This game was set up with people who have had not much experience in playing AT (like me) and want to learn more, perhaps making many mistakes and being forgiven rather than having an expert exploit any error that is made. Also as we are all new to this we can help each other and learn as we are all probably making the same mistakes.
Before this first turn and whilst players are joining there have been a number of backroom discussions, non-agression deals, peace deals, plans for war and alliances made. On my first turn the Fuhrer has sent Diplomats to a number of countries with peace offers. This is the great thing about this game. You can play the game by negotiation between turns without even loading up the game. There has been a lot of mistrust and sabre rattling (especially by Britain who it seems dislikes the way the Fuhrer is running things). I must admit that even before my first turn started it was nerveracking as war with any nation will mean a new front to fight on. Although the graphics are very basic this is scary stuff. Many diplomatic messages, sometimes hourly coming through the Reichstadt.
General staff OKW has raised a number of Divisions under the command of Field Mashall Von Mainstein. The Wheremacht has been ordered to defend positions to the south east and east where any likely attacks may come, as well as on the north west coast where any amphibious raid from Britain may come. They have the support of the Lufftwafe Stukas for ground pounding if any force tries to enter the Reich. The Kreigsmarine is building a small fleet to answer any threat from Britain.
Germany is surrounded on 6 sides by other nations so it is essential that we gain favour with as many countries that have the same ideals. Who knows what the future will hold for the Fatherland. The Fuhrer hopes that the Third Reich will last for 1000 turns.
Hail Adolf
O K W - German high command






