Why are there always LCU casualties during landings?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
TommyBoy84
Posts: 105
Joined: Fri Feb 22, 2008 9:30 am

Why are there always LCU casualties during landings?

Post by TommyBoy84 »

Just an odd curiousity of mine.... Why are there ALWAYS casualties among LCU's when landing on even an undefended, unoccupied base/beach?

When the Japanese go on their landing spree at the beginning of the big campaign, I always see losses of 200-400, even at completely unoccupied bases. What's up?
User avatar
cantona2
Posts: 3749
Joined: Mon May 21, 2007 2:45 pm
Location: Gibraltar

RE: Why are there always LCU casualties during landings?

Post by cantona2 »

There would have been casualties in any landings, accdients and so on though i assume the high numbers are FOW
1966 was a great year for English Football...Eric was born

User avatar
rogueusmc
Posts: 4583
Joined: Sun Feb 08, 2004 6:21 pm
Location: Texas...what country are YOU from?
Contact:

RE: Why are there always LCU casualties during landings?

Post by rogueusmc »

ORIGINAL: TommyBoy84

Just an odd curiousity of mine.... Why are there ALWAYS casualties among LCU's when landing on even an undefended, unoccupied base/beach?

When the Japanese go on their landing spree at the beginning of the big campaign, I always see losses of 200-400, even at completely unoccupied bases. What's up?
Ya ever rode a LC to a beach?...[:D]
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army

Image
John Lansford
Posts: 2664
Joined: Mon Apr 29, 2002 12:40 am

RE: Why are there always LCU casualties during landings?

Post by John Lansford »

Even in unopposed landings, mistakes and accidents happen.  No landing took place completely casualty free, although some of those reports appear inflated to me.
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Why are there always LCU casualties during landings?

Post by rtrapasso »

ORIGINAL: John Lansford

Even in unopposed landings, mistakes and accidents happen. No landing took place completely casualty free, although some of those reports appear inflated to me.

Even the most benign landing will produce injuries and deaths, for instance - landing craft drivers trained to land at a certain prominent landmark might steer towards it not knowing the local currents... the current sweeps them down the coast, so they correct their heading... eventually end up crosswise to the current and get swamped - and people drown. BTW, this is what happened to MOST of the DD tanks at Omaha Beach (mostly, they were not hit by enemy fire, but swamped in this fashion - as determined by archeological examination of the wrecks and computer simulation of the landings recently done).

However, MOST of the casualties in WITP are just organizational disruption (of which there is plenty) on the landing. Assuming there is no combat, this vanishes over the next few turns: i.e. -- no real injuries have taken place.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Why are there always LCU casualties during landings?

Post by Shark7 »

200-400 does sound pretty high though.  Granted I usually take the unoccupied bases with small forcs like a NLF, but I generally only get 10-80 casualties on those landings.
 
Unit size does matter on the casualties from landing.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
rogueusmc
Posts: 4583
Joined: Sun Feb 08, 2004 6:21 pm
Location: Texas...what country are YOU from?
Contact:

RE: Why are there always LCU casualties during landings?

Post by rogueusmc »

Bigger the unit the more disruption...like Bob said, it's more disruption rather than folks actually getting hurt.
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army

Image
Grell
Posts: 1064
Joined: Thu Apr 01, 2004 8:16 pm
Location: Canada

RE: Why are there always LCU casualties during landings?

Post by Grell »

I agree with Rtrapasso, he seems to know what he's talking about.

Regards,

Grell
User avatar
castor troy
Posts: 14331
Joined: Mon Aug 23, 2004 10:17 am
Location: Austria

RE: Why are there always LCU casualties during landings?

Post by castor troy »

ORIGINAL: rogueusmc

Bigger the unit the more disruption...like Bob said, it's more disruption rather than folks actually getting hurt.


it´s not disruption it´s disablements. Disruption vanishes within a couple of turns, but it takes forever to see a unit back in action just because it get´s 50-90% disablements from the landing at an empty base.
User avatar
Historiker
Posts: 4742
Joined: Wed Jul 04, 2007 8:11 pm
Location: Deutschland

RE: Why are there always LCU casualties during landings?

Post by Historiker »

The US lost 313 men on Kiska...
Luckily, there weren't any Japs on this island to increase this number [:D]
Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
User avatar
rtrapasso
Posts: 22655
Joined: Tue Sep 03, 2002 4:31 am

RE: Why are there always LCU casualties during landings?

Post by rtrapasso »

ORIGINAL: castor troy

ORIGINAL: rogueusmc

Bigger the unit the more disruption...like Bob said, it's more disruption rather than folks actually getting hurt.


it´s not disruption it´s disablements. Disruption vanishes within a couple of turns, but it takes forever to see a unit back in action just because it get´s 50-90% disablements from the landing at an empty base.

i was speaking in the more generic sense of the term... however, usually i haven't seen the degree of disablements you describe... on the other hand, i haven't been conducting a great number of landings since 1.6xx (although that might change soon)... i'll have to keep an eye on this.

i suppose it MIGHT make sense in one way: i think of disablements as units lacking or having broken equipment, and this type of thing is likely to happen even in practice landings.
User avatar
Dino
Posts: 1032
Joined: Mon Nov 14, 2005 6:14 pm
Location: Serbia

RE: Why are there always LCU casualties during landings?

Post by Dino »

In the most recent landing I conducted, there was nowhere near that amount of disablements...Maybe the fact that the whole unit was loaded on barges helped.

Ah, yes...it was also 100% prepared for the landing location.

Image
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Why are there always LCU casualties during landings?

Post by Nomad »

Dino has the idea, a unit that is not prepped or only lightly prepped for the landing beach can suffer extensive casualties.
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Why are there always LCU casualties during landings?

Post by Shark7 »

Which is not always true either. I just landed a unit that wasn't fully prepped and suffered no casualties. Seems luck with the Die rolls also plays a part in this as well.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
Feinder
Posts: 7188
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Why are there always LCU casualties during landings?

Post by Feinder »

My issue with folks always using Kiska as the "example" for un-opposed landings and (IMO high) number of casualties)
1. The US was still working out the bugs during invasion of Kiska . The US got much better at at as the war progroessed. It's like comparing a farm league to the Pennant race, and saying you're going to base the game on the farm league. It's the same level of stupidity that bases all bombardments in WtiP on a single shoot at Guadalcanal.
2. The casualties at Kiska were not just guys drowing in the surf as they disembarked and friendly fire. But they were as many because of booby-traps and disease, which if anything should NOT be included in the unloading casualites from the WitP engine.
3. In 1944 and 1945, the Allies were making successful landings with the same units, against garrisons (albeit depleted) with a turn-around of less than 30 days. Try doing THAT with the WitP engine and only 20+ prep points...

-F-

A breakdown of casualties from Wiki (so not a stellar reference, but it's a start). How many of these should be included in the disablements that would have created from teh WitP engine?
Allied casualties during the August invasion nevertheless numbered close to 200, all from friendly fire, booby traps set out by the Japanese to inflict damage on the invading allied forces, or disease. There were seventeen Americans and four Canadians killed from either friendly fire or booby traps, fifty more were wounded as a result of friendly fire or booby traps, and an additional 130 men came down with trench foot. The destroyer USS Abner Read hit a mine, resulting in 87 casualties.[
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

Image
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: Why are there always LCU casualties during landings?

Post by Nikademus »

ORIGINAL: TommyBoy84

Just an odd curiousity of mine.... Why are there ALWAYS casualties among LCU's when landing on even an undefended, unoccupied base/beach?

When the Japanese go on their landing spree at the beginning of the big campaign, I always see losses of 200-400, even at completely unoccupied bases. What's up?

It was put in place to prevent players from using units over and over again to invade targets like in the Pacwar days as well as to encourage genuine preperation for targets. Its not perfect but it does help as a govenor on pace. Bear in mind the "casualties" are only disablements that can repair over time.
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Why are there always LCU casualties during landings?

Post by Nomad »

ORIGINAL: Shark7

Which is not always true either. I just landed a unit that wasn't fully prepped and suffered no casualties. Seems luck with the Die rolls also plays a part in this as well.

I did say that using unprepped units CAN suffer extensive casualties - I did not say that you would. In the case where you suffereed NO casualties, did you land at a base? Or did you land on a land hex with no base or dot base?
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”