Low Crawl?

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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Agrippa
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Low Crawl?

Post by Agrippa »

Is there a way to low crawl in this game? At this scale you would think it would be escential.
Salute,

Agrippa
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Erik Rutins
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RE: Low Crawl?

Post by Erik Rutins »

It's abstracted a bit - we really need to expand our animations I think to help with the visualization. What I mean to say is that different movement types do get some benefits that "assume" what the infantry is actually doing in the game system under the hood, but we have not animated all of that as well as we perhaps should.

A Defend -> Move order is pretty much a combination of scooting and crawling and is least likely to reveal your forces in terms of line of sight/cover. A move like Advance is assumed to involve some careful low walking, kneeling, using cover when possible. A Rush move is a jog or fast walk, about the most infantry can generally manage with combat gear and is also the most exposed to sight and gets no cover.
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jomni
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RE: Low Crawl?

Post by jomni »

"Defend -> Move" = sneak?

Gee! I didn't know that.
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Agrippa
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RE: Low Crawl?

Post by Agrippa »

Thanks for the reply.  It helps my understanding of what's going on.
Salute,

Agrippa
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