Level 5 & 6 RHSAIO (only) courtesy update uploaded

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el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

Level 5 & 6 RHSAIO (only) courtesy update uploaded

Post by el cid again »

The creation process for RHSCAIO, occuring simultaneously with the recreation of Level 7 RHSAIO, caused me too review closely the AI scenarios. I found a few eratta and a few ways to help AI a bit. The two conspire to be just important enough to reissue Level 6 (and 5) AI scenarios - mainly because I found some river ships still present. While I don't think players could see them - I fear they may cause code to become inefficient and slow down somewhat. Since they have no function (being trapped in non-port river locations) it is better to get rid of them.

In addition to fixing the erratta and some slight enhancements (like air group command assignments to help AI "know" where Japan should send the group),
we added barrage balloons to RN LCT-8s and we assigned all USN LCIs to appear at Noumea. [US LCTs went to Noumea in sections carried on the sides of large AKs - or in LSDs. US LCIs probably went there as deck cargo. Both then were given crews and loaded for operations in forward areas. IF Noumea is not Allied, they will appear at San Francisco.]

This update is 6.78683 and it roughly corresponds to 7.78723 - except where Level 6 does not contain Level 7 features (e.g. some later IJN landing ship combinations, etc).

It is NOT intended to update the other Level 6 scenarios to this standard - although all have been modified except with respect to the USN LCILs point of appearence and they can be issued if a player wants one.

It IS intended to issue a similarly updated 5.67683 - in a few hours (after I sleep and convert the LCILs).

el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: Level 5 & 6 RHSAIO (only) courtesy update uploaded

Post by el cid again »

RHSAIO Level 5 uploaded to the same standard as 6.
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