In the next pbem game I will propably try 5-7 day turn cycles (continious play until somthing happens or week ends). At that it would be only 52-70 turns per year. I played WPO on 3 days turn and it worked just great. When giving orders I had to think ahead 3 days and try to imagine all the possibilities that could happen because if somthing went wrong I might not be able to correct it until 1-3 days later. Nothing bad happened though. Witp has lots more detail though so Im not sure whether long turn cycles will work in it too but Im hopeful.
The only restriction for long turns is basicly the amount of orders you can give per turn ("the plan" for next week) and how "intelligent" the grass roots AI is. I hope they improve this in the expansion. Atleast it has interception and patrol zones.
As an example if I want to use train to get my troops from A to B can I give them (1) order to move with train from A to B or do I have to first (2A) order them to go into "Strategic Movement" and then the next day (2B) order them again to move from A to B?
If I have to give two orders instead of one, then because of the longer turn cycle, the troops would sit in A for a week (while in vulnerable mode) just waiting for the next order. If the game has lots of things that you must micromanage every day then longer turn cycles are hard to play.



