Disbanding Air Units

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Mistmatz
Posts: 1399
Joined: Sun Oct 16, 2005 8:56 pm

Disbanding Air Units

Post by Mistmatz »

If an air unit is disbanded it reappears after 90 days with a full complement of planes that are _NOT_ taken from the pool (only talking about allies) in stock/CHS. I believe the withdraw option is similar regarding planes, although the airgroup keeps its pilots.

Is this 'effect' hardcoded and thus the same in RHS or have you found a way around that?
Maybe there is also a more general solution for the problem of disbanding airgroups without getting the 'free' aircraft? At the moment this is the only way I can think of to keep my better pilots in one group, rather than having them scattered around in many groups.


If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki

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wdolson
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Joined: Tue Jun 27, 2006 9:56 pm
Location: Near Portland, OR

RE: Disbanding Air Units

Post by wdolson »

It is hardcoded and I know no way around it in the standard game or the published mods.  The Admiral's Edition makes some changes in that area, but I suggest you look at the air threads in the Admiral's Edition subfolder for more details.

Having experienced pilots spread out does have the effect of training low experience pilots.  A 90 experience pilot will help a fledgling group get up to combat experience quicker than if they were thrown into the fray alone.

Bill
WIS Development Team
el cid again
Posts: 16983
Joined: Mon Oct 10, 2005 4:40 pm

RE: Disbanding Air Units

Post by el cid again »

We cannot change hard code.

If the manual is right - you DO want to spread experience around and NOT let it concentrate in a few units.
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