An ant among elephants

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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miral
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An ant among elephants

Post by miral »

I am stunned, and awed, by the scale of this game and the depth of knowledge exhibited by so many of the contributors and commentators. I indeed feel like an ant among elephants. Perhaps because I found this forum so late I can't find one primary fact that probably everybody else knows; how much time does one turn represent?

Also must say that the dedication of the designer of this game is beyond anything I've ever seen. The extensive descriptions of weapons and histories of units make it an encyclopedia as well as a wargame. Magnificent.
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jesperpehrson
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RE: An ant among elephants

Post by jesperpehrson »

ORIGINAL: miral

I am stunned, and awed, by the scale of this game and the depth of knowledge exhibited by so many of the contributors and commentators. I indeed feel like an ant among elephants. Perhaps because I found this forum so late I can't find one primary fact that probably everybody else knows; how much time does one turn represent?

Also must say that the dedication of the designer of this game is beyond anything I've ever seen. The extensive descriptions of weapons and histories of units make it an encyclopedia as well as a wargame. Magnificent.

A turn represents two months but it is subdivided in a variable number of impulses (depending on which two months the turn represents and more specifically the weather)
PBEMgames played
- Korea 50-51 MV as communist
- Agonia y Victoria xx as Republican
- Plan Blau OV as Soviet
- The great war xx as Central Powers
- DNO XX as Soviet
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Froonp
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RE: An ant among elephants

Post by Froonp »

ORIGINAL: capitan

ORIGINAL: miral

I am stunned, and awed, by the scale of this game and the depth of knowledge exhibited by so many of the contributors and commentators. I indeed feel like an ant among elephants. Perhaps because I found this forum so late I can't find one primary fact that probably everybody else knows; how much time does one turn represent?

Also must say that the dedication of the designer of this game is beyond anything I've ever seen. The extensive descriptions of weapons and histories of units make it an encyclopedia as well as a wargame. Magnificent.

A turn represents two months but it is subdivided in a variable number of impulses (depending on which two months the turn represents and more specifically the weather)
There are 36 turns, and average total number of impulses in the whole 39-45 game I played is about 125 per side, 250 impulses in total.
This makes an average of 6,9 total impulses per turn (3-4 for each side), that means that you move your units 3-4 times (AVERAGE) per turn, and there are 36 turns in the 39-45 global war scenario.
miral
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RE: An ant among elephants

Post by miral »

Thanks, a very flexible system, indeed.
Shannon V. OKeets
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RE: An ant among elephants

Post by Shannon V. OKeets »

ORIGINAL: miral

I am stunned, and awed, by the scale of this game and the depth of knowledge exhibited by so many of the contributors and commentators. I indeed feel like an ant among elephants. Perhaps because I found this forum so late I can't find one primary fact that probably everybody else knows; how much time does one turn represent?

Also must say that the dedication of the designer of this game is beyond anything I've ever seen. The extensive descriptions of weapons and histories of units make it an encyclopedia as well as a wargame. Magnificent.
Thanks. In many ways this is a group project. Improvements most often come from people putting in their 2 cents worth - telling us what we have done wrong and/or making suggestions about how things can be made better.

Try reading the tutorial threads (there is a thread at teh top of the forum pointing to each of them). They are theoretically suppose to teach new players about the game.
Steve

Perfection is an elusive goal.
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Froonp
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RE: An ant among elephants

Post by Froonp »

Is there a tutorial that describes the impulse / turn / weather / Action choices system ?
Shannon V. OKeets
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RE: An ant among elephants

Post by Shannon V. OKeets »

ORIGINAL: Froonp

Is there a tutorial that describes the impulse / turn / weather / Action choices system ?
The Sequence of Play #10?
Steve

Perfection is an elusive goal.
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Froonp
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RE: An ant among elephants

Post by Froonp »

ORIGINAL: Shannon V. OKeets

ORIGINAL: Froonp

Is there a tutorial that describes the impulse / turn / weather / Action choices system ?
The Sequence of Play #10?
Well, the Sequence of Play #10 is quite cold, boxes, arrows... All is there, but... there is all...

Maybe not Tutorial page(s), because it's not the kind of thing that can be conveyed with screenshots, but why not a couple pages narrative of 1 single WiF FE turn, where this dynamic of impulse / turn / weather / Action choice appears in a lively reading ? I can prepare one if you like, a quick & dirty abstract of the game report I write anyway based on our games in progress. Adding the necessary comments, this can give a good lively picture of what a WiF FE turn looks like, don't you think ?
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RE: An ant among elephants

Post by Shannon V. OKeets »

ORIGINAL: Froonp
ORIGINAL: Shannon V. OKeets

ORIGINAL: Froonp

Is there a tutorial that describes the impulse / turn / weather / Action choices system ?
The Sequence of Play #10?
Well, the Sequence of Play #10 is quite cold, boxes, arrows... All is there, but... there is all...

Maybe not Tutorial page(s), because it's not the kind of thing that can be conveyed with screenshots, but why not a couple pages narrative of 1 single WiF FE turn, where this dynamic of impulse / turn / weather / Action choice appears in a lively reading ? I can prepare one if you like, a quick & dirty abstract of the game report I write anyway based on our games in progress. Adding the necessary comments, this can give a good lively picture of what a WiF FE turn looks like, don't you think ?
Cold?[:D] I prefer Clean & Precise[:D]

Yes, an engaging write up of an after action report for say one turn would be interesting for a new player to read. I am not sure where I would place it though. Probably some where in the Player's Manual. And the marketing types at Matrix would want to use it too, I am sure.
Steve

Perfection is an elusive goal.
marcuswatney
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RE: An ant among elephants

Post by marcuswatney »

I think, on the evolutionary scale, ants are more successful than elephants.
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SLAAKMAN
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RE: An ant among elephants

Post by SLAAKMAN »

I am stunned, and awed, by the scale of this game and the depth of knowledge exhibited by so many of the contributors and commentators. I indeed feel like an ant among elephants. Perhaps because I found this forum so late I can't find one primary fact that probably everybody else knows; how much time does one turn represent?

Also must say that the dedication of the designer of this game is beyond anything I've ever seen. The extensive descriptions of weapons and histories of units make it an encyclopedia as well as a wargame. Magnificent.

Welcome aboard miral! World in Flames is definately Nirvana for anyone who is devoted to the cause of WWII wargaming. You wont be disappointed.
Now if only my ol' pal Harry will respond to my earlier communique regarding the new addendum that will perfect the system, WiF will become complete. "The world will hold its breath".[:D][:'(][:'(][:'(]
Germany's unforgivable crime before the Second World War was her attempt to extricate her economy from the world's trading system and to create her own exchange mechanism which would deny world finance its opportunity to profit.
— Winston Churchill
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Neilster
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RE: An ant among elephants

Post by Neilster »

"The German Army is fighting Russia like an elephant attacking a host of ants. He will kill thousands, perhaps millions, but in the end their numbers will overcome him, and he will be eaten to the bone." [:'(]

Cheers, Neilster
Cheers, Neilster
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