CHS 2.08 Missing LCU's

Post bug reports and ask for tech support here.

Moderators: wdolson, Don Bowen, mogami

User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

CHS 2.08 Missing LCU's

Post by USSAmerica »

I'm playing a PBEM as the Allies with CHS 2.08, scenario 155, running on WitP 1.806.

At start, I was missing the 2nd USMC Para Bn at San Diego. It's present in the game I started vs. the AI with the same scenario. I looked around, and it's not listed anywhere, nor does it show up on the Reinforcements list. I asked around a bit, but no one had any answers, so I wrote them off, figuring I could play without noticing their absence.

Today, in game turn 12/23/41, I realized that the 18 British Div is also missing. It's not listed anywhere on the map, loaded on a task force, nor in the reinforcements list. In the DB editor for the scenario, it's scheduled to arrive at Karachi on 12/20/41. Needless to say, this is a much more significant loss of fighting power. I don't know if I can continue my game, without an entire British Division, and while wondering what else from my OOB will turn up missing.

Has anything like this been reported, and more importantly, is there anything I can do about it??? [:(]

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: CHS 2.08 Missing LCU's

Post by Mynok »

Considering it is my files that create the game, perhaps I need to check mine and ensure they are there.

They exist in my scenario files. Hope you haven't had the disappearing unit bug.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: CHS 2.08 Missing LCU's

Post by witpqs »

It's a bug in the reinforcement code. Air units and Ships are okay, but LCU's arrive one day before they are supposed to. Look at the scenario files in the editor and you will see it was scheduled to arrive on 12/08/41 - which is the very first reinforcement phase of the game. Alas, the lads have vanished into the electronic ether, never to be seen again (until the next game).

In the CHS files I downloaded a couple of weeks back this unit was set to arrive on 12/09/41, so it actually arrived on 12/08/41. That's the work-around. You must have older files.
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: CHS 2.08 Missing LCU's

Post by rtrapasso »

No way i know of that you can fix it if the units got bumped to arrive BEFORE the game started...[:(]
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: CHS 2.08 Missing LCU's

Post by Mynok »


Hm...we have very variable reinforcements on too. Could that affect it?
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: CHS 2.08 Missing LCU's

Post by USSAmerica »

ORIGINAL: Mynok


Hm...we have very variable reinforcements on too. Could that affect it?

I'll bet it does. If so, this can't be limited to CHS scenarios, can it? If variable reinforcements could eliminate LCU's from the game, wouldn't that have been fixed long ago? [&:]

Edit: For the 18th British Div to be affected, the variable reinforcements would have to come into play, since they are scheduled 12 - 13 days after the scenario starts, before the randomization of their arrival dates.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: CHS 2.08 Missing LCU's

Post by DuckofTindalos »

ORIGINAL: witpqs

It's a bug in the reinforcement code. Air units and Ships are okay...

It happens to ships as well, at least for ships that are meant to be on map on 12/7...
We are all dreams of the Giant Space Butterfly.
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: CHS 2.08 Missing LCU's

Post by USSAmerica »

ORIGINAL: witpqs

It's a bug in the reinforcement code. Air units and Ships are okay, but LCU's arrive one day before they are supposed to. Look at the scenario files in the editor and you will see it was scheduled to arrive on 12/08/41 - which is the very first reinforcement phase of the game. Alas, the lads have vanished into the electronic ether, never to be seen again (until the next game).

In the CHS files I downloaded a couple of weeks back this unit was set to arrive on 12/09/41, so it actually arrived on 12/08/41. That's the work-around. You must have older files.

My files have the 2nd USMC Para arriving on 12/09/41, so I think this is more evidence against the variable reinforcements. [8|]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: CHS 2.08 Missing LCU's

Post by USSAmerica »

Bob, I'm already planning to continue my game without the missing units (those that I know of and those that I don't) but is there anything that can be done to investigate and correct this problem?  Save files, etc?
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: CHS 2.08 Missing LCU's

Post by rtrapasso »

i'll check... usually they want a SAVE file right before and right after a glitch occurs, but since you don't know WHEN it happened, a SAVE file might not be useful...
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: CHS 2.08 Missing LCU's

Post by USSAmerica »

Bob, I'd be willing to bet I could "recreate" this by starting several AI games with Very Variable Reinforcements ON, and looking for missing units.  It seems that if I could produce a first turn save with a unit missing, and the scenario file I started the game from, the developers might be able to so something. 
 
Hmmm...the software tester in me is perking up.  [:D]
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: CHS 2.08 Missing LCU's

Post by rtrapasso »

If you could do this, it would be useful... however, it it related to the MOD and not the game itself, i don't think the Matrix folks will be inclined to pursue it.
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: CHS 2.08 Missing LCU's

Post by USSAmerica »

No problem.  Maybe I'll try some tests starts with Stock as well as CHS 155.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: CHS 2.08 Missing LCU's

Post by herwin »

ORIGINAL: USS America

I'm playing a PBEM as the Allies with CHS 2.08, scenario 155, running on WitP 1.806.

At start, I was missing the 2nd USMC Para Bn at San Diego. It's present in the game I started vs. the AI with the same scenario. I looked around, and it's not listed anywhere, nor does it show up on the Reinforcements list. I asked around a bit, but no one had any answers, so I wrote them off, figuring I could play without noticing their absence.

Today, in game turn 12/23/41, I realized that the 18 British Div is also missing. It's not listed anywhere on the map, loaded on a task force, nor in the reinforcements list. In the DB editor for the scenario, it's scheduled to arrive at Karachi on 12/20/41. Needless to say, this is a much more significant loss of fighting power. I don't know if I can continue my game, without an entire British Division, and while wondering what else from my OOB will turn up missing.

Has anything like this been reported, and more importantly, is there anything I can do about it??? [:(]


Game bug. Anything scheduled to arrive the first day of the war, doesn't.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: CHS 2.08 Missing LCU's

Post by USSAmerica »

ORIGINAL: herwin

ORIGINAL: USS America

I'm playing a PBEM as the Allies with CHS 2.08, scenario 155, running on WitP 1.806.

At start, I was missing the 2nd USMC Para Bn at San Diego. It's present in the game I started vs. the AI with the same scenario. I looked around, and it's not listed anywhere, nor does it show up on the Reinforcements list. I asked around a bit, but no one had any answers, so I wrote them off, figuring I could play without noticing their absence.

Today, in game turn 12/23/41, I realized that the 18 British Div is also missing. It's not listed anywhere on the map, loaded on a task force, nor in the reinforcements list. In the DB editor for the scenario, it's scheduled to arrive at Karachi on 12/20/41. Needless to say, this is a much more significant loss of fighting power. I don't know if I can continue my game, without an entire British Division, and while wondering what else from my OOB will turn up missing.

Has anything like this been reported, and more importantly, is there anything I can do about it??? [:(]


Game bug. Anything scheduled to arrive the first day of the war, doesn't.

herwin, the problem with that theory is that the 18th Div is not scheduled to arrive on the first day of the war. Where did it go? Is it a case of variable reinforcements setting a unit to arrive exactly on the first turn? [&:]

Has this been seen in Stock by anyone???
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: CHS 2.08 Missing LCU's

Post by USSAmerica »

Some initial testing with both CHS 2.08 Scen 155 and Stock Scen 15 shows that both will put any LCU that is "variably" scheduled earlier than 12/7/41 directly onto the map at game start.  I've seen the 18th and 27th USA Div at various points on the Reinforcement list, as well as on the map at start.  I'm still trying to capture a save with a unit not included on the map, or in the Reinforcement list (presumably scheduled to arrive on the first day and vaporized).
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
witpqs
Posts: 26376
Joined: Mon Oct 04, 2004 7:48 pm
Location: Argleton

RE: CHS 2.08 Missing LCU's

Post by witpqs »

Try using the editor to put multiple LCU's arriving on 12/7 and 12/8. I know that's without 'variability' but at least you will see the behavior in lieu on it (until you can capture one with variable).
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: CHS 2.08 Missing LCU's

Post by USSAmerica »

What I am trying capture is the game engine causing units to disappear, and the circumstances that cause it.  I need to get Variable Reinforcements to change the arrival date of a unit such that it disappears on a Stock scenario.  Then, I can at least have the satisfaction of having the developers tell me they officially won't fix it.  [:'(]
 
They probably can add a quick check to see if anything would be randomly scheduled for the first turn and instead put it directly on the map.  The question is, will it be done for WitP, or only for AE?
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: CHS 2.08 Missing LCU's

Post by herwin »

ORIGINAL: USS America

ORIGINAL: herwin

ORIGINAL: USS America

I'm playing a PBEM as the Allies with CHS 2.08, scenario 155, running on WitP 1.806.

At start, I was missing the 2nd USMC Para Bn at San Diego. It's present in the game I started vs. the AI with the same scenario. I looked around, and it's not listed anywhere, nor does it show up on the Reinforcements list. I asked around a bit, but no one had any answers, so I wrote them off, figuring I could play without noticing their absence.

Today, in game turn 12/23/41, I realized that the 18 British Div is also missing. It's not listed anywhere on the map, loaded on a task force, nor in the reinforcements list. In the DB editor for the scenario, it's scheduled to arrive at Karachi on 12/20/41. Needless to say, this is a much more significant loss of fighting power. I don't know if I can continue my game, without an entire British Division, and while wondering what else from my OOB will turn up missing.

Has anything like this been reported, and more importantly, is there anything I can do about it??? [:(]


Game bug. Anything scheduled to arrive the first day of the war, doesn't.

herwin, the problem with that theory is that the 18th Div is not scheduled to arrive on the first day of the war. Where did it go? Is it a case of variable reinforcements setting a unit to arrive exactly on the first turn? [&:]

Has this been seen in Stock by anyone???

Yes, but they're playing variable reinforcement dates.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
herwin
Posts: 6047
Joined: Thu May 27, 2004 9:20 pm
Location: Sunderland, UK
Contact:

RE: CHS 2.08 Missing LCU's

Post by herwin »

ORIGINAL: USS America

Some initial testing with both CHS 2.08 Scen 155 and Stock Scen 15 shows that both will put any LCU that is "variably" scheduled earlier than 12/7/41 directly onto the map at game start.  I've seen the 18th and 27th USA Div at various points on the Reinforcement list, as well as on the map at start.  I'm still trying to capture a save with a unit not included on the map, or in the Reinforcement list (presumably scheduled to arrive on the first day and vaporized).

There's a one-day 'hole' (I think it's the 8th of December) where any unit scheduled to arrive, doesn't. The gamers apparently managed to hit it with the 18th Br Division.
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Post Reply

Return to “Tech Support”