unit icons visible/invisible

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marco_fera
Posts: 2
Joined: Sun Dec 09, 2007 6:13 pm

unit icons visible/invisible

Post by marco_fera »

Hello, I just purchased toaw III, I'm still exploring the new functions.
In the old version I used quite a lot the visible/invisible units function (the i hotkey) because for large stacks of units it saved a lot of time, since with invisible units the actual movement was not shown. Now I have to cycle between four possible stages of visibility (visible, visible with current unit range, visible with all units ranges, invisible). Is there a way to go back the old system? otherwise this is a feature request for the next patch, I think two distinct keys for units visibility and units ranges visibility would not be difficult to implement.
Ciao
M
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: unit icons visible/invisible

Post by JAMiAM »

ORIGINAL: marco_fera

Hello, I just purchased toaw III, I'm still exploring the new functions.
In the old version I used quite a lot the visible/invisible units function (the i hotkey) because for large stacks of units it saved a lot of time, since with invisible units the actual movement was not shown. Now I have to cycle between four possible stages of visibility (visible, visible with current unit range, visible with all units ranges, invisible). Is there a way to go back the old system? otherwise this is a feature request for the next patch, I think two distinct keys for units visibility and units ranges visibility would not be difficult to implement.
Ciao
M

Hi Marco,

Thanks for the purchase. Actually, you have the best of both worlds. Use right-click on the unit visibility button to back cycle. That way, you don't have to cycle through the extra modes.
marco_fera
Posts: 2
Joined: Sun Dec 09, 2007 6:13 pm

RE: unit icons visible/invisible

Post by marco_fera »

Splendid!! thanks
M
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