new "Fall Blau" scenario

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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briantopp
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new "Fall Blau" scenario

Post by briantopp »



I've uploaded a new scenario to the games depot - "Fall Blau 1942".

It's a pretty big one covering events on the eastern front from June 29, 1942 to spring 1943. There are more than 1500 units of various types on each side. I'm experimenting with a logistics system that I think works pretty well on its own terms.

Have a look if you're an "easterner" -- feedback welcome.



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Silvanski
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RE: new "Fall Blau" scenario

Post by Silvanski »

I'll surely check it out Brian.
BTW I've still got my "Moscow or Stalingrad" variant of your Operation Blau under development.
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fulcrum90
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RE: new "Fall Blau" scenario

Post by fulcrum90 »

Thanks for the scenario, Can someone put the link to download it  please?
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Silvanski
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RE: new "Fall Blau" scenario

Post by Silvanski »

That'll be this one but it usually takes a few days for the scenario to appear
 
http://www.wargamer.com/gamesdepot/
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Merv0728
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RE: new "Fall Blau" scenario

Post by Merv0728 »

Which "Games Depot" ?
 
briantopp
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RE: new "Fall Blau" scenario

Post by briantopp »

ORIGINAL: Merv0728

Which "Games Depot" ?

the excellent silvanski has the link just above. not sure how long it takes to get a scenario up there. if you'd like it faster bump me your email address and i'll send it across: i'm at briantopp@rogers.com.

briantopp
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RE: new "Fall Blau" scenario

Post by briantopp »

The scenario is now up on the wargamer.com games depot.
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Monkeys Brain
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RE: new "Fall Blau" scenario

Post by Monkeys Brain »

ORIGINAL: briantopp



I've uploaded a new scenario to the games depot - "Fall Blau 1942".

It's a pretty big one covering events on the eastern front from June 29, 1942 to spring 1943. There are more than 1500 units of various types on each side. I'm experimenting with a logistics system that I think works pretty well on its own terms.

Have a look if you're an "easterner" -- feedback welcome.



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Whoa! This can even make me INSTALL TOAW 3 [:D]
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RE: new "Fall Blau" scenario

Post by Karri »

Looks interesting.
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Monkeys Brain
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RE: new "Fall Blau" scenario

Post by Monkeys Brain »

ORIGINAL: Karri

Looks interesting.

Installed TOAW 3 and patch, scenario looks good even now. Yummy

Looking at Soviet forces makes me go brrrrrr. [X(]



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Monkeys Brain
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RE: new "Fall Blau" scenario

Post by Monkeys Brain »

Anybody played this to finish?
I have played this before long time against PO. and some aborted pbem...

Sadly no AAR's on this superb scenario. (?). Don't know really how much chance Axis player have. Soviet PO can be beaten hehe.(at least in TOAW COW version)
briantopp
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RE: new "Fall Blau" scenario

Post by briantopp »

"Fall Blau 1942" is a brand-new scenario far enough along that I'm looking for a little feedback, just to be a little clearer.
 
I did one called "Operation Blau", which you might be referring to, awhile ago that deals with roughly the same time period at (if memory serves) 50km-scale.
 
This scenario is at 5km scale - a much more tactical/operational treatment, new much bigger map, and with some new ideas. Per the notes it can be played against a human opponent or solitaire playing both sides, but not against the PO. all the best bt
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Monkeys Brain
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RE: new "Fall Blau" scenario

Post by Monkeys Brain »

ORIGINAL: briantopp

"Fall Blau 1942" is a brand-new scenario far enough along that I'm looking for a little feedback, just to be a little clearer.

I did one called "Operation Blau", which you might be referring to, awhile ago that deals with roughly the same time period at (if memory serves) 50km-scale.

This scenario is at 5km scale - a much more tactical/operational treatment, new much bigger map, and with some new ideas. Per the notes it can be played against a human opponent or solitaire playing both sides, but not against the PO. all the best bt

Ah, Brian now I see!
I started old game by mistake!

Interesting. There is no Leningrad but there is plenty of Eastern Front on the map [:D]

I like it.

Is OOB accurate?

Especially did you considered all changes in OOB that happened?

By memory: 22 inf was converted to luftlande and sent to crete...

Is there GROEDECK brigade for 11th army?
what happened with 22nd panzer and is it included, still didn't checked. But 22nd panzer had some shuffling etc...

Great work BTW!!!

briantopp
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RE: new "Fall Blau" scenario

Post by briantopp »

thanx mb
 
The OOB is "reasonably accurate" with a few simplifications and tinkering with placement -- I think. I need to look at the TO&Es again. soviet OOB is a little more "simplified" than the axis especially in the reinforcing armies which clump a year's worth of piecemeal reinforcements into armies to make gameplay a little more straightforward.
 
I didn't try to follow all the unit and formation changes from june 42 to may 43. that's interesting chrome but doesn't materially change the flow of the game i think.
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Monkeys Brain
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RE: new "Fall Blau" scenario

Post by Monkeys Brain »

ORIGINAL: briantopp

thanx mb

The OOB is "reasonably accurate" with a few simplifications and tinkering with placement -- I think. I need to look at the TO&Es again. soviet OOB is a little more "simplified" than the axis especially in the reinforcing armies which clump a year's worth of piecemeal reinforcements into armies to make gameplay a little more straightforward.

I didn't try to follow all the unit and formation changes from june 42 to may 43. that's interesting chrome but doesn't materially change the flow of the game i think.

Yes, good scenario but monster [:D]

Fuel rules are interesting - I hope that they will not be too boring to play, eh. But strategic situation is interesting and there are many holes to cover for Axis and Soviets. Germans will be hard pressed in the North and Soviets in the South.

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Telumar
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RE: new "Fall Blau" scenario

Post by Telumar »

Very interesting supply rules. Looks good. Though there is one thing that irritates me: Why have italian and rumanian units 80% proficiency, just as german units?
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Monkeys Brain
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RE: new "Fall Blau" scenario

Post by Monkeys Brain »

ups sorry double post
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Monkeys Brain
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RE: new "Fall Blau" scenario

Post by Monkeys Brain »

ORIGINAL: Monkeys Brain
ORIGINAL: Telumar

Very interesting supply rules. Looks good. Though there is one thing that irritates me: Why have italian and rumanian units 80% proficiency, just as german units?

Nice catch... Air units as well have really low proficency (german for example, fighter, maybe it was tested that way?).

There is also a gaping hole south east of Velikie Luky for Germans to plug (with what hehe?) and on some other places (one around Sychevka) but some can argue that Soviets has their holes as well.

Some units are divisions and some are regiments etc... well it must be playtested... [:D]

Daniel McBride also toyed with this idea but Brian made this first.

Also, there is no ports - maybe better... Airfields are also somewhere scarce and somewhere in big numbers... there is also no ships in black sea etc...
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Monkeys Brain
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RE: new "Fall Blau" scenario

Post by Monkeys Brain »

I see that author consulted ZIEMKE.
briantopp
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RE: new "Fall Blau" scenario

Post by briantopp »

ORIGINAL: Monkeys Brain

ups sorry double post

that there is a mistake... needs to go on the corrections list. I'm hiding behind the "beta" label. i need to take a closer look at the classes of units -- for example the LW divisions likely need a lower proficiency; it might make sense to assign different proficiencies to the veteran pz divisions over the new ones etc. thanks for the comment
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