Another CTD

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Krasny
Posts: 315
Joined: Wed Jul 02, 2003 10:03 pm

Another CTD

Post by Krasny »

another CTD playing the same scenario, both occuring just after the last aircraft of a group gets shot down

rename the file extension to .hp1
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TonyE
Posts: 1583
Joined: Mon May 22, 2006 9:50 pm
Location: MN, USA
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RE: Another CTD

Post by TonyE »

This is a more challenging one, two of us can reproduce it, two of us can't.  I think it is going to come down to what group or unit is selected at the time the planes get shot down.
Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner
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TonyE
Posts: 1583
Joined: Mon May 22, 2006 9:50 pm
Location: MN, USA
Contact:

RE: Another CTD

Post by TonyE »

Okay, figured it out, if the Kerry missiles (command guided) don't impact or miss before the Floggers are shot down, the crash occurs because a message to the player assumed the firing unit would still exist when the missiles lost guidance.  Think about that logic for a minute and thank goodness there aren't more command guided weapons or lots of crashing would be happening.  Here's the snipped from the release notes (yes, fixed and tested just now).
 
HCE - 2007.026
==============
- Chg:2347 GE  Game crashes when starting EC2003 scenarios without starting
                with full ordnance. (thanks Terminus)
- Chg:0000 GE  After firing command guided missiles, if the firing unit is
                destroyed before the missiles impacted, the game would crash
                due to a null value for sourceUnit.  Fixed by adding a null
                check, say "Firing unit destroyed" as the name of firing
                unit if the firing unit is already gone. (thanks Krasny)
Sincerely,
Tony Eischens
Harpoon (HC, HCE, HUCE, Classic) programmer
HarpGamer.com Co-Owner
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