List of possible Usability improvements

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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peskpesk
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List of possible Usability improvements

Post by peskpesk »

[ol]
[*] view enemy stacks with right click to get the popup(like you can do with your own with right click) but only se limited info. Easier than flip trough the tabs in the selected area info box
[*] Hide units button(To be able to see map symbols, city size, river and border lines, forage number etc)
[*] Have new “Pay for this unit button” during land movement. This marks the unit as to be paid for during supply phase.
[*] The “auto forage button” is change to autoforage for all unit that as not been marked with “Pay for this unit button”.
[/ol]

Plz Fill in more! :-)
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Lord Wolsey
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RE: List of possible Usability improvements

Post by Lord Wolsey »

I would like it where you could select a stack and move it as one like in Hearts of Iron.   Or am I missing something totally obvious and we can do that? 
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Grognot
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RE: List of possible Usability improvements

Post by Grognot »

Presently, there's no stack movement for corps -- just fleets.  Don't know why, but you're not missing anything.

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eg0master
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RE: List of possible Usability improvements

Post by eg0master »

Moving stacks on land is (probably) disabled since it was the case in the original game. Why? To let the austrian player have some troops pass before activating his insurrection corps. Actually I don't remeber any other reason...
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bresh
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RE: List of possible Usability improvements

Post by bresh »

In general i think if you try forage it counts corps in zone at the time you forage.
 
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Mynok
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RE: List of possible Usability improvements

Post by Mynok »


Yeppers. It's critical to the way foraging works to move corps individually.
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nappy
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RE: List of possible Usability improvements

Post by nappy »

Yeah land movement has always been per corps, stack is just an manually easy way of moving corps but not a rule per se. Only Fleet rules actually mention stacks. Indeed, combat really isn't two stacks fighting really, but rather "all corps in the area". We just as humans like to stack then as its easier on the map and it will fit into an area better. Really the combat represents not just the single battle but rather the whole regional campaign. The chit part of it represents the "pivotal" battle. So in theory the corps wil be manoevering down different roads and jockeying with the enemy for suitable battlefields. Seldom do armies march as a huge lumering mass on this scale; a corps is really an army in its own right. 
 
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Suvorov928
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RE: List of possible Usability improvements

Post by Suvorov928 »

Axtually, "Auto Forage" worjs very well.  Move ALL you units, then click auto forage.  If a unit can forage freely, even after movement, with no chance of losing units, they will.  You will also see how much it will cost you at that point in money.  You can then go around and forage more units if you wish, to reduce your cost.

Works very well for me anyway.
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Marshall Ellis
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RE: List of possible Usability improvements

Post by Marshall Ellis »

Hey guys:
 
We did not do stack movement specifically since it was that way in the board game. I think (If I remember??) we did this since your foraging chances with a stack of corps are lowered drastically as the stack moves. Maybe one of you guys could help remind me why the board game does it this way?
Thank you

Marshall Ellis
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Donegal
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RE: List of possible Usability improvements

Post by Donegal »

And where is the zoom?[8|]
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Mynok
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RE: List of possible Usability improvements

Post by Mynok »

ORIGINAL: Marshall Ellis

Hey guys:

We did not do stack movement specifically since it was that way in the board game. I think (If I remember??) we did this since your foraging chances with a stack of corps are lowered drastically as the stack moves. Maybe one of you guys could help remind me why the board game does it this way?

Because the number of corps in the area affects the forage roll. So the last corps of a big stack to move into an area is likely to need normal supply or be ravaged by attrition.

It promotes the historically accurate method of maneuver by Napoleon's troops of spreading out to forage for supplies, then concentrating for battle.
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