Random CTD

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tspencer227
Posts: 1
Joined: Thu Feb 14, 2008 4:34 pm

Random CTD

Post by tspencer227 »

I posted this on the Starshatter Mods forum, but I figured it was worth a shot here too. I've gotten through the first three campaigns fine, but after finishing the last mission in Operation Shining Fortress, after the mission completion video plays and the video for the start of Operation Firestorm finishes, the game crashes to desktop right as the mission selection screen comes up. In addition, I haven't been able to access the tactical reference either. It'll load up about 90% of the way and crash to desktop as well. Just downloaded the latest drivers for my video card (nVidia GeForce FX 5200), and haven't had any change. I've included the error log below for the crash at the start of the Firestorm campaign. Any help would be great. Thanks in advance!

+====================================================================+
| STARSHATTER 5.0.1 4 Mar 2008, 0:53:05 AM |
+====================================================================+
| |
| Windows XP 5.1 (Build 2600) Service Pack 2 |
| |
| |
| |
| CPUs Detected: 1 CPU Level: 15.1.2 CPU Speed: 1817 |
| x86 Family 15 Model 1 Stepping 2 |
| GenuineIntel |
| |
| 1024 MB RAM 1694 MB Max Swap 1374 MB Avail Swap |
| |
| DirectX 9 installed. |
| DDRAW 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| D3DIM 5.1.2600.0 (xpclient.010817-1148) |
| DINPUT 5.03.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DPLAY 5.00.2134.1 |
| DSOUND 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| DMUSIC 5.3.2600.2180 (xpsp_sp2_rtm.040803-2158) |
| |
| |
| NVIDIA GeForce FX 5200 |
| |
+====================================================================+

Checking authorization codes...
Authorized
Initializing Game
Gamma Level = 112

Initializing instance...
Window created.
Instance initialized.
Initializing content...
Initializing game...
Palette loaded.
Init Video...
Request 1024 x 768 x 32 mode

********************************
* Direct 3D version 9 *
********************************

Creating Video Device for HWND = 00180108
SoundCardD3D Primary Buffer Format:
bits: 16
chls: 2
rate: 44100

Created video object.
Created screen object.
Established requested video parameters.


DEPLOYING MODS
--------------
1. starshaterupdate.dat
ERROR: datafile 'starshaterupdate.dat' invalid version '67324752'
Could not deploy 'starshaterupdate.dat' - disabling

Loading Ranks and Medals
Remapping: 'KEY_MINUS_Y' => VK_END(35) null(0) KEY_JOY_16(464)
Remapping: 'KEY_FLCS_MODE_AUTO' => M(77) null(0) KEY_JOY_6(454)
Remapping: 'KEY_CYCLE_SECONDARY' => VK_BACK(8) null(0) KEY_JOY_5(453)
Remapping: 'KEY_LOCK_CLOSEST_SHIP' => U(85) null(0) KEY_JOY_7(455)
Remapping: 'KEY_LOCK_HOSTILE_SHIP' => Y(89) null(0) KEY_JOY_8(456)
Remapping: 'KEY_GEAR_TOGGLE' => G(71) null(0) KEY_JOY_10(458)
Remapping: 'KEY_DROP_ORBIT' => O(79) null(0) KEY_JOY_12(460)
Remapping: 'KEY_QUANTUM_MENU' => Q(81) null(0) KEY_JOY_14(462)
Remapping: 'KEY_CONTROL_MODEL' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_JOY_RUDDER' => =0(0) (0) (0)
Remapping: 'KEY_JOY_THROTTLE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_SENSE' => =1(1) (0) (0)
Remapping: 'KEY_JOY_DEAD_ZONE' => =500(500) (0) (0)
Remapping: 'KEY_MOUSE_SELECT' => =1(1) (0) (0)
Remapping: 'KEY_MOUSE_SENSE' => =10(10) (0) (0)
Remapping: 'KEY_MOUSE_ACTIVE' => =192(192) (0) (0)
Mapping: 'KEY_MOUSE_INVERT' => =0(0) (0) (0)
Mapping: 'KEY_AXIS_YAW' => =416(416) (0) (0)
Mapping: 'KEY_AXIS_PITCH' => =417(417) (0) (0)
Mapping: 'KEY_AXIS_ROLL' => =421(421) (0) (0)
Mapping: 'KEY_AXIS_THROTTLE' => =418(418) (0) (0)
Mapping: 'KEY_AXIS_YAW_INVERT' => =0(0) (0) (0)
Mapping: 'KEY_AXIS_PITCH_INVERT' => =0(0) (0) (0)
Mapping: 'KEY_AXIS_ROLL_INVERT' => =0(0) (0) (0)
Mapping: 'KEY_AXIS_THROTTLE_INVERT' => =0(0) (0) (0)
Loaded key.cfg


Starshatter::InitGame() create joystick
Joystick: initialized DI7 pdi = 0016726c
Joystick: preparing to enumerate devices
EnumJoystick 1: 'Saitek X52 Flight Control System'
guid: {ddc98490-c3c4-11dc-800144455354}

*** NaturalPoint Game Client Initialization ***
NPClient - Unable to initialize interface: NaturalPoint DLL not found
Loading System Designs 'sys.def'
Loading Weapon Designs 'wep.def'

+====================================================================+
| RUN |
+====================================================================+
Loading ship design catalog: Ships/catalog.def

Loading Galaxy: Galaxy.def
Loading StarSystem: Jarnell/Jarnell.def
Loading StarSystem: Borova/Borova.def
Loading StarSystem: Athenar/Athenar.def
Loading StarSystem: Paragon/Paragon.def
Loading StarSystem: Thralis/Thralis.def
Loading StarSystem: Janus/Janus.def
Loading StarSystem: Solus/Solus.def
Loading StarSystem: Silessia/Silessia.def
Loading StarSystem: Haiche/Haiche.def
Loading StarSystem: Renser/Renser.def
Loading StarSystem: Loris/Loris.def
Loading StarSystem: Ostara/Ostara.def
Loading StarSystem: Kolchev/Kolchev.def
Loading StarSystem: Korius/Korius.def
Loading StarSystem: Tarsus/Tarsus.def
Loading StarSystem: Nephrys/Nephrys.def
Loading StarSystem: Radix/Radix.def
Loading StarSystem: Isham/Isham.def
Loading StarSystem: Garrison/Garrison.def
Loading StarSystem: Trocanther/Trocanther.def
Loading StarSystem: Marak/Marak.def
Loading StarSystem: Black/Black.def
Loading StarSystem: Museum/Museum.def
Order of Battle Loaded (Terellian Alliance).
Order of Battle Loaded (Dantari Separatists).
Order of Battle Loaded (Haiche Protectorate).
Order of Battle Loaded (Marakan Hegemony).
Order of Battle Loaded (Brotherhood of Iron).
Order of Battle Loaded (Silessian Confederacy).
Order of Battle Loaded (Independent System of Solus).
Order of Battle Loaded (Zolon Empire).
Loading Form 'MenuDlg'
Loading Form 'ExitDlg'
Loading Form 'AudDlg'
Loading Form 'CtlDlg'
Loading Form 'OptDlg'
Loading Form 'VidDlg'
Loading Form 'ModDlg'
Loading Form 'TacRefDlg'
Loading Form 'CmpSelectDlg'
Loading Form 'NetLobbyDlg'
Loading Form 'NetClientDlg'
Loading Form 'NetServerDlg'
Loading Form 'NetUnitDlg'
Loading Form 'NetAddrDlg'
Loading Form 'NetPassDlg'
Loading Form 'MsnEditDlg'
Loading Form 'MsnEditNavDlg'
Loading Form 'MsnElemDlg'
Loading Form 'MsnEventDlg'
Loading Form 'MsnSelectDlg'
Loading Form 'PlayerDlg'
Loading Form 'AwardDlg'
Loading Form 'JoyDlg'
Loading Form 'KeyDlg'
Loading Form 'FirstTimeDlg'
Loading Form 'ModInfoDlg'
Loading Form 'ConfirmDlg'
Loading Form 'LoadDlg'
MusicDirector::SetMode() old: NONE new: INTRO

Opened Ogg Bitstream 'Music/Intro/SS_TGS_Main-Theme.ogg'
Sony Ogg Vorbis 1.0 Final
Bitstream is 2 channel, 44100Hz
Decoded length: 6210849 samples
Encoded by: Xiph.Org libVorbis I 20020717

Campaign: Selected 'Operation Firestorm'
>>> Starshatter::SetGameMode(1) (CLOD_MODE)
Loading Form 'LoadDlg'
Loading Form 'CmpLoadDlg'
Loading ShipDesign 'Falcon'
Ship Design Radius = 50.249485
Loaded cockpit model 'FalconPit.mag', preparing tangents
Loading ShipDesign 'Stormhawk'
Ship Design Radius = 53.858109
Loaded cockpit model 'StormPit2b.mag', preparing tangents
Loading ShipDesign 'Eagle'
Ship Design Radius = 60.355484
Loaded cockpit model 'EaglePit2t.mag', preparing tangents
Loading ShipDesign 'Thunderbolt'
Ship Design Radius = 61.936596
Loaded cockpit model 'BoltPit2a.mag', preparing tangents
Loading ShipDesign 'Zodiac'
Ship Design Radius = 167.549774
Loading ShipDesign 'Berents'
Ship Design Radius = 1020.568115
Loading ShipDesign 'Asher'
Ship Design Radius = 1550.380371
Loading ShipDesign 'Spectre'
Ship Design Radius = 1634.010254
Loading ShipDesign 'Courageous'
Ship Design Radius = 1719.520996
Loading ShipDesign 'Devastator'
Ship Design Radius = 2238.863525
Loading ShipDesign 'Orion'
Ship Design Radius = 4906.457520
Loading ShipDesign 'Station1'
Ship Design Radius = 6720.016602
Loading ShipDesign 'Station2'
Ship Design Radius = 10218.046875
Loading ShipDesign 'Station3'
Ship Design Radius = 13269.809570
Loading ShipDesign 'Station6'
Ship Design Radius = 11413.044922
Loading ShipDesign 'Observatory'
Ship Design Radius = 5599.141602
Loading ShipDesign 'Farcaster'
Ship Design Radius = 4411.073730
Campaign::Start()

-----------------------------------------------
CMF CreateMission() request: Sweep Piranhas
Loading ShipDesign 'Station4'
Ship Design Radius = 13735.416992
Loading ShipDesign 'Viper'
Ship Design Radius = 48.052353
Loading ShipDesign 'Raptor'
Ship Design Radius = 55.475246
Loading ShipDesign 'Cobra'
Ship Design Radius = 55.224850
Loading ShipDesign 'Blockade Mine'
Ship Design Radius = 132.080032
Loading ShipDesign 'Volnaris'
Ship Design Radius = 1801.673950
Loading ShipDesign 'Tiger'
Ship Design Radius = 1246.658325
Loading ShipDesign 'Jackal'
Ship Design Radius = 100.880684
CMF Created 001 'MSN-001 Sweep' Sweep

>>> Starshatter::SetGameMode(2) (CMPN_MODE)
Loading Form 'CmdOrdersDlg'
Loading Form 'CmdForceDlg'
Loading Form 'CmdTheaterDlg'
Loading Form 'CmdIntelDlg'
Loading Form 'CmdMissionsDlg'
Loading Form 'FileDlg'
Loading Form 'CmdMsgDlg'
Loading Form 'CmpCompleteDlg'
Loading Form 'CmpSceneDlg'
Loading Explosion Defs 'Explosions.def'
World Created.

Load Mission: 'Scenes/01-Campaign-Start.def'
Mission Loaded.


Exec Mission: 'Cmpn04 News01 - Campaign Start'
Creating Star System Jarnell
Celestial Sphere 'stars.mag' loaded
radius: 19808.375000
Point Stars: 500
Nebular Sky 'Nebula-Jarnell.mag' loaded
radius: 18296.201172
constructing Planet patch Suns/G3.pcx
constructing Planet patch Giants/GasGiant7.jpg
constructing Planet patch Moons/rock_lo.pcx
constructing Planet patch Moons/lunar_lo.pcx
constructing Planet patch Moons/lunar_lo.pcx
constructing Planet patch Jarnell/jarnell_lo.pcx
loading gloss texture Jarnell/jarnell_gloss.jpg
loading atmospheric limb texture PlanetLimb.pcx
constructing Planet patch Jarnell/lanos_lo.pcx
constructing Planet patch Jarnell/caladan_lo.pcx
loading atmospheric limb texture PlanetLimb.pcx
constructing Planet patch Jarnell/lanos_lo.pcx
constructing Planet patch Giants/GasGiant6.jpg
constructing Planet patch Moons/rock_lo.pcx
constructing Planet patch Moons/lunar_lo.pcx
constructing Planet patch Moons/ice_lo.pcx
loading atmospheric limb texture PlanetLimb.pcx
constructing Planet patch Moons/ice_lo.pcx
loading atmospheric limb texture PlanetLimb.pcx
Inserting Ship(Camera) into Region(Jarnell) (00:00.200)
Joystick CreateDevice(1)
name: Saitek X52 Flight Control System

Created joystick 1 (pdev = 022b8244)
Inserting Ship(Aram Station) into Region(Aram) (00:00.200)
Inserting Ship(Atlas) into Region(Aram) (00:00.200)
Inserting Ship(Stalwart) into Region(Aram) (00:00.200)
Inserting Ship(Gerson) into Region(Aram) (00:00.200)
Inserting Ship(Simmons) into Region(Aram) (00:00.200)
Inserting Ship(Heracles) into Region(Paragon) (00:00.200)
Inserting Ship(Forthright) into Region(Paragon) (00:00.200)
Inserting Ship(Arthur) into Region(Paragon) (00:00.200)
Inserting Ship(Smith) into Region(Paragon) (00:00.200)
Cutscene Instantiated.
------------------------------------
Begin Cutscene 'Scene 1'
Mission Event 4: setting camera target to body:Jarnell
found body Jarnell
Mission::~Mission() id = 0 name = 'Cmpn04 News01 - Campaign Start'

-----------------------------------------------
CMF CreateMission() request: Patrol (no target)

Load Mission Template: 'Templates/IS_Patrol_01.def'
Loading ShipDesign 'IM2800'
Ship Design Radius = 855.290039
Loading ShipDesign 'Dragon'
Ship Design Radius = 5512.187988
Loading ShipDesign 'Avenger'
Ship Design Radius = 68.582062
Loading ShipDesign 'Vendetta'
Ship Design Radius = 3379.082520
Loading ShipDesign 'Broadsword'
Ship Design Radius = 1937.056885
Loading ShipDesign 'Razor'
Ship Design Radius = 47.806366
Loading ShipDesign 'Imperial'
Ship Design Radius = 2779.029541
Loading ShipDesign 'Airbase2'
Ship Design Radius = 3440.553223
Loading ShipDesign 'Bldg05'
Ship Design Radius = 850.091125
Loading ShipDesign 'Barracks'
Ship Design Radius = 359.480988
Loading ShipDesign 'SAM 1'
Ship Design Radius = 13.856406
Loading ShipDesign 'AAA 1'
Ship Design Radius = 317.478821
Loading ShipDesign 'Fact04'
Ship Design Radius = 500.289093
Loading ShipDesign 'Bldg01'
Ship Design Radius = 660.183228
Loading ShipDesign 'Fact02'
Ship Design Radius = 453.269165
Loading ShipDesign 'Cool00'
Ship Design Radius = 378.148834
Loading ShipDesign 'Tank00'
Ship Design Radius = 379.500061
Loading ShipDesign 'Reac01'
Ship Design Radius = 398.740356
Loading ShipDesign 'City00'
Ship Design Radius = 1497.916138
Loading ShipDesign 'Farcaster2'

*********************************************
FATAL EXCEPTION:

Registers:
EAX: 00000000
EBX: 00000000
ECX: 00000000
EDX: 0067616d
EDI: 0075a140
ESI: 0c02ff70
EBP: 0c02a560

CS:EIP: 001b:00576e2b
SS:ESP: 0023:0012f54c
DS: 0023
ES: 0023
FS: 003b
GS: 0000
Flags: 00010202

Exception Code: c0000005 ACCESS_VIOLATION
Exception Addr: 00576e2b
Program attempted to READ from address 0x00000000

Loaded IMAGEHLP.DLL

Stack Trace (Symbolic):
Address Frame
00576e2b 0c02a560 0001:00175E2B C:\Matrix Games\Starshatter The Gathering Storm\Stars.exe
2e317369 72626544
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