Battle ended morale.

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
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markbroughton
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Joined: Tue Nov 11, 2003 9:13 pm
Location: Bedfordshire

Battle ended morale.

Post by markbroughton »

Bought the game yesterday, and generally enjoying it( aside from lack of campaign mode, some pathfinding gliches)

I have a number of battle end due to the moral of the both sides dropping too low, this is a very unsatisfing way for the battle to end. The game I just finished this happened just as I was moving 3 un-commited infantry squad for an ambush. I just feel its a very premature way to end the game.
zon
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Joined: Wed Nov 21, 2007 6:46 pm

RE: Battle ended morale.

Post by zon »

You can turn FM off in the scenario editor.
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Adam Parker
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Location: Melbourne Australia

RE: Battle ended morale.

Post by Adam Parker »

I thought you could turn this off in the scen selection screen looking at a screen shot I saw on the shop page.

I'd like to buy this one but I'm worried about replayability without a campaign. The modern setting looks sexy, shame.

Surprised the designers didn't just place this title say in Germany 85 or Mideast 73/82 etc., and make one "complete" themed game at a time? The Normandy, Market Garden, Russia, Bulge, Normandy approach of the original series seemed to have worked well.
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Hertston
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RE: Battle ended morale.

Post by Hertston »

ORIGINAL: Adam Parker

I thought you could turn this off in the scen selection screen looking at a screen shot I saw on the shop page.

It's the first editor screen, not the scenario selection screen. Making the change only takes a few seconds, though.. just flip through the other screens and save.

I'd like to buy this one but I'm worried about replayability without a campaign. The modern setting looks sexy, shame.

Surprised the designers didn't just place this title say in Germany 85 or Mideast 73/82 etc., and make one "complete" themed game at a time? The Normandy, Market Garden, Russia, Bulge, Normandy approach of the original series seemed to have worked well.

Principal replayability will be in the multi-play, which is really what this one is all about IMHO... although you'll have had your monies worth playing through the stock scenarios in SP; the game isn't expensive.

I suspect one, if not the, principal reason a campaign was not included was precisely to avoid such a 'themed' game (although there might also be contractual issues with the 'Marines' stuff?). It's meant to be more of a sand-box in which to play about with those 'modern tactics' (which neither of the settings you suggest would provide, incidently, although I suppose that depends how you define 'modern') without being restricted to a single setting. Ultimately what you are paying a princely $30 for is a team-enabled, modern setting, real-time, 'realism', multiplayer tactical combat game. If there is another such game out there, I am not aware of it.



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