What's going on?

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heenanc
Posts: 412
Joined: Sun Feb 25, 2007 10:11 am

What's going on?

Post by heenanc »

I've stopped playing the combat report because it doesn't look any think like what actually happened [:(]

But I've been reading the combat report from the top tabs + the sighting reports.

How ever these aren't making much sense either.

AP US Grant 12 x 500 bombs hit heavy damage = her being safe at Pearl harbour with no damage at all [&:]

Is this usual or is there something going wrong here? Have a feeling me and my opponent are playing completly different games [:D]
yo yo yo
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rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: What's going on?

Post by rtrapasso »

You have the replay bug (aka sync bug).

The replay bug is when the replay file from the Japanese does not match the replay file that the Allies seen. Since the Japanese player generates the game file from his replay, by definition the Japanese replay is always “correct”.

One thing that can at least reduce the frequency of the problem is to make absolutely sure you both are using the same EXE file ... you can compare byte count ... date time stamp (which will usually be adjusted by time zone) or even use a CRC utility, there are a number of easy downloadable ones.

Ditto on the pwhex.dat files - they should be exactly the same, or sync problems can result. These are the map data files...

As Allies (or Axis) - there are a couple of things you can do to try and prevent sync bug... it is related to the amount of memory you have.

SO - run the replay file from a (preferably cold) boot, ie - don't load anything else before you finish running the turn. Make sure you have any memory hogs in the background turned off (i had some problems with things like screensavers, esp things like SETI@HOME).

Set your virtual memory settings up to maximum.

This can SOMETIMES get rid of problems.

You can also ask your IJ opponent to not use the ESC key during replays - some people insist that this can cause (or intensify) the bug.

Actions with PT boats seem to also cause problems, esp. strafing PTs. One game i had would invariably start a replay problem when this happened.

Otherwise use the Pompack Patented Procedure to restore sync:


1. Japanese player, receives Allied turn.

2. Japanese player turns off COMBAT REPORTS

3. Japanese player watches combat, enters orders and sends to Allied Player. (Japanese player does without combat reports and SIGINT for one turn; take good notes during combat)

4 . Allied player watches replay with COMBAT REPORTS ON (AFAIK)

5. Allied player enters orders and sends to Japanese Player

6. Japanese Player receives allied turn, turns ON COMBAT REPORTS

7. Japanese player watches combat, enters orders and sends to Allied Player.

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heenanc
Posts: 412
Joined: Sun Feb 25, 2007 10:11 am

RE: What's going on?

Post by heenanc »

Cheers!! What I see when I load up the game from the save slot is that definatly the same as what the japanese player will see disregarding FOG?
yo yo yo
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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: What's going on?

Post by Nomad »

Yes, unless you have a corrupted download, then your turn file will be exactly like his. It is the combat replay file that sometimes gets out of sync. If this has only happened once, you could ask your oponent to resend the files - I have had an occasion where the files got corrupted on my opponents machine or in the email process. And make sure he send you the combat report text file too, you can use it to figure out most of what happened.
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