Embarked unit bug.

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ColinWright
Posts: 2604
Joined: Thu Oct 13, 2005 6:28 pm

Embarked unit bug.

Post by ColinWright »

I know I've heard of this before -- but I had the impression it had been fixed.

In Seelowe there was an entrained British artillery unit in poor shape trying to escape from Kent. It was attacked, and retreated. Normally, one would expect it to have begun the British half of the turn unentrained and with '0/88' for available movement. Failing that, '3/4' or something would have been okay -- i'e, some part of its unentrained movement allowance.

Well, it's got '62/88,' and can use it -- to move anywhere, on or off the rails.

There isn't anything weird about this unit, either. 18 pdrs modified to have an AT ability, some light rifle squads, and four out of its authorized eighteen trucks.

I've saved the scenario and taken a nice screen shot showing the potential movement trace. It's too large to upload, but if anyone is curious, I can send them the screenshot.

I am not Charlie Hebdo
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Embarked unit bug.

Post by JAMiAM »

This is an old CoW bug that we haven't yet gotten around to fixing. Thanks for reminding us of it.
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