Ship withdrawals

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
User avatar
Hortlund
Posts: 2162
Joined: Fri Oct 13, 2000 8:00 am

Ship withdrawals

Post by Hortlund »

Please make the RN withdrawals mandatory and not optional.

The idea that the player can disobey orders to release forces that are to be transferred from his command is so damn stupid it boogles the mind.
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Ship withdrawals

Post by DuckofTindalos »

How many times have we said it now? There's no such thing as British withdrawals any more...[8|]
We are all dreams of the Giant Space Butterfly.
User avatar
Hortlund
Posts: 2162
Joined: Fri Oct 13, 2000 8:00 am

RE: Ship withdrawals

Post by Hortlund »

What happens instead?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
User avatar
DuckofTindalos
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: Ship withdrawals

Post by DuckofTindalos »

Besides which, it's not technically possible, unless you simply wish to have the program delete the ships wherever they may be, and whatever they may be doing. What sort of volume-11 whining would we have then?[8|]
We are all dreams of the Giant Space Butterfly.
User avatar
Hortlund
Posts: 2162
Joined: Fri Oct 13, 2000 8:00 am

RE: Ship withdrawals

Post by Hortlund »

Well, its a moot point now, but you could make it so the program removes any ship of the correct class disbanded in a port after the deadline.
 
But what happens now instead? No ships are withdrawn ever?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
User avatar
Dixie
Posts: 10304
Joined: Fri Mar 10, 2006 3:14 pm
Location: UK

RE: Ship withdrawals

Post by Dixie »

ORIGINAL: Panzerjaeger Hortlund

Well, its a moot point now, but you could make it so the program removes any ship of the correct class disbanded in a port after the deadline.

But what happens now instead? No ships are withdrawn ever?

IIRC all ships that were withdrawn historically have a withdrawl date assigned. The player can keep the ships after this date, but the game charges PP for every day that you keep the ship after the withdrawl date. It varies from fairly low for destroyers to crippling for carriers.
[center]Image

Bigger boys stole my sig
User avatar
Hortlund
Posts: 2162
Joined: Fri Oct 13, 2000 8:00 am

RE: Ship withdrawals

Post by Hortlund »

But there are players who dont care about losing PPs...
 
So, we are back to square one?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
User avatar
Hortlund
Posts: 2162
Joined: Fri Oct 13, 2000 8:00 am

RE: Ship withdrawals

Post by Hortlund »

How about we make the players lose victory points instead of PP?
The era of procrastination, of half-measures, of soothing and baffling expedients, of delays, is coming to a close.
In its place we are entering a period of consequences..
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: Ship withdrawals

Post by Andy Mac »

PP's are going to be VERY tight now leaders cost 30 - 200 for HQ's and TF's are more expensive as well.
 
Units are more expesive to buy out and the Allies need a lot of PP's to get the Indian Army able to deploy.
 
PP's are going to be a real constraint on both sides - they allow choices but at the basic level do not provide quite the same surpluses as in stock.
User avatar
okami
Posts: 404
Joined: Wed May 23, 2007 2:08 pm

RE: Ship withdrawals

Post by okami »

ORIGINAL: Andy Mac

PP's are going to be VERY tight now leaders cost 30 - 200 for HQ's and TF's are more expensive as well.

Units are more expesive to buy out and the Allies need a lot of PP's to get the Indian Army able to deploy.

PP's are going to be a real constraint on both sides - they allow choices but at the basic level do not provide quite the same surpluses as in stock.

But if every command is not a restricted command this is no great deterent. As the Japanese I could set all my units to Southern Command and be able to go anywhere. The same would be true of the Allies. Just set to a non restricted command and don't worry about it.
"Square peg, round hole? No problem. Malet please.
Post Reply

Return to “War in the Pacific: Admiral's Edition”