Patch 1.02B things...
Moderators: Gregor_SSG, alexs
Patch 1.02B things...
Thanks very much for the chance to test the new patch!
Found it really good, especially Tarawa, but there were a few things I thought I should raise. Note this is from playing 1 scenario of Tarawa in "Mystery Variant" as Japan.
1) Landbase squadron transfer does not seem to work - you can select a landbase to transfer to but the launch button does not appear.
2) Torpedo animations in surface combat take ages, even with "Fast animation" selected.
3) Game seems to run a bit slower than it used to, but that may be my computer and the sheer amount of mayhem that was occuring...
Found it really good, especially Tarawa, but there were a few things I thought I should raise. Note this is from playing 1 scenario of Tarawa in "Mystery Variant" as Japan.
1) Landbase squadron transfer does not seem to work - you can select a landbase to transfer to but the launch button does not appear.
2) Torpedo animations in surface combat take ages, even with "Fast animation" selected.
3) Game seems to run a bit slower than it used to, but that may be my computer and the sheer amount of mayhem that was occuring...
Awaiting the new CAW
- Blond_Knight
- Posts: 998
- Joined: Sat May 15, 2004 3:52 am
RE: Patch 1.02B things...
4) Can we have the option to use our default cursor instead of the the custom one in the game?
RE: Patch 1.02B things...
1) I'll look into this one.
2) Yep, the torpedo animations have always taken a long time - i'll try to look for ways to increase their speed.
3) Not sure about this one. Nothing i've added with the latest patch should cause a real slowdown.
Blond Knight - If you want to use default windows cursors, try removing the "Cursors.srf" file from the Game\Resources folder and placing it in the game folder instead (so the resource system wont find it). This should cause the game cursors not to be found, and the default windows one's to be used.
2) Yep, the torpedo animations have always taken a long time - i'll try to look for ways to increase their speed.
3) Not sure about this one. Nothing i've added with the latest patch should cause a real slowdown.
Blond Knight - If you want to use default windows cursors, try removing the "Cursors.srf" file from the Game\Resources folder and placing it in the game folder instead (so the resource system wont find it). This should cause the game cursors not to be found, and the default windows one's to be used.
- Blond_Knight
- Posts: 998
- Joined: Sat May 15, 2004 3:52 am
RE: Patch 1.02B things...
If you want to use default windows cursors, try removing the "Cursors.srf" file from the Game\Resources folder and placing it in the game folder instead (so the resource system wont find it). This should cause the game cursors not to be found, and the default windows one's to be used.
That did it. Thank You very much.
That did it. Thank You very much.
RE: Patch 1.02B things...
Quick update having played a couple more times:
1) This issue is still here.
3) Runs fine now. Probably just me...
And a new one:
5) In the task group status screen you can't close it using the little "x" in the top right. You need to close it by hitting the TG status screen button at the bottom of the screen again.
1) This issue is still here.
3) Runs fine now. Probably just me...
And a new one:
5) In the task group status screen you can't close it using the little "x" in the top right. You need to close it by hitting the TG status screen button at the bottom of the screen again.
Awaiting the new CAW
- CapnDarwin
- Posts: 9574
- Joined: Sat Feb 12, 2005 3:34 pm
- Location: Newark, OH
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RE: Patch 1.02B things...
I ran 102B last night and I'm seeing a small number of at least US platforms were the information blurb on weapons, etc is runnning to the right out of the "box" and off screen in some cases. Tarawa scenario, B-24's was one of the offenders. I do like the "planes on deck notice". I would be nice to see a "Hi/Lo CAP Encountered" "No CAP Encountered" as well. Land base attacks still need something more visual or at least more details as the the BDA (can be fuzzy for FOW purposes). Other then that I really enjoy the game. Thanks for the continued effort.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
RE: Patch 1.02B things...
ORIGINAL: Ophion
... And a new one:
5) In the task group status screen you can't close it using the little "x" in the top right. You need to close it by hitting the TG status screen button at the bottom of the screen again.
Ditto that.
Stratford, Connecticut, U.S.A.[center]
[/center]
[center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
[/center][center]"The Angel of Okinawa"[/center]
Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
RE: Patch 1.02B things...
Hi Guys,
Thanks for the reports -
i've tracked down the issue where landbase squadrons wouldnt transfer and also fixed the disabled 'x' close button in the taskgroup screen.
Cheers
Alex
Thanks for the reports -
i've tracked down the issue where landbase squadrons wouldnt transfer and also fixed the disabled 'x' close button in the taskgroup screen.
Cheers
Alex
RE: Patch 1.02B things...
Thanks Alex!
Not to try to be a problem, but the sqn transfer issue also affects carrier squadrons too (not sure if fixing one will fix the other).
Not to try to be a problem, but the sqn transfer issue also affects carrier squadrons too (not sure if fixing one will fix the other).
Awaiting the new CAW
RE: Patch 1.02B things...
Yep - the squadron transfer flag (called "Ship to shore transfer") in the squadrons editor was supposed to limit which squadrons could transfer from a carrier to a landbase. I got a little overzealous in the programming and decided the flag applied to all transfers instead of just transfers from a carrier.
You'll see that the final patch will still have the carrier to landbase restrictions where the scenario designer has designated that the squadron is not "ship to shore" capable.
Alex
You'll see that the final patch will still have the carrier to landbase restrictions where the scenario designer has designated that the squadron is not "ship to shore" capable.
Alex
RE: Patch 1.02B things...
Carriers at war version 1.02 – Beta 1. In the editor all the scenarios except Tarawa, under edit countries, all the options not set. They are (0 hopeless) or ( 100 nm). In the manual you are told to set them.
IS this a problem unique to my setup or are they suppose to be not set?
IS this a problem unique to my setup or are they suppose to be not set?
- RyanCrierie
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RE: Patch 1.02B things...
Question; will the Manual be updated for 1.02 to explain HOW to edit and set up maps/scenarios better? As it is now, making maps/scenarios is sort of a very hit and miss process...
- Gregor_SSG
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RE: Patch 1.02B things...
ORIGINAL: teddys
Carriers at war version 1.02 – Beta 1. In the editor all the scenarios except Tarawa, under edit countries, all the options not set. They are (0 hopeless) or ( 100 nm). In the manual you are told to set them.
IS this a problem unique to my setup or are they suppose to be not set?
Those scenario are using the data from the old CAW scenarios, which until v1.02 could not be edited. The release version 1.02 patch will include updated versions of all scenarios where the country data can be properly edited and will show the actual, correct values being used.
Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
- Gregor_SSG
- Posts: 681
- Joined: Thu Mar 06, 2003 9:22 am
- Contact:
RE: Patch 1.02B things...
ORIGINAL: RyanCrierie
Question; will the Manual be updated for 1.02 to explain HOW to edit and set up maps/scenarios better? As it is now, making maps/scenarios is sort of a very hit and miss process...
If you look inside the folder named Cape Matapan that the patch installed, you will find the Editor Tutorial document which attempts to explain working with Ships, Planes and Maps and has some template files.
If there's anything that's not explained by that, let me know and I'll work up something to cover it.
Gregor
Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.
- RyanCrierie
- Posts: 1327
- Joined: Fri Oct 14, 2005 7:15 am
- Contact:
RE: Patch 1.02B things...
If there's anything that's not explained by that, let me know and I'll work up something to cover it.
Okay.
Once the Hex Map is complete, hit the Save Map to File button. This will create a bitmap in .BMP format, which you can then use as a basis for creating the display bitmap that the users will see.
This is completely backwards.
You can easily generate highly accurate bitmaps using freeware GIS software such as MICRODEM, which can be scaled to the exact scale you need for CAW; such as this one:

In the original release of CAW; you could actually "paint" the hex types over the bitmap; e.g. your hex type would appear OVER your bitmap, making maps easy.
However, with the first patch to CAW, that "feature" went away, and you cannot change the hex types until you flick to the hex map completely like so:

Which lends it self to major errors and tediousness in flipping back and forth.
Okay.
Once the Hex Map is complete, hit the Save Map to File button. This will create a bitmap in .BMP format, which you can then use as a basis for creating the display bitmap that the users will see.
This is completely backwards.
You can easily generate highly accurate bitmaps using freeware GIS software such as MICRODEM, which can be scaled to the exact scale you need for CAW; such as this one:

In the original release of CAW; you could actually "paint" the hex types over the bitmap; e.g. your hex type would appear OVER your bitmap, making maps easy.
However, with the first patch to CAW, that "feature" went away, and you cannot change the hex types until you flick to the hex map completely like so:

Which lends it self to major errors and tediousness in flipping back and forth.
RE: Patch 1.02B things...
Hi Ryan,
That option exists (albeit only internally for us at the moment). I've moved it to the general options file, and also added a slider on the map editor screen to control it.
I've also added a hotkey to toggle the 'show map hex surface' (hit the 's' key) so you can quickly flick between the 2 if thats your thing.
It will be released in the final v1.02 patch.
Alex
That option exists (albeit only internally for us at the moment). I've moved it to the general options file, and also added a slider on the map editor screen to control it.
I've also added a hotkey to toggle the 'show map hex surface' (hit the 's' key) so you can quickly flick between the 2 if thats your thing.
It will be released in the final v1.02 patch.
Alex
- CapnDarwin
- Posts: 9574
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- Location: Newark, OH
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RE: Patch 1.02B things...
Just as an FYI, I posted two bugs in the support forum on 102B.
Thanks.
Thanks.
OTS is looking forward to Southern Storm getting released!
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: Patch 1.02B things...
Is there any chance of getting any optional color pallet? I am red/green color blind and the Japanese TG practically disappear on the main screen. I sure wish that game companies would remember there are a high percentage of people who have color vision problems.
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Buck Beach
- Posts: 1974
- Joined: Sun Jun 25, 2000 8:00 am
- Location: Upland,CA,USA
RE: Patch 1.02B things...
I mentioned under the support thread a request for tech help the issue of cursor problems. Is there any help to be found here?
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sullafelix
- Posts: 1521
- Joined: Tue Jan 11, 2005 1:17 am
RE: Patch 1.02B things...
Sorry to but in, But , does this mean that in this new patch there will be all the scenarios from the original compilation? Thanks.
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