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dazoline II
Posts: 400
Joined: Mon Nov 05, 2007 3:59 pm

Next

Post by dazoline II »

Next error,

I'm hoping there's a way to fix this senario. I got myself into this situation by trying to have different regimes have different research levels. Something I've done before but for some reason all regimes would foolow the #0 peoples definition instead of their own definitions.

So I deleted all my Peoplegroups, peoples and regimes, trying to start again. Unfortunatly I created locations with peoples associated with them and deleting the peoples resulted in the error screen when I click on the hex info.

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Vic
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RE: Next

Post by Vic »

is fixed in v1.1. hold on.
 
nicely spotted.  i feel a bit bad the editor still has these bugs. but to be honest it had a slightly lower priority in testing. your help is really appreciated.
 
until v1.1 you have to work around this issue unfortunately.  you should work around it by not deleting peoples that are used by any subformations or cities or regimes. (try manually changing people for subformations, cities and regimes and then deleting the people, or just renaming the people in existence instead of deleting)
 
kind regards,
vic
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dazoline II
Posts: 400
Joined: Mon Nov 05, 2007 3:59 pm

RE: Next

Post by dazoline II »

Thanks Vic,
Kinda figured 1.1 would be the answer after 1.02 was released.
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rickier65
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Joined: Thu Apr 20, 2000 8:00 am

RE: Next

Post by rickier65 »

ORIGINAL: Vic

is fixed in v1.1. hold on.

nicely spotted.  i feel a bit bad the editor still has these bugs. but to be honest it had a slightly lower priority in testing. your help is really appreciated.

until v1.1 you have to work around this issue unfortunately.  you should work around it by not deleting peoples that are used by any subformations or cities or regimes. (try manually changing people for subformations, cities and regimes and then deleting the people, or just renaming the people in existence instead of deleting)

kind regards,
vic


Vic, even with the few bugs I've seen in the editor, it's actually very forgiving. I've run into number of these, including Daz's - and at least I'm usually able to continue on and at least save the work, rather than having a hours work lost because I forgot to save before I didn't somehing dumb.

So even with few bugs in editor -- still a great job with editor, so far I think it might be best game editor I've spent time with!.

Rick
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dazoline II
Posts: 400
Joined: Mon Nov 05, 2007 3:59 pm

RE: Next

Post by dazoline II »

ORIGINAL: Rick

ORIGINAL: Vic

is fixed in v1.1. hold on.

nicely spotted.  i feel a bit bad the editor still has these bugs. but to be honest it had a slightly lower priority in testing. your help is really appreciated.

until v1.1 you have to work around this issue unfortunately.  you should work around it by not deleting peoples that are used by any subformations or cities or regimes. (try manually changing people for subformations, cities and regimes and then deleting the people, or just renaming the people in existence instead of deleting)

kind regards,
vic


Vic, even with the few bugs I've seen in the editor, it's actually very forgiving. I've run into number of these, including Daz's - and at least I'm usually able to continue on and at least save the work, rather than having a hours work lost because I forgot to save before I didn't somehing dumb.

So even with few bugs in editor -- still a great job with editor, so far I think it might be best game editor I've spent time with!.

Rick

Rick is right, its one of the easiest editors I've ever used.
I hope i'm not reporting bugs that have been fixed already.
Moscow by winter? Only if you send Fast Heinz to Kiev.
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