Modified interface in Admiral Edition?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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ypsylon
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Modified interface in Admiral Edition?

Post by ypsylon »

Im curious about that. Such tiny icons for interface are just pain. Its so easy to click not what you intend increasing only ammount of pointless clicks which WITP or WPO are full off. At least a bit more of user friendlines. Please :)

How about bigger icons and a bit of redesign?

Example moving top bar to bottom:
Image

Dont get me wrong. WITP & WPO are great games with no equivalent on the market (except in limited way old Gary Grisby's Pacific War) since the begining of computer gaming. Im hardcore hex-based player. But super-tiny icons together with super-scaled map are just attrocious (in particular with large LCD). How about e.g. 36*36 or 48*48 pixels icons interface. Just look at GGPW. Old game with much better interface than WITP. And both games belong to 2 different eras of PC gaming.
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The Gnome
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RE: Modified interface in Admiral Edition?

Post by The Gnome »

Post Caveat: I'm shooting from the hip on this and will throw together some more thorough posts after I have read more.

Agree 100%, just posted about this on the wish list. We also need more resolutions including those for wide screens.

My top UI requests would be:
1) More standard interface to what we get on most apps (ok, cancel, apply buttons).
2) Larger easier to see text, cleaner fonts would be dandy.
3) Snappier response times from the interface. Need to nix the lags when buttons and other screen elements are clicked.
4) Larger easier to hit buttons
5) Skinnable/User Modifiable as much as possible
6) Dual Screen support would be dandy.

Now I'm not sure the engine would support any of this, but there you have it.
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RE: Modified interface in Admiral Edition?

Post by bradfordkay »

" My top UI requests would be:
1) More standard interface to what we get on most apps (ok, cancel, apply buttons). "

I've got to say that this would just add more clicks to a game that is already loaded with mouse clicks, even though I've been guilty of making the wrong button choice on occasion.
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Captain Cruft
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RE: Modified interface in Admiral Edition?

Post by Captain Cruft »

The interface is not changing in AE, there will just be even more buttons ;)
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RE: Modified interface in Admiral Edition?

Post by Shark7 »

ORIGINAL: Captain Cruft

The interface is not changing in AE, there will just be even more buttons ;)

So....

What does the red button do? [:D]

Serious Question: Exactly how many more? The game is quite click intensive as it is, so are we going to see a minor, moderate, or extreme increase in the number of clicks per turn?

I'm pretty bad about forgetting to do things...like set destinations for transport fleets, etc. [:(]
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RE: Modified interface in Admiral Edition?

Post by Mike Scholl »

ORIGINAL: Shark7

ORIGINAL: Captain Cruft

The interface is not changing in AE, there will just be even more buttons ;)

So....

What does the red button do? [:D]

Serious Question: Exactly how many more? The game is quite click intensive as it is, so are we going to see a minor, moderate, or extreme increase in the number of clicks per turn?

I'm pretty bad about forgetting to do things...like set destinations for transport fleets, etc. [:(]


Having played it a lot in testing, I would say "a fair number more" IF you want to use "waypoints" and "patrol zones". And I think I can safely say that everyone will be having a "click fest" for a while just going around the map and trying to get a handle on the changes.
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The Gnome
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RE: Modified interface in Admiral Edition?

Post by The Gnome »

ORIGINAL: Captain Cruft

The interface is not changing in AE, there will just be even more buttons ;)

I rated the ui as barely acceptable a few years ago and all I had was a 17" monitor running 1024x768, now I have a 24" in 1920x1200. Would be nice to use the real estate.

Also, my eyes aren't getting any better and those buttons sure are small.

All in all I welcome the upgrade and I'll probably be getting it, just hope a little customer feedback steers the devs some.
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RE: Modified interface in Admiral Edition?

Post by Mike Scholl »

ORIGINAL: The Gnome

ORIGINAL: Captain Cruft

The interface is not changing in AE, there will just be even more buttons ;)

I rated the ui as barely acceptable a few years ago and all I had was a 17" monitor running 1024x768, now I have a 24" in 1920x1200. Would be nice to use the real estate.

Also, my eyes aren't getting any better and those buttons sure are small.

All in all I welcome the upgrade and I'll probably be getting it, just hope a little customer feedback steers the devs some.


I asked the same question when I joined the AE Test team (and for many of the same reasons). Don't think it will happen for AE. Maybe for a later patch if enough of us old blind players ask for it.
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RE: Modified interface in Admiral Edition?

Post by treespider »

ORIGINAL: Mike Scholl

ORIGINAL: The Gnome

ORIGINAL: Captain Cruft

The interface is not changing in AE, there will just be even more buttons ;)

I rated the ui as barely acceptable a few years ago and all I had was a 17" monitor running 1024x768, now I have a 24" in 1920x1200. Would be nice to use the real estate.

Also, my eyes aren't getting any better and those buttons sure are small.

All in all I welcome the upgrade and I'll probably be getting it, just hope a little customer feedback steers the devs some.


I asked the same question when I joined the AE Test team (and for many of the same reasons). Don't think it will happen for AE. Maybe for a later patch if enough of us old blind players ask for it.

Resources were limited...so the question is - Would you rather have the same old broken game, while only being able to see more real estate,.... or would you rather have a much more realistic game with some of the old foibles taken care of with the same view?[;)]

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RE: Modified interface in Admiral Edition?

Post by jwilkerson »

ORIGINAL: The Gnome

I rated the ui as barely acceptable a few years ago and all I had was a 17" monitor running 1024x768, now I have a 24" in 1920x1200. Would be nice to use the real estate.

Also, my eyes aren't getting any better and those buttons sure are small.

All in all I welcome the upgrade and I'll probably be getting it, just hope a little customer feedback steers the devs some.

Playing the 1024x768 game on a larger res. monitor will be easier on the eyes, everything, including the buttons is larger!
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The Gnome
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RE: Modified interface in Admiral Edition?

Post by The Gnome »

ORIGINAL: treespider

ORIGINAL: Mike Scholl

ORIGINAL: The Gnome




I rated the ui as barely acceptable a few years ago and all I had was a 17" monitor running 1024x768, now I have a 24" in 1920x1200. Would be nice to use the real estate.

Also, my eyes aren't getting any better and those buttons sure are small.

All in all I welcome the upgrade and I'll probably be getting it, just hope a little customer feedback steers the devs some.


I asked the same question when I joined the AE Test team (and for many of the same reasons). Don't think it will happen for AE. Maybe for a later patch if enough of us old blind players ask for it.

Resources were limited...so the question is - Would you rather have the same old broken game, while only being able to see more real estate,.... or would you rather have a much more realistic game with some of the old foibles taken care of with the same view?[;)]


Not wanting to get into a quibble, but speaking as a developer this isn't an either or situation. A little bit could have been thrown towards sprucing up with UI without making it a total overhaul and costing all the other changes.

It's totally understandable that things need to be cut, but it's a little dramatic to say that all the improvements would have been scrapped for the sake of some UI enhancements.
Playing the 1024x768 game on a larger res. monitor will be easier on the eyes, everything, including the buttons is larger!

True enough, and I can't wait to try it out!
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RE: Modified interface in Admiral Edition?

Post by witpqs »

I think they're right about the effort that would be required to upgrade the UI. Basically we are looking at an interface from the early 90's, so only a from-the-ground-up re-write makes any sense. Anything else would require lots of effort for little gain. I would love a better interface - I've put it on the request list in the past.
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RE: Modified interface in Admiral Edition?

Post by jwilkerson »

ORIGINAL: The Gnome

Playing the 1024x768 game on a larger res. monitor will be easier on the eyes, everything, including the buttons is larger!

True enough, and I can't wait to try it out!

No need to wait - if you have a larger res. monitor now - just fire up the game now in full screen mode - and all your buttons and text will be larger!!


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ypsylon
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RE: Modified interface in Admiral Edition?

Post by ypsylon »

Of course GUI is bigger on larger LCDs, but seriously that's not the point. Nobody spending $$$ for large LCDs to view only a fraction of a map. Wouldn't be a cool thing to see whole or nearly whole map without need to scroll it![X(] Also even best LCDs are not good with really serious scaling down. With 1680*1050 it looks bad, I cant imagine how bad it is with 1920*1200.

I beg you Devs: Have mercy for our eyes! [:D][&o][&o]

How about to scrap AE* and start from the scratch with new GUI? [;)]

And I'm scared already by more buttons. Probably I will not buy AE (I bought WITP brand new,box for equivalent of 8.50$ USD) anyway. Instead of less buttons and more of sanity, we facing more buttons and more insanity.[;)]
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RE: Modified interface in Admiral Edition?

Post by The Gnome »

ORIGINAL: jwilkerson

ORIGINAL: The Gnome

Playing the 1024x768 game on a larger res. monitor will be easier on the eyes, everything, including the buttons is larger!

True enough, and I can't wait to try it out!

No need to wait - if you have a larger res. monitor now - just fire up the game now in full screen mode - and all your buttons and text will be larger!!




I'm running an iMac so I have to decide which VM I am going to use first, VMware or Parallels. I'm leaning towards VMware at this point.

Again though, the size and clearness of the interface is just one of my hopes for improving it. Like I said before, if changing the UI is impractical given the game engine this goes into the "oh well" category.
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RE: Modified interface in Admiral Edition?

Post by Mike Scholl »

ORIGINAL: jwilkerson

ORIGINAL: The Gnome

Playing the 1024x768 game on a larger res. monitor will be easier on the eyes, everything, including the buttons is larger!

True enough, and I can't wait to try it out!

No need to wait - if you have a larger res. monitor now - just fire up the game now in full screen mode - and all your buttons and text will be larger!!


I'm using a 23" monitor, and my eyes are still taking a beating....
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RE: Modified interface in Admiral Edition?

Post by jwilkerson »

ORIGINAL: Mike Scholl


I'm using a 23" monitor, and my eyes are still taking a beating....

Well, you're a special case - you might need new eyes instead!
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RE: Modified interface in Admiral Edition?

Post by Mike Scholl »

ORIGINAL: jwilkerson

ORIGINAL: Mike Scholl


I'm using a 23" monitor, and my eyes are still taking a beating....

Well, you're a special case - you might need new eyes instead!
[:)]


Only one so far. Surgery scheduled in early February right now.
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RE: Modified interface in Admiral Edition?

Post by Trigati »

ORIGINAL: ypsylon

Of course GUI is bigger on larger LCDs, but seriously that's not the point. Nobody spending $$$ for large LCDs to view only a fraction of a map. Wouldn't be a cool thing to see whole or nearly whole map without need to scroll it![X(] Also even best LCDs are not good with really serious scaling down. With 1680*1050 it looks bad, I cant imagine how bad it is with 1920*1200.

I have a 24' with 1920x1200 native.. I really hate scaling down all the way to 1024. It does look quite bad.
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RE: Modified interface in Admiral Edition?

Post by BB57 »

What I would like to see to save mouse clicks is to have the window start at the top instead of the middle when resorting a field.
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