What I felt like playing was as Russia, early in the war. I wanted to play on defence and perhaps encircled cut-off from support (as was historical).
So I fired up the RBG (see below). I set German to AI, Russia to Human. I also set the Russian setup to be "Kessel Cutoff", this meant that I would be naturally surrounded and have no off-board support (Germany gets the "Envelop" setup). Ok next I set German to have 500 points and me 350. This should make for an easy game, which I don't expect to lose! I probably should have set Germany to have a greater advantage (3:1) for a more historical, not to mention fairer battle for the AI.
Next I set German reinforcements, experience and platoon strengths to random. Because I want this to be a defence which gets rewarded for holding out, I set Russia to get a time bonus. I also thought it would be good if Russia could have had at least some time to lay at least a patchy minefield, so I selected that option as well. I also set Russian platoon strength to be "Under" strength.
Ok next is the force presets and mixes. I choose defaults for both sides (this means all potential equipment can be used, but also generic names will be used as well [:(]). I also twiddled the points % mixes until I found something I liked and seemed reasonable.
Lastly I choose a largish village map (template). Tthe plan is to defend the village from German attack. Set the date to be random (but fix the year to 1941 and season to summer).
Press build and off we go!
I should also note at this stage that if you wanted a totally random game you can randomize the whole lot (everything) for a total surprise. However as I have done here, you can also randomise selected variables of your choosing if you want to fight a particular type of battle, with just some little surprises.




















