Undoing move and reinforcement

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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kucing
Posts: 13
Joined: Sat Jul 01, 2006 11:01 am

Undoing move and reinforcement

Post by kucing »

I have just bought the game and there are two newbie questions on my mind right now:
1. On the strategic map, how do you undo army/corps/fleet/unit movements?
2. How do I reinforce my divisions after battles to return them to full strength?
Any help is appreciated, thanks.
MilRevKo
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Location: Main Line, PA

RE: Undoing move and reinforcement

Post by MilRevKo »

1) Use backspace to undo last action
2) The computer allocates reinforcements (I think...?)
Stultum est timere quod vitare non potes -Publilius Syrus
kucing
Posts: 13
Joined: Sat Jul 01, 2006 11:01 am

RE: Undoing move and reinforcement

Post by kucing »

2. So it's automatically done and I do not have to do anything extra?

A new question:
3. When my division breaks in strategic combat, is there any way to rally the troops? Or do I have to wait until they rallied themselves?
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jkBluesman
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RE: Undoing move and reinforcement

Post by jkBluesman »

2. The division or the container it is in should not forage but receive supplies.
3. You may try to rally them with the help of a one star general IIRC.
"War is the field of chance."
Carl von Clausewitz
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ericbabe
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RE: Undoing move and reinforcement

Post by ericbabe »

The undo on the strategic map was added in a patch, so make sure you have the latest COG patch in order to use the backspace key.

The computer indeed automatically does allocate reinforcements.  Units that are in-supply and in your home territory receive more reinforcements than units out-of-supply or in enemy territory.  To increase the overall number of available reinforcements, use the draft options in the middle bottom of the nation screen.

In detailed combat, a broken division has a chance each turn to rally on its own based on checks made by leaders attached to its military group(s).  To further increase these chances, you can transfer a general to a broken division (by using the 'g' key: when you have another division with a general, move the mouse over another division on the map without a general and press the 'g' key); generals attached directly to a division in detailed combat provide an additional chance to rally each turn, and have a chance to restore morale to broken units as well.
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kucing
Posts: 13
Joined: Sat Jul 01, 2006 11:01 am

RE: Undoing move and reinforcement

Post by kucing »

Thanks! Yes I have patched it to the latest version.

Yet another question if I may:
4. Is it better to have a small elite army or larger but lower morale army? I read Ralegh's guide and he mentioned restricting the age and increasing the training length to increase the morale. But is it enough? I thought good armies need at least 5-6 morale minimum. The reason I asked this is when I test played Sweden in Balanced scenario and attacking Copenhagen, my troops gets broken far too quickly due to low morale. It seems if I have smaller but elite army, I can win the battles easier.
5. Following up from previous question, what is good morale range for normal army (i.e. non-guards)?
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jkBluesman
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RE: Undoing move and reinforcement

Post by jkBluesman »

4. Against the Danish corps? Morale is not everything. Upgrades, the mixture of arms and units is equaliy important.
5. Roughly 5 is good enough for most battles, i.e. if you follow Ralegh you get an average of 4,70 IIRC. With generals and gards you may raise the morale over 5 which is perfectly fine.
"War is the field of chance."
Carl von Clausewitz
kucing
Posts: 13
Joined: Sat Jul 01, 2006 11:01 am

RE: Undoing move and reinforcement

Post by kucing »

Thanks for the info.
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