I've been working on a patch revision. I don't want this to drag on like the last one, I want this one to come out soon (the Powers that Be willing). I'd like to actually skip lengthy closed testing and just give it out as a new beta.
Which is a little risky, but I'm trying to keep the changes targeted. So far, everything done is save compatible to the best of my knowledge. So it should be relatively easy to migrate and have the community start looking at it to prove there are no more bugs

Done so far
- added a resource "development" feature, so that raw "undeveloped" resources can cost more supplies and take longer to bring on line. I envision a typical setting being that it takes 20 supplies and 2 turns (10 supply/turn) to bring raw resources online. This is for a few oil fields that would have required more extensive investment than the current game engine can represent (like Iraq).
- deemphasize factories in frozen regions for damaged unit tracing
- modify Russian militia mobilization, so that it won't occur if Russia attacks Germany before Germany attacks Russia.
- modify naval attacking player retreats, retreat far enough backwards through regions traversed to find one unoccupied by the enemy (rather than only moving back 1 region, occupied or not, which caused problems). A good enough fix?
- new hotkey "a", to return air units to base. This allows air to return to base without using movement points, as though they did combat. For example, you move your HB 3 MPs and it reveals FOW. Previously, it would be stuck there UNLESS it could initiate combat. Now it can return.
- fixed a problem with the "unused factories" warning (I think this problem was always there, but it is hit or miss whether it is observed ... it might have become more obvious to Jesse because of his modified map).
- VCR playback always use "non-player" speed.
- remove CAG double team of CVs, CAG priorities apply to two targeting rounds.
- improve air targeting of naval, to pick unique targets.
- improve FOW (less visibility) in VCR Playback. Enemy movement cannot be seen unless either the start or the end region is visible.
- change CAM for bombers: remove HB.
- remove island op-fire against units moving from their starting region, add CAP op-fire at sea from start region, allow air to CAP at sea after combat.
on the list - to do
- organize tech events by date
on the list - maybe
- more robust file access routines to avoid save-incompatible caused crashes ... ? it is worth doing? This would (ironically) break save compatibility, because I would need to add a new version field to the save files.
- fix season offset in the victory level calculation
unlikely due to difficulty or lack of unanimity
- change CAM for bombers: require more attacking TB than defending TB (making CAM easier or harder, depending on precise definition)
- change date displayed in View Mode after end of player turn, to reflect completed turn instead of next turn.
- change German snorkel tech even to 1942.
- make all tech events mod-able
- stacking limits for islands
Anything else important (and relatively easy and without save compatibility issues)?