How does a inf. or tank division look like?

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Joshuatree
Posts: 507
Joined: Sun Dec 30, 2007 9:58 am
Location: Netherlands

How does a inf. or tank division look like?

Post by Joshuatree »

I'm still pretty new at this awesome game, and I am still wondering what a inf or tank division is exactly made of. Put differently, what do you put in it? The way I do it now is avoiding to make them *too* big, too many units in it, to avoid stack penalties.
A inf. division in my game would look something like this; 30 to 40 rifles/ SMG's and a few inf. gun, mortars and machine guns added. A tank division looks something like this: 2-3 light tanks and one medium (as the game progresses they become 2-3 medium and one heavy) and with some AA, mortars and inf. added.
Is that a wise thing to do? Or do people construct them completely different?
Thanks in advance.
Banquet
Posts: 1190
Joined: Thu Aug 22, 2002 9:04 pm
Location: England

RE: How does a inf. or tank division look like?

Post by Banquet »

Hi Joshuatree,

This thread contained some discussion on the subject that might be of some interest to you :)



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Nort
Posts: 19
Joined: Thu Jan 03, 2008 10:41 pm

RE: How does a inf. or tank division look like?

Post by Nort »

Wow. That about sums it up nicely.[&o]
Cheers,

Nort
Joshuatree
Posts: 507
Joined: Sun Dec 30, 2007 9:58 am
Location: Netherlands

RE: How does a inf. or tank division look like?

Post by Joshuatree »

Thanks for the link, good reading.
I did notice some use very large formations, but as Twotribes (... was under the impression real large formations are actually counter productive. The game begins penalizing you if you have to many stack points together on the attack...), and Herode2 (...Yes, that's a point and it would be the main critic I would give to Grymme's OOB : his units are very heavy. I favour light to medium units ranging from 40 to 60 stack points. By exception, second line units as artillery can stack much more, as they are not supposed to go in close combat, this is seldom a problem.
Also, having more light units gives more flexiblity on the line front (breakouts, reserve moves, concentric bonus etc...) point out it is very important to keep a stack point of about 50.... give or take a few points.
 
Do second line units like Artillery or AA get penalties for overcrowding a hex in case of  counter artillery fire or air attack?
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