Age of Napoleon Scenario

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tweber
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Joined: Wed Jun 27, 2007 1:32 pm

Age of Napoleon Scenario

Post by tweber »

Added a new scenario to the sandbox - Age of Napoleon. The scenario has a very low unit density and simulates the feel of Napoleonic warfare without strictly following campaigns. I introduce specific leaders (e.g., Napoleon, Wellington, Blucher) and added some PBEM control cards for better multiplayer play. There are 14 regimes but they can be combined through variants or action cards and allowance has been made for the AI. I wouldn't mind testing with 3-4 people.

Here is the scenario description and a screen shot:

Age of Napoleon

1. This scenario simulates the flavor of Napoleonic conflict, without specifically simulating exact campaigns. There are 14 regimes and many variants that allow for a diverse range of diplomatic scenarios. The regimes are not balanced – France is strong at land and Great Britain is strong at sea. Other regimes should take this into account when developing their plans.

2. Production. Each country has it’s own people. The people of the same regime produce at 100%. The people of different regimes produce at 50% (e.g., Italians under the control of France). There are a few exceptions to this rule (e.g., Portuguese produce for Britain, Danes and Swedes produce for each other, and Austria and Russia produce for each other) and these exceptions are primarily driven by the variants. Production levels are further modified by:

a. Trade with Britain. Every port has a trade value and the regime will get an increase in productivity if not at war with Britain (e.g., a port with a trade value of 2 increase productivity from 100% to 102%)
b. Tribute to Turkey. Turkey’s productivity level starts at 50% but is increase by 1% for each VP that Egypt has, provided that Egypt is not at war with Turkey. This bonus goes away if Egypt combines with Turkey
c. Barbary Pirates. The Barbary Pirates productivity is increase by 1% for each frigate in their OOB. This bonus goes away if they combine with Turkey.

3. Units. A new unit set is used. There is no R&D.:
a. Land units – Militia, Infantry, Guards. Note that France and Britain use superior infantry
b. Artillery – Artillery, Coastal Guns, Mortars. Artillery is a general weapon for field combat. Coastal Guns and Mortars are used against ships and urban areas respectively. Coastal Guns and Mortars move slowly. Artillery moves like infantry.
c. Cavalry – Light Cavalry, Heavy Cavalry. Note that France, Turkey and Egypt have superior heavy cavalry.
d. Ships – Frigates, Ships of the Line. Note that the British have superior Ships of the Line. Ships have small cargo and transfer capacity.
e. Special units – Spanish partisans, Cossacks, Turkish (and Egyptian) Feudal Levys. These units use no supply and arrive is Spain is at war and occupied (for the Partisans). The Cossacks and Feudal troops arrive every April and October provided the regimes are under strength for these troop class (e.g., Russia gets 20 Cossacks, Turkey gets 100 Feudals, Egypt gets 20 Feudals if not combined with Turkey).
f. Staff - Brigadier Generals, Major Generals, Generals, Marshals, Name Leaders. Most regimes can purchase Brigadier Generals. A few like France can produce Major Generals. If a regime is not in garrison, there is a 10% chance per turn that a unit will be promoted. The non-named leaders have a staff bonus of 10%, 20%, 30% and 40% respectively. Name Leaders (e.g., Napoleon, Charles, Kutzenov, Wellington) are as good or better than Marshals in terms of staff bonus and power points they can influence. The named leaders are unique and cannot be replaced.

4. Movement. Regimes start ‘In Garrison’. While in garrison, land movement cost is doubled by 50% of supply needed is provided through an event. Regimes can play an action card to ‘Go into the Field’. While in the field, regime armies have normal movement cost but also must produce there full supply level. Supply is more expensive and production levels are low so it will be difficult to support a large army, especially in the winter. Regimes in the field may go back into garrison by playing an action card. They may also play a ‘Forced March’ card. This doubles land movement but inflicts a readiness penalty next round due to exhaustion. Note that a regime controlled by the AI moves as if in the field but gets the supply benefits from being in garrison.

5. Diplomacy. To play diplomatic cards against a regime, a player must first play the action card with the regime’s flag. The appropriate action cards will now become available:

a. Give supply or units. Sends reinforcements and supply. Can only be played if the target regime controls it’s capital.
b. Make peace. If at war, the regimes are automatically at peace. Only the regime with the higher victory points can play this card. Note that the target regime can immediately declare war.
c. Join regime. If you are playing a multiplayer and want to leave the game, this card folds your regime into the target regime. If play, a second card asks for confirmation. This is not reversible.
d. PBEM control cards. If this variant is selected, players can set regimes to sleep or wake them up. This is useful if a player must temporarily step away from the game and does not mind having his turn skipped.
e. Give PP.
f. Unselect regime. Clears the current regime and re-deals the flag to allow selection of a new regime.

6. Purchase cards. If a player controls their capital, they make purchase land units directly with PP.

7. Wx. Winter impacts the northern part of the map during December through February. There is a chance that winter will also impact November and March turns. In the winter zone, units have a readiness penalty.

8. Victory. There are no programmed victory conditions though starting and average VP are tracked as regime variables. Players should agree to victory conditions prior to the start of the game (e.g., play for 2 years, highest gain in average VP wins).


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JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Age of Napoleon Scenario

Post by JAMiAM »

Looks interesting Tom. Are you looking to playtest with 3-4 people in a single game, or looking for 3-4 one-on-one games?

I'd be interested in testing it with you. Let me know if I can help.
jjdenver
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RE: Age of Napoleon Scenario

Post by jjdenver »

I'd be part of a multiplayer test game - very interested.
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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IRONCROM
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RE: Age of Napoleon Scenario

Post by IRONCROM »

 I'd like to help with some testing here Tom.
dave74
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RE: Age of Napoleon Scenario

Post by dave74 »

sounds very interesting. i will sign up for an mp game if you need anymore players.
tweber
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RE: Age of Napoleon Scenario

Post by tweber »

Let's try this as a 5 player to keep small.  With the following sides:
 
France, German States, and Italy combined
Great Britain, Portugal, Prussia combined
Austria and Russia combined
Turkey, Egpyt and Barbary pirates combined
Spain + Denmark and Sweden combined (2 regimes)
 
Note that the game starts slow since all regimes are in garrison and it takes a turn to leave the garrison state.
 
PM me with your email and regime and we can start.  I will take any side.
JAMiAM
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RE: Age of Napoleon Scenario

Post by JAMiAM »

PM sent. I volunteered to take the GB, Portugal, Prussia combination.
SMK-at-work
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Location: New Zealand

RE: Age of Napoleon Scenario

Post by SMK-at-work »

looks nice - I look forward to the AAR! :)
Meum est propisitum in taberna mori
JAMiAM
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RE: Age of Napoleon Scenario

Post by JAMiAM »

I fired it up in hotseat and noticed that there does not seem to be any restriction against the French building the more powerful (Br) SOL's.
tweber
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RE: Age of Napoleon Scenario

Post by tweber »

Fixed the French Ship of Line issue. 
 
Waiting to hear from Ironcrom and Dave and then we can start.
tweber
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RE: Age of Napoleon Scenario

Post by tweber »

I heard from Ironcrom.  I still haven't heard back from Dave.  Here is what I am thinking:

France - I'll take
UK, Portugal, Prussia - Jamiam
Austria, Russia - jjdenver
Turkey - Dave74
Spain + Sweden - Ironcrom

I will start tonight and send to Jamiam.  If jjdenver gets the turn and does not hear from Dave, he should play the 'Set to Sleep' card against Turkey.  If afterwards Dave can join, we will 'Wake up' Turkey. 
JAMiAM
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RE: Age of Napoleon Scenario

Post by JAMiAM »

I urge all right-minded monarchs of Europe and the Levant to band together and stop this insurrectionist upstart, Napoleon. His antics thus far should demonstrate clearly that he is a threat to order, and Divine Right. I trust that you will all see the logic in providing a common front against this populist menace to civilization.
dave74
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Joined: Tue Jun 19, 2007 12:11 pm

RE: Age of Napoleon Scenario

Post by dave74 »

tom,

i have replied to your pm.

i am happy to give turkey a go.
jjdenver
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Joined: Thu Nov 01, 2007 11:07 pm

RE: Age of Napoleon Scenario

Post by jjdenver »

I sent my turn on to IRONCROM.

I noticed that the German States and Italy both seem to be completely under French control now. How was this done? Just playing a card?

I played the diplo card to enable card play toward German States. The only card that I could then play was "wake up regime" - what happens if I play this card?

What card did France play to take the German and Italian states? I'm a little confused so thanks for any insight. :)
AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
jjdenver
Posts: 2480
Joined: Thu Nov 01, 2007 11:07 pm

RE: Age of Napoleon Scenario

Post by jjdenver »

Oh dang - I played it and set Turkey to inactive before I saw that Dave had replied.

Ironcrom don't play your turn yet. I'll replay mine and this time not set Turkey to inactive.

Dave PM me your email pls.

AARS:
CEAW-BJR Mod 2009:
tm.asp?m=2101447
AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
JAMiAM
Posts: 6127
Joined: Sun Feb 08, 2004 6:35 am

RE: Age of Napoleon Scenario

Post by JAMiAM »

ORIGINAL: jjdenver

I sent my turn on to IRONCROM.

I noticed that the German States and Italy both seem to be completely under French control now. How was this done? Just playing a card?

I played the diplo card to enable card play toward German States. The only card that I could then play was "wake up regime" - what happens if I play this card?

What card did France play to take the German and Italian states? I'm a little confused so thanks for any insight. :)
Hi John,

Dave had replied, just above, that he was willing to take Turkey. You should probably replay your turn, and send to him.

The combining of sides is done during the setup options for the game. Tom did that. See the basic scenario and it'll make sense.
JAMiAM
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Joined: Sun Feb 08, 2004 6:35 am

RE: Age of Napoleon Scenario

Post by JAMiAM »

LoL...crossposted.
tweber
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Joined: Wed Jun 27, 2007 1:32 pm

RE: Age of Napoleon Scenario

Post by tweber »

There is 2 ways to combine regimes - (1) at the start of the game with variants and (2) by playing a card to have your regime join another.  I set this game up with the variants.  You can look at the scenario description table in the statistics to see which variants were toggled.
 
You should not get the flags of regimes that have joined.  Each player should have 5 regime cards (France, Britain, Russia, Turkey, Spain, Sweden - the regime you are playing).  Pls advise if this is not the case.
 
 
tweber
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Joined: Wed Jun 27, 2007 1:32 pm

RE: Age of Napoleon Scenario

Post by tweber »

I found a bug.  The flag card is removed when the cards are initially dealt, but not if you reset the country.  I will fix. 
rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Age of Napoleon Scenario

Post by rickier65 »

ORIGINAL: tweber

Added a new scenario to the sandbox - Age of Napoleon. The scenario has a very low unit density and simulates the feel of Napoleonic warfare without strictly following campaigns. I introduce specific leaders (e.g., Napoleon, Wellington, Blucher) and added some PBEM control cards for better multiplayer play. There are 14 regimes but they can be combined through variants or action cards and allowance has been made for the AI. I wouldn't mind testing with 3-4 people.

...

Tom,
In the scenario Bank this is listed as HUMAN ONLY. Above you make reference to allowance for the AI. Should I give it a shot against AI (maybe as human French vs AI).

Let me know if you get a chance.

Thanks,
Rick
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