Garrison limit issue

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Ted1066
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Location: Vancouver, BC, Canada

Garrison limit issue

Post by Ted1066 »

I know this bug was reported with respect to minor garrisons, but has anyone encountered garrison limit issues with MPs? I'm playing a game as France right now, and I can't get the Paris garrison past 7i, 9m. Curious to know if this bug was limited to minors or if it also affected MPs too.

Cheers,

Ted
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Grollub
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RE: Garrison limit issue

Post by Grollub »

ORIGINAL: Ted1066

I know this bug was reported with respect to minor garrisons, but has anyone encountered garrison limit issues with MPs? I'm playing a game as France right now, and I can't get the Paris garrison past 7i, 9m. Curious to know if this bug was limited to minors or if it also affected MPs too.

Cheers,

Ted

It affects MPs too - I've had it as well.
“Not mastering metaphores is like cooking pasta when the train is delayed"
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Grapeshot Bob
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RE: Garrison limit issue

Post by Grapeshot Bob »

Me too.
 
Image
 
I can't seem to move this total past 8.
 
Image
 
I can move the total to 10 in another city.
 
In both examples the countries are Free States I made when playing France.
 
 
 
 
GSB
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delatbabel
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RE: Garrison limit issue

Post by delatbabel »

I've had it while playing Austria, unable to take the garrison in Vienna up past 11 factors.
--
Del
Cunctator
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RE: Garrison limit issue

Post by Cunctator »

Strangely this bug was added by the patch.
 
I played several solo campaigns with the vanilla version of the game and it never happened.
 
I hope that Matrix will be able to fix it with the official version of the patch.
 
 
- Scutum Romae -
"Gladius et Scutum Romae" appellabantur. Hannibal se recepit, Marcellus expugnavit Syracusas, Cunctator Capuam. Postremo Quintus Fabius Maximus expugnavit Tarentum.
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Ted1066
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RE: Garrison limit issue

Post by Ted1066 »

Yeah, this particular MP garrison bug was introduced with this 1.01 patch - I'd never had it previously either. Oh well, programming isn't perfect . . .
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zaquex
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RE: Garrison limit issue

Post by zaquex »

Its reported and being looked in to, should be gone in the official 1.01 release.
An Elephant
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Monadman
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RE: Garrison limit issue

Post by Monadman »

Yeah, fix two - break one is a common occurrence when going back into this complex code. Anyway, there is likely to be several 1.01 beta patches before an official 1.01 release is made.

Richard
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