratroopers are fun!

Post by seille »

Air transport is definitely possible when the target base has a airfield.
But the target base has to be your own, not a enemy base.
 
Adding punch to paras ? This would make them a bit too powerful, or ?
As they are now it´s often hard enough. MG´s to paratroopers.....why not a few jeeps and
maybe light tanks ? [:D]
How do you want to fight them ? A enemy drops them onto your supply lines behind your front
and you have to reopen the lines fast. How do you want to fight them with such a support ?
Any ideas ?
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Herode_2
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RE: Paratroopers are fun!

Post by Herode_2 »

+1.
A paradrop can be a veeeeeeeeeeeeery nasty thing to deal with for the unfortunate victim, even when you play with it against a human opponent. IMHO, the actual balance is fine.
Such sneaky operations HAVE to be somehow difficult. If not, where would be the fun ? [:'(]
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Twotribes
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RE: Paratroopers are fun!

Post by Twotribes »

You can edit in para capable items.
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PDiFolco
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RE: Paratroopers are fun!

Post by PDiFolco »

Twotribes,
Yes but we'll need specific MG/Mortars unit, costing 2-3 times more than standard (as paras do), else evrything and his mother would be paradropped !

Seille,
How do you embark units on planes if they'aren't paras ? Still use the paradrop button but answer "no" to the paradrop question ?
I've been puzzled by this...

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Twotribes
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RE: Paratroopers are fun!

Post by Twotribes »

Do not say no, it will cancel the request, I assume that it will allow non para units on but will not let you send them anywhere but another airfield capable hex?
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Twotribes
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RE: Paratroopers are fun!

Post by Twotribes »

ORIGINAL: PDiFolco

Twotribes,
Yes but we'll need specific MG/Mortars unit, costing 2-3 times more than standard (as paras do), else evrything and his mother would be paradropped !

Seille,
How do you embark units on planes if they'aren't paras ? Still use the paradrop button but answer "no" to the paradrop question ?
I've been puzzled by this...


Well ya, you do that by creating a new unit and making it para capable and setting research and production costs as well as the research tree. I made marines but don't have them quite where I want them yet.
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freeboy
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RE: Paratroopers are fun!

Post by freeboy »

well in a ww2 scenario no added heavy weapons are realistic imo, yet if you did a viet scen or newer u could ailift heavier troops, choopers , short field runways of at least inf guns , machine guns etc... tanks are never air mobil.. lol can u say uber jet pack three times and click ur heals? Dorethy?..[:D] well?
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Barthheart
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RE: Paratroopers are fun!

Post by Barthheart »

Maybe someone needs to build gliders so we can land small AT guns and jeeps like in Market Garden.....
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Awac835
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RE: Paratroopers are fun!

Post by Awac835 »

You could make units able to be transportet by air. but not sure if you can make gliders that disapears when they hit the ground.
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Twotribes
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RE: Paratroopers are fun!

Post by Twotribes »

There is a command line in one edit function that has a yes no for unit destroyed on use. Not sure if that is what that does or not.
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Twotribes
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RE: Paratroopers are fun!

Post by Twotribes »

Machine guns, bazookas and morters were air droppable as I recall.
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rickier65
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RE: Paratroopers are fun!

Post by rickier65 »

ORIGINAL: Twotribes

There is a command line in one edit function that has a yes no for unit destroyed on use. Not sure if that is what that does or not.


How about mines? not sure how it would work, but perhaps. I saw that as well and immediately thought of some one-time use weapon system.

Rick
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Barthheart
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RE: Paratroopers are fun!

Post by Barthheart »

V-1 and 2 rockets!
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RE: Paratroopers are fun!

Post by Pergite! »

ORIGINAL: Barthheart

V-1 and 2 rockets!

Something to remove PP with prehaps?
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Barthheart
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RE: Paratroopers are fun!

Post by Barthheart »

ORIGINAL: Pergite!

ORIGINAL: Barthheart

V-1 and 2 rockets!

Something to remove PP with prehaps?


Sure or just to do damage to production cities instad of level bombers. Make'm only able to to structural damage to urban landscape types.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
JAMiAM
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RE: Paratroopers are fun!

Post by JAMiAM »

Don't forget sharks with frickin' laser beams attached to their heads...[:D]
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Barthheart
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RE: Paratroopers are fun!

Post by Barthheart »

ORIGINAL: JAMiAM

Don't forget sharks with frickin' laser beams attached to their heads...[:D]


Only if you give me ...... ONE MILLION DOLLARS!..... WAHAHAHAHA![:D]

.... sorry for the hijack....
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
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seille
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RE: Paratroopers are fun!

Post by seille »

ORIGINAL: PDiFolco
Seille,
How do you embark units on planes if they'aren't paras ? Still use the paradrop button but answer "no" to the paradrop question ?
I've been puzzled by this...

The paradrop or not question you only get when you try to drop paratrooper units.
When you try to air transfer for example engineers or normal infantry you can see highlighted target destinations
in range. Only airfields or locations with airfields.
Works wonderful. All you need is air superiority [;)]
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